Commit Graph

513 Commits

Author SHA1 Message Date
Chris Michael 238208b829 evas-drm: Fix setting cached image alpha flag
@bugfix: Set cached image alpha flag properly

This fixes issue where cached image alpha flag was not set properly.
Set it according to the outbuf's destination alpha flag.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-05 14:12:58 +00:00
Chris Michael 3692f0905c evas-drm: Check buffer validity in swap function
@bugfix: Check (and set) buffer validity before calling
framebuffer_send. This fixes an issue where buffer was not valid,
causing next_update_get to do full Copies.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-05 14:12:58 +00:00
Chris Michael b117d48159 evas-drm: Don't call framebuffer set from within send function
@bugfix: We cannot call framebuffer_set from within the send function
because if we are not vsync'd then framebuffer_set would never be
called and thus the buffer would not be marked as valid, causing full
Copies to happen.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-03-05 14:12:58 +00:00
Chris Michael 1904466ebc evas-drm: Fix evas drawing delay for cedric
@bugfix: Draw to the front buffer first, instead of the back buffer.

Frenchie says this improves the "initial rendering delay" of expedite
tests. Originally, we were drawing to the back buffer first, then
flipping it onto the crtc when drawing was done. This presented a
"perceived" rendering delay when running expedite tests as it would
wait for the back buffer to be drawn before presenting it. Personally,
I think it is not good to draw directly to the front buffer first as
it may get presented "incomplete" ... but cedric says it draws fine so
we'll leave it starting on the front buffer (for now).

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2014-03-03 16:07:18 +00:00
Chris Michael 886c8d55b7 evas-drm: Ddd support for setting vsync with env variable.
@feature: Add support for EVAS_DRM_VSYNC environment variable to
@feature: Add support for marking a Framebuffer as dirty.
@bugfix: Fix color mask values for evas conversion functions.
@bugfix: Start with using the Backbuffer for drawing.
@bugfix: Fix previous Slowness with evas_cache image data.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:13:17 +00:00
Chris Michael 7ca6837084 evas-drm: Add vsync/non-vsync support to evas_drm code
@feature: Add ability to render software buffers using vsync or not
@bugfix: Fix drmModeAddFB to use proper depth & bpp when adding FB
@bugfix: Fix mmap to use NULL (not 0) so that kernel assigns memory
address.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:13:17 +00:00
Chris Michael 09b69d567e evas-drm: cleanup evas_engine code for drm sw engine
@bugfix: clear the tilebuffer when we get the next redraw update.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:13:17 +00:00
Chris Michael 54680b1f97 evas-drm: cleanup outbuf structure and functions
@bugfix: this cleans up the Outbuf structure by removing unused
fields, Fixing some function declarations, and defaulting the number
of buffers to 2 (double-buffering)

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:13:17 +00:00
Chris Michael aafd8e5277 evas-drm: Add flag for setting vsync to engine structure
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:13:17 +00:00
Chris Michael c52d47ba36 evas-drm: Break out plane creation code into it's own function for cleaner code
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:12:51 +00:00
Chris Michael 62a6b32ed3 evas-drm: Start on hardware Plane support
@feature: Start on hardware Plane support
 - Add Plane structure
 - Store list of Planes in the Output buffer

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:12:31 +00:00
Chris Michael fcd4929702 evas-drm: Add field to engine info for storing the buffer manager
- Typically this will come from ecore_evas and be used by evas to
allocate hardware accelerated buffers (gbm, tbm, etc)

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:11:58 +00:00
Chris Michael 8a18515c7c evas-drm: Fix opening of drm card
@feature: Add code to check if async page flipping is supported by the driver.
@bugfix: Add code to get the proper drm driver name when we init the card.
@bugfix: Use drmOpen when opening the card so that any sub-driver gets initialized.
@bugfix: Add some debug/testing code to enumerate planes.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:10:55 +00:00
Chris Michael 258ce60930 evas-drm: Call framebuffer_set earlier in the process so that the screen gets
updated sooner.

