efl/src/modules/evas/engines/eglfs/evas_outbuf.c

704 lines
19 KiB
C

#include "evas_engine.h"
#include <hybris/hwcomposerwindow/hwcomposer.h>
#include <hardware/hwcomposer.h>
#include <hardware/hardware.h>
#include <android-config.h>
static hwc_layer_1_t *fblayer;
static hwc_composer_device_1_t *hwcDevicePtr;
static hwc_display_contents_1_t **mList;
void present(void *user_data, struct ANativeWindow *window,
struct ANativeWindowBuffer *buffer)
{
int oldretire = mList[0]->retireFenceFd;
mList[0]->retireFenceFd = -1;
fblayer->handle = buffer->handle;
fblayer->acquireFenceFd = HWCNativeBufferGetFence(buffer);
fblayer->releaseFenceFd = -1;
int err = hwcDevicePtr->prepare(hwcDevicePtr, HWC_NUM_DISPLAY_TYPES, mList);
//assert(err == 0);
err = hwcDevicePtr->set(hwcDevicePtr, HWC_NUM_DISPLAY_TYPES, mList);
//assert(err == 0);
HWCNativeBufferSetFence(buffer, fblayer->releaseFenceFd);
if (oldretire != -1)
{
sync_wait(oldretire, -1);
close(oldretire);
}
}
EGLNativeWindowType create_hwcomposernativewindow(void)
{
int err;
hw_module_t *hwcModule = 0;
hwcDevicePtr = 0;
err = hw_get_module(HWC_HARDWARE_MODULE_ID, (const hw_module_t **) &hwcModule);
//assert(err == 0);
err = hwc_open_1(hwcModule, &hwcDevicePtr);
//assert(err == 0);
hwcDevicePtr->blank(hwcDevicePtr, 0, 0);
uint32_t configs[5];
size_t numConfigs = 5;
err = hwcDevicePtr->getDisplayConfigs(hwcDevicePtr, 0, configs, &numConfigs);
//assert (err == 0);
int32_t attr_values[2];
uint32_t attributes[] = { HWC_DISPLAY_WIDTH, HWC_DISPLAY_HEIGHT, HWC_DISPLAY_NO_ATTRIBUTE };
hwcDevicePtr->getDisplayAttributes(hwcDevicePtr, 0,
configs[0], attributes, attr_values);
size_t size = sizeof(hwc_display_contents_1_t) + 2 * sizeof(hwc_layer_1_t);
hwc_display_contents_1_t *list = (hwc_display_contents_1_t *) malloc(size);
mList = (hwc_display_contents_1_t **) malloc(HWC_NUM_DISPLAY_TYPES * sizeof(hwc_display_contents_1_t *));
const hwc_rect_t r = { 0, 0, attr_values[0], attr_values[1] };
int counter = 0;
for (; counter < HWC_NUM_DISPLAY_TYPES; counter++)
mList[counter] = NULL;
// Assign buffer only to the first item, otherwise you get tearing
// if passed the same to multiple places
mList[0] = list;
fblayer = &list->hwLayers[0];
memset(fblayer, 0, sizeof(hwc_layer_1_t));
fblayer->compositionType = HWC_FRAMEBUFFER;
fblayer->hints = 0;
fblayer->flags = 0;
fblayer->handle = 0;
fblayer->transform = 0;
fblayer->blending = HWC_BLENDING_NONE;
fblayer->sourceCrop = r;
fblayer->displayFrame = r;
fblayer->visibleRegionScreen.numRects = 1;
fblayer->visibleRegionScreen.rects = &fblayer->displayFrame;
fblayer->acquireFenceFd = -1;
fblayer->releaseFenceFd = -1;
fblayer = &list->hwLayers[1];
memset(fblayer, 0, sizeof(hwc_layer_1_t));
fblayer->compositionType = HWC_FRAMEBUFFER_TARGET;
fblayer->hints = 0;
fblayer->flags = 0;
fblayer->handle = 0;
fblayer->transform = 0;
fblayer->blending = HWC_BLENDING_NONE;
fblayer->sourceCrop = r;
fblayer->displayFrame = r;
fblayer->visibleRegionScreen.numRects = 1;
fblayer->visibleRegionScreen.rects = &fblayer->displayFrame;
fblayer->acquireFenceFd = -1;
fblayer->releaseFenceFd = -1;
list->retireFenceFd = -1;
