efl/src/modules
Carsten Haitzler e65ff7e1e6 evas - gl - optimize dither shader - use integer vecs and go to 2x2
a 2x2 matrix visually here is about as good as 4x4. at least in what i
see, but on low end gpu's it can halve the cost. in fact i was watching the
gpu on my old i5-4200u drop down to 340-410mhz (no dithering is 320-360mhz).
i got to 630-660mhz with the original 4x4 code.

the 4x4 is still there ifdefed out. perhaps i can bring it back with a
high-quality dither option, but 2x3 i think is good enough.
2021-04-04 03:41:40 +01:00
..
ecore ecore: use standard LC_ALL instead of __LC_ALL in systemd module 2020-06-11 02:32:07 +02:00
ecore_buffer meson: support unified suffixes for modules 2020-04-07 10:58:17 +02:00
ecore_evas ecore evas ews - deprecate/remove 2021-03-28 13:56:33 +01:00
ecore_imf build: addition to abf0e9dffe 2020-09-25 14:07:47 +02:00
ecore_wl2 meson: support unified suffixes for modules 2020-04-07 10:58:17 +02:00
eeze meson: support unified suffixes for modules 2020-04-07 10:58:17 +02:00
eina Get rid of trailing whitespaces (13 / 14) 2020-06-23 10:31:36 +02:00
elementary Evil : move mkstemp(s) and mkdtemp in eina_file directly 2020-10-08 11:58:11 +01:00
emotion Get rid of trailing whitespaces (13 / 14) 2020-06-23 10:31:36 +02:00
ethumb emotion - check return of eet data write 2020-09-19 23:34:39 +01:00
evas evas - gl - optimize dither shader - use integer vecs and go to 2x2 2021-04-04 03:41:40 +01:00