@bugfix: set framebuffer on crtc earlier in process
@bugfix: Set the rendered image's alpha flag to be equal to the output buffer's

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:10:21 +00:00
Chris Michael ccbdd2137f evas-drm: Triple buffer by default.
@feature: Triple buffer by default on drm engine

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:10:00 +00:00
Chris Michael d21ab6f597 evas-drm: Start on hardware-accel support for drm
@feature: Start on hardware acceleration support by adding EGL
structure to engine info

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:09:37 +00:00
Chris Michael b42af265be evas-drm: Add Evas Drm Engine (software only currently)
@feature: Add working Evas_Drm Engine (software only currently)

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-28 13:08:19 +00:00
Chris Michael 44e023c888 bugfix: Fix Wayland Shm engine destination calculation typo
When rotation is 0, we need to advance the destination pointer in the
X direction by a Multiple of Bits-Per-Pixel...not an addition.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-02-26 11:36:27 +00:00
Sung W. Park 2b4a7b438d evas gl: added partial rendering support for qcom extension
When running in direct rendering mode, properly support partial
rendering if the extension is properly supported.

Also, fixed the SwapBufferwWithDamage rectangle coordinate bug.
It wasn't properly y-inverted before.
2014-02-15 02:33:47 +09:00
Carsten Haitzler 93da35c5ab evas - gl - core - checke for wrong context in error check
this fixes CID 1135266
2014-02-13 19:38:13 +09:00
Carsten Haitzler 2e95690201 evas - gl x11 - fix glx texture from pixmap target rectangle mode check
even though we don't support rectangle bits in texture targets for
texture-from-pixmap the code checked and complained - problem is it
checked the wrong thing. fixes CID 1135267
2014-02-13 19:35:17 +09:00
Carsten Haitzler 153bbd8003 evas - gl core - don't access null ptr on init
this fixes CID 1135270
2014-02-13 19:19:59 +09:00
Wonsik Jung 48b95c4538 evas: software_x11 - use evas_xlib_swapper_depth_get to get buffer stride.
Summary: when image cache is created, buffer's size should use stride value.

Test Plan: Create small size window, then try to resizing that.

Reviewers: tasn, seoz, raster, cedric

Reviewed By: cedric

CC: tasn, seoz, raster, cedric

Differential Revision: https://phab.enlightenment.org/D536

Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
2014-02-10 14:54:43 +09:00
Wonsik Jung 6ea0566e6c evas: add eglMakeCurrent in evas map create/free.
Summary: Ensure Evas's eglContext when several eglContexts are used.

Test Plan:
1. Native GLES application works with evas_object_image_native_surface_set
2. One Evas object works with evas map.

Reviewers: seoz, tasn, cedric

Reviewed By: cedric

CC: cedric, raster

Differential Revision: https://phab.enlightenment.org/D534

Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
2014-02-10 10:40:56 +09:00
Wonsik Jung 0e04219758 Add quadruple swap mode for partial rendering
Summary: This patch is for QUADRUPLE window buffers.

Test Plan:
When enlightenment uses quadruple buffers or window system can support quadruple buffers,
application can use quadruple buffers with partial rendering

Reviewers: tasn, seoz, raster

Reviewed By: raster

CC: cedric

Differential Revision: https://phab.enlightenment.org/D527
2014-02-08 23:04:04 +09:00
Jean-Philippe Andre 0135b45c12 Evas filters: OpenGL support part 1.
Quick and dirty solution to support the OpenGL engine:
[1] Allocate CPU buffers
[2] Render text and process all effects to these buffers
[3] Push final image as an OpenGL texture.

This patch implements [1].
2014-02-07 17:33:17 +09:00
Wonsik Jung 3420eda31a evas: gl backend - ensure eng_window_use in image_content_hint_set
Summary: Ensure eng_window_use in image_content_hint_set

Test Plan:
1. make native OpenGLES application.
2. set evas object image  with evas_object_image_native_surface_set.
3. GLES Application try to call eglMakeCurrent with own eglContext, then resize evas object resize

