EGL Fullscreen is a module intended to support many proprietary GL driver that come with custom API to create framebuffer/window. This one is starting by covering Android with libhybris/hwcomposer. Later on, it should be able to support easily the Raspberry Pi driver. At this moment this does not work properly. Activate it at your own risk ! Do not report bug if you don't know what you are doing :-) A backend for Ecore_Evas will come later on along with a patch for Ecore_FB to use libinput. Finally a few patch should hopefully enable this backend to work and compile more easily (relying on proper header detection and dlopen/dlsym for access to proprietary function). You can read more about the goal of this patch by reading our wiki at : https://phab.enlightenment.org/w/boot2efl/ Signed-off-by: Cedric Bail <cedric@osg.samsung.com> |
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Evas_Engine_Eglfs.h | ||
evas_engine.c | ||
evas_engine.h | ||
evas_outbuf.c |