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shader
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ector: initial implementation of our own Ector GL backend.
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2016-01-05 15:43:44 +09:00 |
Ector_GL.h
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_gl_buffer.c
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Ector GL: Add skeletton for Evas.Ector.GL.Image.Buffer
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2016-01-05 15:43:44 +09:00 |
ector_gl_buffer.eo
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Ector GL: Remove duplicated functions (eo)
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2016-01-13 18:51:20 +09:00 |
ector_gl_buffer_base.c
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Ector GL: Remove duplicated functions (eo)
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2016-01-13 18:51:20 +09:00 |
ector_gl_buffer_base.eo
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Ector GL: Remove duplicated functions (eo)
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2016-01-13 18:51:20 +09:00 |
ector_gl_private.h
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Ector GL: Add skeletton for Evas.Ector.GL.Image.Buffer
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2016-01-05 15:43:44 +09:00 |
ector_gl_shader.c
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Ector: Fix warning on Windows (use PRIx64 to print uint64_t)
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2016-01-20 19:57:22 +09:00 |
ector_gl_surface.c
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Change the EFL according to the renaming of the eo_add() current object.
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2016-03-15 15:25:54 +00:00 |
ector_gl_surface.eo
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Ector: add ector_types.eot for ector type definitions.
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2016-03-23 15:00:16 +00:00 |
ector_renderer_gl.c
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl.eo
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl_gradient_linear.c
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl_gradient_linear.eo
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl_gradient_radial.c
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl_gradient_radial.eo
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl_shape.c
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |
ector_renderer_gl_shape.eo
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Ector renderer gl: Remove the no longer needed .Base hack.
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2016-05-11 12:57:55 +01:00 |