Commit Graph

513 Commits

Author SHA1 Message Date
Taekyun Kim 26e43f938f Evas: 3D: Fix typo error in preprocessor for GLES 2014-04-25 16:19:29 +09:00
Taekyun Kim 8fda631730 Evas: 3D: Introducing 3D scene rendering features
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.

Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 16:15:41 +09:00
Jean-Philippe Andre c0aa0b3410 Evas gl: Don't swap RGBA colors with ETC1
Since rg_etc1 now outputs proper BGRA data, the shaders should not
swizzle the colors around. Stick to the normal fragment shaders.

Note: This is not tested.
2014-04-22 19:53:55 +09:00
Jean-Philippe Andre 2ff9b054f9 Evas gl_x11: Fix abort() in evas_object_image_data_get()
Since the introduction of new colorspaces for GL_X11
(GRY8, AGRY88 and ETC1), stride_get() would return
an invalid value and data_get() would just abort().

Add proper support for these functions.
ETC1 data will NOT be returned from data_get() and
stride_get() will return 0. This is to avoid people from
messing up badly with encoded color spaces.
2014-04-22 17:46:30 +09:00
Jean-Philippe Andre 558e7827f1 Evas gl: Fix texture border drawing
Since the introduction of color spaces other than RGBA8888 in
the GL engines, there was an issue with border images scaled in
GL. The left and right edges were simply not properly copied.

This would then show artifacts when scaling very thin images
(typically 2px wide).
2014-04-17 15:01:54 +09:00
Jean-Philippe Andre 54fb9b2346 Evas: Use Evas_Colorspace to declare cspace
Why use int when we have a proper type?
All these APIs are internal.
2014-04-15 18:50:37 +09:00
Stefan Schmidt 5f0c9e43b5 engines/evas_drm: Remove some unused variables 2014-04-11 11:31:37 +02:00
Jean-Philippe Andre 198b33c69a Evas gl: Remove unused variable 2014-04-08 17:50:21 +09:00
Carsten Haitzler 9d87d155f7 fix swap buffers with damage to not detect if ext str is not there
@fix
2014-04-05 22:21:13 +09:00
Chris Michael 1005cd8f89 evas-drm: Remove all async_page_flip options/references
Async page flip can cause tearing, is not supported on all cards, and
apparently requires a specific libdrm patchlevel...in general, more
trouble than it's worth, so let's just remove it.

@bugfix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-04-04 07:51:06 +01:00
Chris Michael c208f43814 evas-drm: Default async page flip to false as this can cause tearing
Async page flip can cause visual tearing, so disable by default for
all cards.

@bugfix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-04-04 07:32:59 +01:00
Jean-Philippe Andre 0e1b52875d Evas cserve2: Fix crash in elm_test GLView
This whole cache/cache2 API duplication is a complete mess.
2014-04-04 10:28:45 +09:00
Jean-Philippe Andre ecb8ce8748 Evas gl: Fix colors when using ETC1 textures
We need to use the RGBA shader to invert R and B otherwise
those will be inverted on the screen.
2014-04-04 10:16:01 +09:00
Jean-Philippe Andre c67db4c47b Evas gl: Fix dlsym usage for glCompressedTexImage2d
This symbol should be part of the loaded libraries, can be found
using dlsym, even if eglGetProcAddress() returns NULL.

Add etc1 flag in the debug output.
2014-04-04 10:08:09 +09:00
Jean-Philippe Andre 018e2d33b2 Evas gl: Use implicit cast to DATA8 with image.data8
data8 is there precisely to avoid casting the iamge data when
handling it as DATA8.

This is purely a cosmetic change
2014-04-04 10:08:09 +09:00
Cedric BAIL 854dd14474 evas: add ETC1 texture format support to Evas. 2014-04-01 22:00:54 +09:00
Cedric BAIL d1581f8ca9 evas: support uploading AGRY88 and GRY8 directly to GPU. 2014-04-01 22:00:15 +09:00
Cedric BAIL 3684b749be evas: add support for GL_LUMINANCE_ALPHA and GL_LUMINANCE when loading image from disk. 2014-04-01 22:00:15 +09:00
Cedric BAIL dc75a1fcff evas: remove dead code. 2014-04-01 22:00:15 +09:00
Chris Michael 531d6f3515 evas-drm: Add trapping for a canvas below framebuffer size
@bugfix: This adds some safety trapping for trying to create a canvas
below the drm framebuffer size. Drm does not support creating a canvas
smaller than the framebuffer output, so we will add some trapping to
catch that, and internally create the framebuffers to the proper size.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-04-01 07:09:49 +01:00
Anand caabcbe408 evas: Fixed warning for uninitialized variables
Summary:
Warning fixed of evas