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

CC: cedric, seoz

Differential Revision: https://phab.enlightenment.org/D523

Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
2014-02-07 12:18:16 +09:00
Carsten Haitzler 93fd2263fc evas gl - fix egl/gles build after alpha4 change for fonts 2014-01-13 07:02:24 +09:00
Carsten Haitzler 86a97efeea evas - fonts - move to using 4bit and rel 4 bit compressed font glyphs
this changes the internal encoding of font glyphs in evas to use 4bit
uncompressed if small, or 4bit rle (run length encoded) if larger.
this caves at least 50% of memory on fonts - and more if bigger. with
large fonts (40-80pixel size) we can save in the region of 80% of
memory used for glyphs. this also happesn to allow speedups in
rendering too.
2014-01-13 05:15:32 +09:00
Carsten Haitzler f21b0ee6c3 evas gl - prefer alpha4 format for font textures if possible (save memory)
if alpha4 is possible (desktopgl) then use it for fonts as this should
cut memory in half for them and possibly speed things up due to less
memory bandwidth needed
2014-01-13 05:15:32 +09:00
Carsten Haitzler ee9f80f246 comment out unreachable code
fixes CID 1132633
2014-01-10 19:04:32 +09:00
Carsten Haitzler 3de45a2c4b evas gl - comment out unreachable code
fixes CID 1132634
2014-01-10 19:00:54 +09:00
Carsten Haitzler e8c13118eb fix mingw build for setuid fix/checks 2014-01-08 22:06:41 +09:00
Carsten Haitzler b95ef3801f setuid safeness - ensure if an app that is setuid doesn't do bad things
this makes efl ignore certain env vars for thnigs and entirely removes
user modules (that no one ever used) etc. etc. to ensure that *IF* an
app is setuid, there isn't a priv escalation path that is easy.
2014-01-08 19:46:23 +09:00
Carsten Haitzler e9783c3caf evas - gl-x11 engine - put in guessed blacklist of yinvert extn for intel mesa 2014-01-07 16:28:46 +09:00
Carsten Haitzler 2373e1f636 evas - gl-x11 remove +x bit on src file! 2013-12-30 18:27:06 +09:00
Carsten Haitzler acf7dfa579 evas - gl engine - glerr should be off by default for performance
stable release - cherry-pick me!
2013-12-27 17:32:15 +09:00
Carsten Haitzler 153a744e67 evas gl engine - ensure on texture delete we never leave a cur tex id dangling 2013-12-26 21:04:25 +09:00
Vostokov Sergey 36a52ca062 evas - gl-x11 engine - don't re-init engine window on rotate
this puts rotationc hanges in the same class as resizes for evas gl
x11 engine info updates and doesnt re-create the engine window data on
rotate.
2013-12-26 19:19:15 +09:00
Daniel Juyung Seo 76d8532b54 efl: Unified eina critical manro to CRI.
Being annoyed by different types of eina critical macros - CRI, CRIT,
 CRITICAL -, I concluded to unify them to one. Discussed on IRC and
 finally, CRI was chosen to meet the consistency with other macros -
 ERR, WRN, INF, DBG - in terms of the number of characters.
If there is any missing bits, please let me know.
2013-12-26 12:27:13 +09:00
Dennis Schridde ff4cbfbc25 evas: fix a segfault in _draw_thread_font_draw, caused by the missing initialisation of a struct field
CC: cedric

Differential Revision: https://phab.enlightenment.org/D407

Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
2013-12-26 10:32:48 +09:00
Carsten Haitzler 5dfe3789f2 evas - fb engine - fix mem leak if ioctl fails on fb mode
this fixes CID 1137852
2013-12-15 11:25:56 +09:00
Carsten Haitzler d3caca21e5 evas - software-x11 - fill in unused struct members to avoid uninitialized
this shoudl fix CID 1039548 (missed other memmbers before) and if
valgrind ever sees this now it won't complain either.
2013-12-15 11:12:47 +09:00
Carsten Haitzler 611714649b evas - silence coverity in code
fixes CID 1039549 and CID 1039548 - though it isn't a bug, but means
it should not come back in coverity.
2013-12-13 21:26:05 +09:00
Carsten Haitzler 6a75806e54 evas - evas gl - fix realloc failure case to handle it properly
patched shader string realloc failure not handled right - could leak
patched string and p.
2013-12-11 22:44:42 +09:00
Carsten Haitzler f3d1db0fba evas - evas_gl - fix shader patch to not free static strings
parsing problem with opengl_strtok() which would free the previous
token "p", but in some cases it would be a const string. this should
fix CID 1039653
2013-12-11 22:40:15 +09:00
Carsten Haitzler 97a491dd90 evas - gl - ifdef out unused var with non-gles build 2013-12-11 18:26:45 +09:00
Carsten Haitzler 24c6424670 evas - gl - use snprintf for safety (never likely anyway, so code was fine) 2013-12-11 18:25:29 +09:00
Jean-Philippe Andre ce166ec223 Evas: Fix crash in GL engine(s) during preload cancel
In my config, running terminology with the GL engine and under
cserve2, some image could not be loaded. The tex argument
in evas_gl_preload_target_[un]register was NULL, leading to
an immediate crash.
2013-12-09 17:28:02 +09:00
Rafael Antognolli 5966a730cd evas/wayland_shm: Don't use a global var to store the sent buffer.
When an Ecore_Evas is hidden, it will destroy the buffer swapper. When
it's shown again, it will try to attach a new buffer, that can be same
buffer. If that global var is still pointing to the old buffer, it can
match to it again and avoid sending a new buffer. So, just put this sent
buffer var in the buffer swapper, and it will get set to NULL when the
swapper is destroyed and created again.

