efl/src/lib/elementary/elm_win_eo.h

60 lines
1.5 KiB
C

/**
* @ingroup Elm_Win
*
* @{
*/
#include "efl_ui_win.eo.h"
EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel);
EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj);
/**
* @brief Set the window's autodel state.
*
* When closing the window in any way outside of the program control, like
* pressing the X button in the titlebar or using a command from the Window
* Manager, a "delete,request" signal is emitted to indicate that this event
* occurred and the developer can take any action, which may include, or not,
* destroying the window object.
*
* When the @c autodel parameter is set, the window will be automatically
* destroyed when this event occurs, after the signal is emitted. If @c autodel
* is @c false, then the window will not be destroyed and is up to the program
* to do so when it's required.
*
* @param[in] obj The object.
* @param[in] autodel If @c true, the window will automatically delete itself
* when closed.
*
* Note: This function is only available in C.
*
* @ingroup Efl_Ui_Win
*/
static inline void
efl_ui_win_autodel_set(Efl_Ui_Win *obj, Eina_Bool autodel)
{
elm_win_autodel_set(obj, autodel);
}
/**
* @brief Get the window's autodel state.
*
* @param[in] obj The object.
*
* @return If @c true, the window will automatically delete itself when closed.
*
* Note: This function is only available in C.
*
* @ingroup Efl_Ui_Win
*/
static inline Eina_Bool
efl_ui_win_autodel_get(const Efl_Ui_Win *obj)
{
return elm_win_autodel_get(obj);
}
/**
* @}
*/