modules/evas/engines/gl_common/evas_gl_context.c: In function 'evas_gl_common_context_new':
modules/evas/engines/gl_common/evas_gl_context.c:392:32: warning: 'minor' may be used uninitialized in this function [-Wuninitialized]
modules/evas/engines/gl_common/evas_gl_context.c:314:8: note: 'minor' was declared here
modules/evas/engines/gl_common/evas_gl_context.c:392:16: warning: 'major' may be used uninitialized in this function [-Wuninitialized]
modules/evas/engines/gl_common/evas_gl_context.c:313:8: note: 'major' was declared here
@fix
Compilation Warning Fixed

Test Plan: Compile efl

Reviewers: singh.amitesh

CC: seoz, cedric

Differential Revision: https://phab.enlightenment.org/D656
2014-03-24 17:03:32 +09:00
Cedric BAIL a9d38e6df7 evas: cleaner fail handler. 2014-03-24 11:41:20 +09:00
Jihoon Kim 014183a1b7 evas_gl: fix memory leak in case that version doesn't include dot
fix CID 1193479
2014-03-23 13:36:00 +09:00
ChunEon Park 461555e4cc evas/gl - fill up missed blend mode.
Still there few mode are unsatisfied.

@fix
2014-03-22 21:09:58 +09:00
ChunEon Park f556cd1328 evas/gl - don't set blend function in RENDER COPY mode.
it's enough that just disabling the blend mode.
2014-03-22 20:30:27 +09:00
Carsten Haitzler 939669d6ce warnings-- 2014-03-22 19:19:48 +09:00
Cedric BAIL 837391c5da evas: let's be more resistant even with things that should never happen.
Fix CID 1193212.
2014-03-20 16:53:13 +09:00
Stefan Schmidt 80497d75bc evas/gl_x11: Cast GLubyte to const char for strstr
The GLubyte we are getting back here are strings we want to search
in with strstr. Cast is only to avoid warnings.
2014-03-19 11:48:46 +01:00
Chris Michael 3ec7c4b517 evas-drm: Fix engine to use the output's framebuffer as window id
@fix: ecore_evas_window_get expects an Ecore_Window to be returned.
Because of this, we need to have a 'window' that can be returned via
ecore_evas. For this case, we will use the output's framebuffer id as
the 'window' so we need to set that into the engine info so that
ecore_evas can fetch it.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-18 09:12:57 +00:00
Jean-Philippe Andre 7cbe636311 Evas gl: Fix clip in image_draw if it's not set
In evas_gl_common_image_draw, if an image is drawn with a fresh context,
containing no clip and no cutouts, then it will be wrongly clipped to
the source image size instead of the destination surface size.

This case seems to never happen, ever, since the contexts are always
fully set by the render functions.

@fix
2014-03-18 18:03:40 +09:00
Jean-Philippe Andre 8672f3176e Evas gl_x11: Do not premultiply pixels after reading FBO
The pixels are already premultiplied in such an FBO.

(cherry picked from commit 2b3e065ffeb9b587ca35909940beb59b25081e7f)
2014-03-18 15:44:15 +09:00
Jean-Philippe Andre 1a9b58f083 Evas gl: Fix buffer dump filenames
evas_gl_common_buffer_dump can be used to dump all frames into
a series of PNG files. But the filename contained some garbage
characters (and potential segv, too).

(cherry picked from commit a0f886138ed5a28d0d1596df3b805fca06d1ae31)
2014-03-18 15:44:13 +09:00
Jean-Philippe Andre 7ad4a269e0 Evas gl_x11: Fix usage of glReadPixels
It is not necessary to dynamically link to glReadPixels since
this is not an extension. This code wouldn't even work on some
devices.