This should fix an intermitent problem of ecore_evas_show() not always
working after an ecore_evas_hide() on the wayland_shm engine.
2013-12-02 13:24:56 -02:00
Stanislav Vorobiov 9e3b778acb evas - fix gl egl textrue from pixmap support y invert query extension
Instead of hardcoding yinvert=1 we should query for
EGL_NOK_texture_from_pixmap extension and if it's present
use EGL_Y_INVERTED_NOK value
2013-11-29 19:09:17 +09:00
Cedric Bail 403098fdb2 evas: add missing define for some target. 2013-11-27 13:51:40 +09:00
Cedric Bail f45a75f925 Revert "Revert "evas: allow fuzziness on the texture format returned by GL.""
This reverts commit 87385b05c3 that is necessary for desktop target.
2013-11-27 13:51:40 +09:00
Rafael Antognolli 87385b05c3 Revert "evas: allow fuzziness on the texture format returned by GL."
This reverts commit 2b5b3438e8.

Breaks gl engines when using GLES + EGL.
2013-11-26 11:49:13 -02:00
Cedric Bail 2b5b3438e8 evas: allow fuzziness on the texture format returned by GL. 2013-11-26 17:00:24 +09:00
Carsten Haitzler e03ab668a1 evas - gl engine - async texture upload - protect null tex handle access
this stops a very blantant segv when accessing async->tex when it is
NULL on _evas_gl_preload_main_loop_wakeup().
2013-11-25 22:29:12 +09:00
Carsten Haitzler 2fa8d0cd56 evas - map fast path for rectangular objects had color mul wrong
this fixes the color multiplication logic in the fast path to be
correct.
2013-11-21 21:00:41 +09:00
Sebastian Dransfeld aed4dbea30 evas: No error if blacklisted, just warn 2013-11-21 10:51:25 +01:00
Cedric Bail de13560056 evas: those if (re) are useless indeed.
Should fix CID 1129611 and CID 1129612 from this week coverity scan.
2013-11-18 19:21:06 +09:00
Carsten Haitzler 294b05c874 oops - remove printf debug. 2013-11-17 10:24:59 +09:00
Carsten Haitzler b676a97960 evas - evasgl ... make osmesa sw render support work again 2013-11-17 10:23:25 +09:00
Carsten Haitzler 3411fccc1e evas - gl - osmesa also try older osmesa major versions 2013-11-16 18:46:36 +09:00
Cedric Bail d3022ad700 evas: fix potential similar problem as with GL X11 backend with wrong context being used.
See commit d2b647d2b3.
2013-11-15 14:08:44 +09:00
Wonsik Jung d2b647d2b3 evas: fix a missing eglMakeCurrent in image_cache_flush/image_cache_set in the GL X11 backend.
[Problem] When glTextureDelete is called in image_cache_flush(), it sometimes doesn't work.
[Cause] glTextureDelete is called with the wrong eglContext.
[Solution] Call eng_window_use() in image_cache_flush() and image_cache_set() to use the correct eglContext.

Change-Id: Id7ab1aaeb456be6dbc5f09cb2731ace5399a5dce
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
2013-11-15 14:08:40 +09:00
Chris Michael c5a83c5b9e Remove blank line
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-11-14 11:26:43 +00:00
Sung W. Park 90bbc21d02 evas_gl : Fixed macro substitution bug in evas_gl
In evas_gl_api_ext_def.h there're calls such as:

    _EVASGL_EXT_DRVNAME(EGL_KHR_image_base)

    The macro is defined in evas_gl_api_ext.c as:

    (strstr(glexts, #name) != NULL || strstr(glueexts, #name) != NULL)

    if (_EVASGL_EXT_CHECK_SUPPORT(name)) *ext_support = 1;

    But EGL_KHR_image_base is itself a macro, which is defined
    in EGL/eglext.h like this:

    Thus, the _EVASGL_EXT_CHECK_SUPPORT macro will unwrap into:

