efl/src/modules/evas
Carsten Haitzler e65ff7e1e6 evas - gl - optimize dither shader - use integer vecs and go to 2x2
a 2x2 matrix visually here is about as good as 4x4. at least in what i
see, but on low end gpu's it can halve the cost. in fact i was watching the
gpu on my old i5-4200u drop down to 340-410mhz (no dithering is 320-360mhz).
i got to 630-660mhz with the original 4x4 code.

the 4x4 is still there ifdefed out. perhaps i can bring it back with a
high-quality dither option, but 2x3 i think is good enough.
2021-04-04 03:41:40 +01:00
..
engines evas - gl - optimize dither shader - use integer vecs and go to 2x2 2021-04-04 03:41:40 +01:00
image_loaders Evas avif loader: fix segfault when the avif loader tries to load a non avif image 2021-03-31 10:29:50 +01:00
image_savers Evas: add avif evas loader and saver 2020-07-15 18:51:27 +01:00
vg_loaders vg_load_svg: Prevent memory overflow for tag_name 2020-11-02 13:05:45 +09:00
vg_savers evas: resolve float compare warnings 2020-05-12 16:10:02 +02:00
meson.build canvas 3d: remove all canvas3d features across efl. 2020-03-25 19:14:02 +09:00