Also, the pixels returned are not premultiplied (yeah >_<)

And some devices (EGL) don't support GL_BGRA... so glReadPixels
would just fail and not fill in the pixels. Conversion is required.
2014-03-13 17:04:42 +09:00
Chris Michael c4fb746e0c evas-drm: Remove private framebuffer
We don't need to store the framebuffer of the Outbuf as it's only used
once to set resolution.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-10 12:40:31 +00:00
Chris Michael 005169d775 evas-drm: Remove private framebuffer field from Outbuf structure
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-10 12:40:31 +00:00
Chris Michael 8a8924ba79 evas-fb: Fix broken build of efl
@bugfix: structure fb_var_screeninfo does not have a colorspace field
defined in linux/fb.h, so (for now) comment out code which was
referencing that field. Not sure what the intent was here, but build
was broken because of this.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-10 07:20:26 +00:00
Jean-Philippe Andre a6950567a3 Evas filters: Use GL_FRAMEBUFFER instead of GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER isn't defined when compiling for Wayland
Thanks Stefan for the report.

Also, import GL_FRAMEBUFFER overrides from other GL files, so
that it points to the proper extension (_OES or _EXT if applicable).
2014-03-07 17:48:23 +09:00
Gustavo Sverzut Barbieri 856b7bdf44 evas/fb: use stride instead of width.
While most framebuffes use stride = width, some may have stride bigger
than width to provide better alignment. Then we must always use stride.

Thanks to Arjan van de Ven, the one that spotted the issue.

@fix
2014-03-07 02:00:11 -03:00
Jean-Philippe Andre 59f5216391 Evas gl_x11: Add support for glReadPixels
This will be needed by the filters for proxy rendering,
for textures and maps (displacement).

Add new engine functions to unleash the (sluggish) power of glReadPixels.
The idea is to be able to bypass glReadPixels later, so 3 new APIs are
added:
- surface_lock
- surface_read_pixels
- surface_unlock
They must be called in that order.

Note (for history):
glReadPixels was always getting the wrong data during first draw,
but the right data during a redraw...
Why? Well simply because for OpenGL itself, the image had never
been drawn in teh first place! Only the Evas GL context knew
about the image drawing, as it was queued somewhere in the pipe.

One line solution: Call evas_gl_common_context_flush before
doing anything else.
2014-03-07 11:07:09 +09:00
Cedric BAIL 34b9c51976 evas: let's still compile when we have no hw accel for DRM. 2014-03-07 09:35:16 +09:00
Gustavo Sverzut Barbieri 05331160cb evas/fb: implement evas_fb_outbuf_fb_reconfigure()
refactor code used in evas_fb_outbuf_fb_setup_fb() so it can be used
in evas_fb_outbuf_fb_reconfigure().
2014-03-06 11:19:14 -03:00
Gustavo Sverzut Barbieri 4db31af9f0 evas/fb: use a copy of fb_var since ioctl() modifies it and we consider it const 2014-03-06 11:19:13 -03:00
Gustavo Sverzut Barbieri 3eddfa9366 evas/fb: make sure FB_Mode attributes are zeroed.
We may read only geometry or timings, then make sure memory is fully
zeroed by doing a memset on the new array item.
2014-03-06 11:19:13 -03:00
Gustavo Sverzut Barbieri 8ddb826378 evas/fb: extensive logs to help solve bugs.
FrameBuffer can be tricky with all combinations and it's hard to tell
users to send useful information, then print the information we use so
we can get useful bug reports.
2014-03-06 11:19:12 -03:00
Gustavo Sverzut Barbieri 587a171061 evas/fb: expose and call fb_freemode() and fb_cleanup()
properly clean memory and restore framebuffer on error conditions.

@fix
2014-03-06 11:19:12 -03:00
Gustavo Sverzut Barbieri b0aa7325ae evas/fb: handle fds using -1 for unset/error.
clean evas_fb_main.c so it returns -1 to indicate invalid fds, same as
open() and what is written in evas_fb.h example.

call fb_cleanup() in all error conditions and always return -1 in
fb_postinit() if we did call fb_cleanup().
2014-03-06 11:19:12 -03:00
Gustavo Sverzut Barbieri bf2abf12b4 evas/fb: avoid crashing it outbuf setup failed.
if fb setup fails, then we shouldn't use re->ob as it's NULL.

@fix
2014-03-06 11:19:11 -03:00
Chris Michael 06afd41355 evas-drm: Add headers for hardware acceleration
@bugfix: Add missing headers for egl/gl support in evas-drm

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-06 11:02:25 +00:00
Chris Michael 4bcd26d5b9 evas-drm: Remove hardware acceleration fields from engine structure
@bugfix: Removed hardware acceleration fields from engine structure.
These are now located inside the buffer management code itself, so no
need for them here.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-06 10:59:44 +00:00
Chris Michael 2a1c6e02fb evas-drm: Add buffer management file
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-06 09:26:03 +00:00