    (strstr(glexts, "1") != NULL || strstr(glueexts, "1") != NULL)

    instead of intended:

    (strstr(glexts, "EGL_KHR_image_base") != NULL ||
     strstr(glueexts, "EGL_KHR_image_base") != NULL)

    This patch fixes this by applying stringification earlier in
    _EVASGL_EXT_DRVNAME

Bugfix reported by jinhyung.jo@samsung.com
2013-11-13 15:39:12 +09:00
Carsten Haitzler 92d7235e0b warning-- 2013-11-09 10:42:49 +09:00
Carsten Haitzler 2da7295af2 evas - gl engine - this fixes the breakages in new nvidia drivers
nvidia > 319 broke alpha windows. this code that was left commented
out fixes it. it didn't used to have any use.
2013-11-09 10:40:17 +09:00
Jean-Philippe Andre a3eb8d2e9d evas/x11: Fix Xlib swapper buffer size
Problem: Software engine fails to render on Tizen device.
2013-11-04 10:35:26 +09:00
Jean-Philippe Andre 82e8028b5d evas/cserve2: Fix image preload with gl-x11 engine
Cserves supports only the SW (xlib) and GL (gl-x11) engines.
Also, improve cs2 support for some lesser used functions in the
gl_x11 engine.
2013-10-30 19:48:17 +09:00
Sung W. Park 9bb4c48691 EvasGL: cleaning up unnecessary code.
Cleaning up unnecessary code.
2013-10-30 10:47:52 +09:00
Jean-Philippe Andre aa6d4a3756 evas/cserve2: Fix error path in evas_cache2_image_writable()
Return NULL and check for nullity in the only calling function.

Fixes CID 1039461 (Logically dead code)
2013-10-29 15:12:58 +09:00
Jean-Philippe Andre 3889feca24 evas/cserve2: Implement support for GL engine
Simply call the appropriate cache2 functions when possible
and check for usage of cache2 whenever an evas_cache_ function
is called.

This effectively adds cserve2 image (data) load support for the
GL engines. Fonts were already working out-of-the-box.
2013-10-28 15:47:15 +09:00
Jean-Philippe Andre 1e82480c9a evas/cserve2: Use scalecache with cserve2
Let's reuse the logic from scalecache and call cserve2
functions when the scalecache should be used.
So, now, cserve2 server will not scale any image... This is
too computationally intensive for the server's main thread.

This is not optimal but makes a hell of a lot more sense for
the moment. (since cserve2 manages the SHM segments)
2013-10-28 15:47:15 +09:00
Jean-Philippe Andre 97d9fab704 evas/cserve2: Fallback to normal cache for animated gifs
Pass around "animated" flag for images that can be animated.
Fallback to local cache if the image is animated.
Implementing support for animated images in cserve2 does
not seem to make a lot of sense considering each frame must
be requested independently in real time,... and to be honest
there doesn't seem to be any valid use case anyway :)
2013-10-28 15:47:15 +09:00
Jean-Philippe Andre d76e869a59 evas/cserve2: Fallback to normal cache for mmap
cserve2 can't handle virtual files (mmap-only), by design.
Proper support can be added later on, but for now we might want
to just fallback to the normal cache functions.

Fixes photocam test
2013-10-28 15:47:15 +09:00
Sung W. Park 7dc102c55f EvasGL: Fixed direct rendering not clipping issue
Evas GL direct rendering mode didn't properly take into account
the image object's clipping information and clip the region that
it was directly rendering to. Hence there were issues with the
direct rendering region drawing over the objects that are sitting
on top of it.

Also, cleaned up the direct rendering coordinate computation code
and a nasty dependency with image object that should have been
removed a long time ago.  Basically the evas-gl engine was directly
accessing the image object data structure for its data when it
really should have just passed along necessary information.
2013-10-24 17:42:21 +09:00
Carsten Haitzler 7d7f548afc evas - gl - dont allocate image and/or texture until needed on native unset 2013-10-16 22:56:38 +09:00
Sung W. Park 56e71e05bb Evas: EGL-GL backends. Call eglReleaseThread() upon shutdown
Call proper cleanup code upon terminating egl use.
2013-10-14 14:37:36 +09:00
Carsten Haitzler e383e3096d evas - try cleanup pipe_region_intersects again.. this time without bugs. 2013-10-01 20:57:39 +09:00
Carsten Haitzler 0732fef6ec Revert "evas gl engine - simplify and optimise pipe region intersection checks."
This reverts commit d486150412.
2013-09-27 17:57:41 +09:00
Carsten Haitzler d486150412 evas gl engine - simplify and optimise pipe region intersection checks. 2013-09-26 19:20:22 +09:00
Sung W. Park b9e3e6be57 EvasGL: Fixed a bug where the wrong data variable to buffer alloc func.
It's an optional feature so it's not automatically turned on but
would have caused a segfault somewhere.  Somehow slipped notice
but fixed now.
2013-09-17 17:24:30 +09:00
Chris Michael 6d3c50c3b6 On a swapbuf reconfigure, don't check for alpha changing state.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-09-10 14:37:17 +01:00
Sung W. Park 4ece1a1f9f EvasGL: Fix surface destroy mismatch bug.
For EvasGL direct rendering, EvasGL does a make_current to the
surface that evas is holding on to.  When EvasGL was shutting down
it was wrongly deleting evas' surface. This issue was temporarily
fixed by Raphael before but the proper fix was added.
2013-09-10 13:53:56 +09:00
Cedric Bail 5c82716fe8 evas: factorize some code. 2013-09-09 18:59:21 +09:00
Chris Michael 03604a15b6 Merge branch 'framespace' 2013-09-04 14:36:29 +01:00
Rafael Antognolli 2e2cac43da evas/gl: Do not reassign the surface during make current.
There was already a surface created by _evgl_tls_resource_create(). If
we assign a new one here, the wrong one will be destroyed at
_evgl_tls_resource_destroy(), and later the GL window will be destroyed
before the surface, causing invalid access errors.

This fixes https://phab.enlightenment.org/T326
2013-09-04 15:20:59 -03:00
Chris Michael f940f11a9b Fix copy/paste issue.
Use proper width & height for the new tilebuffer.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-08-29 09:06:53 +01:00
Chris Michael 76cea1712c Avoid potential memleak on rotation of tilebuf.
Port of 70f443d8a8 to wayland egl

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-08-29 08:24:10 +01:00
Chris Michael ce716ff052 Avoid potential memleak on rotation of tilebuf.
Port of 70f443d8a8 to wayland_shm

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-08-29 08:21:36 +01:00
Chris Michael a9853f96f7 Port 1f82fbe14d to wayland shm engine
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-08-29 08:11:16 +01:00
Chris Michael b43421ae5b Fix formatting
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-08-29 08:05:47 +01:00
Carsten Haitzler 70f443d8a8 evas - avoid memleak on rotation of tilebuf in engine for gl and sw possibly. 2013-08-29 14:58:09 +09:00
Rafael Antognolli f69cde8107 evas/gl_x11: eng_window_use will not always force makecurrent.
If the egl_surface is different from the current one, it may be that the
it has been destroyed already. Removing the below check (and just
checking for different contexts) will avoid calling makecurrent when
destroying a window.  That was always failing anyway.

Should fix https://phab.enlightenment.org/T311 for gl_x11 too.
2013-08-29 17:25:40 -03:00
Carsten Haitzler 1f82fbe14d evas - unify partial update in sw engine swapper so it is like gl 2013-08-27 17:21:10 +09:00
Rafael Antognolli 5d053bf19b evas/wayland_egl: eng_window_use will not always force makecurrent.
If the egl_surface is different from the current one, it may be that the it has
been destroyed already. Removing the below check (and just checking for
different contexts) will avoid calling makecurrent when destroying a window.
That was always failing anyway.

Should fix https://phab.enlightenment.org/T311 for wayland_egl.
2013-08-23 16:19:42 -03:00
Rafael Antognolli 3a654f795c evas/gl: Don't look for EXT and ARB extensions when on GLES.
At least on recent mesa (since commit 9f07ca11c17), it will find the
mentioned symbols but they won't really work, leading to error messages,
and possibly some other errors. So far, I just ifdef'ed the
glGenFramebuffer and glBindFramebuffer functions, but it may require
others to be ifdef'ed too.

This is just a workaround, to fix https://phab.enlightenment.org/T246.
2013-08-21 12:39:17 -03:00
Cedric Bail 468eb14635 evas: fix comment to actually compile if you use them. 2013-08-06 15:44:43 +09:00
Sung W. Park 5ac17a52d5 Evas: Fix Evas_GL engine shutdown error.
It was trying to use access a struct for egl_disp after the struct
was freed..
2013-07-30 19:45:40 +09:00