list->flags = HWC_GEOMETRY_CHANGED;
list->numHwLayers = 2;
EGLNativeWindowType win = NULL;
win = (EGLNativeWindowType)HWCNativeWindowCreate(attr_values[0], attr_values[1], HAL_PIXEL_FORMAT_RGBA_8888, present, NULL);
return win;
}
/* local variables */
static Outbuf *_evas_eglfs_window = NULL;
static EGLContext context = EGL_NO_CONTEXT;
static int win_count = 0;
static Eina_Bool
_evas_outbuf_make_current(void *data, void *doit)
{
Outbuf *ob;
if (!(ob = data)) return EINA_FALSE;
if (doit)
{
if (!eglMakeCurrent(ob->egl.disp, ob->egl.surface[0],
ob->egl.surface[0], ob->egl.context[0]))
return EINA_FALSE;
}
else
{
if (!eglMakeCurrent(ob->egl.disp, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT))
return EINA_FALSE;
}
return EINA_TRUE;
}
void _hwcomposer_present_cb(void *user_data, struct ANativeWindow *window, struct ANativeWindowBuffer *buffer)
{
}
static Eina_Bool
_evas_outbuf_egl_setup(Outbuf *ob)
{
int ctx_attr[3];
int cfg_attr[40];
int maj = 0, min = 0, n = 0, i = 0;
EGLint ncfg;
EGLConfig *cfgs;
const GLubyte *vendor, *renderer, *version, *glslversion;
Eina_Bool blacklist = EINA_FALSE;
/* setup egl surface */
ctx_attr[0] = EGL_CONTEXT_CLIENT_VERSION;
ctx_attr[1] = 2;
ctx_attr[2] = EGL_NONE;
cfg_attr[n++] = EGL_BUFFER_SIZE;
cfg_attr[n++] = 32;
cfg_attr[n++] = EGL_DEPTH_SIZE;
cfg_attr[n++] = EGL_DONT_CARE;
cfg_attr[n++] = EGL_STENCIL_SIZE;
cfg_attr[n++] = EGL_DONT_CARE;
cfg_attr[n++] = EGL_RENDERABLE_TYPE;
cfg_attr[n++] = EGL_OPENGL_ES2_BIT;
cfg_attr[n++] = EGL_SURFACE_TYPE;
cfg_attr[n++] = EGL_WINDOW_BIT;
cfg_attr[n++] = EGL_ALPHA_SIZE;
if (ob->destination_alpha) cfg_attr[n++] = 1;
else cfg_attr[n++] = 0;
cfg_attr[n++] = EGL_NONE;
int err;
hw_module_t *hwcModule = 0;
hwc_composer_device_1_t *hwcDevicePtr = 0;
err = hw_get_module(HWC_HARDWARE_MODULE_ID, (const hw_module_t **) &hwcModule);
if (err != 0)
{
ERR("hw_get_module() fail. code=%d", err);
return EINA_FALSE;
}
err = hwc_open_1(hwcModule, &hwcDevicePtr);
if (err != 0)
{
ERR("hwc_open_1 fail. code=%d", err);
return EINA_FALSE;
}
hwcDevicePtr->blank(hwcDevicePtr, 0, 0);
uint32_t configs[5];
size_t numConfigs = 5;
err = hwcDevicePtr->getDisplayConfigs(hwcDevicePtr, 0, configs, &numConfigs);
if (err != 0)
{
ERR("getDisplayConfig. code=%d", err);
return EINA_FALSE;
}
int32_t attr_values[2];
uint32_t attributes[] = { HWC_DISPLAY_WIDTH, HWC_DISPLAY_HEIGHT, HWC_DISPLAY_NO_ATTRIBUTE };
hwcDevicePtr->getDisplayAttributes(hwcDevicePtr, 0,
configs[0], attributes, attr_values);
DBG("width: %i height: %i\n", attr_values[0], attr_values[1]);
size_t size = sizeof(hwc_display_contents_1_t) + 2 * sizeof(hwc_layer_1_t);
hwc_display_contents_1_t *list = (hwc_display_contents_1_t *) malloc(size);
hwc_display_contents_1_t **mList = (hwc_display_contents_1_t **) malloc(HWC_NUM_DISPLAY_TYPES * sizeof(hwc_display_contents_1_t *));
const hwc_rect_t r = { 0, 0, attr_values[0], attr_values[1] };
int counter = 0;
for (; counter < HWC_NUM_DISPLAY_TYPES; counter++)
mList[counter] = NULL;
mList[0] = list;
hwc_layer_1_t *layer = &list->hwLayers[0];
memset(layer, 0, sizeof(hwc_layer_1_t));
layer->compositionType = HWC_FRAMEBUFFER;
layer->hints = 0;
layer->flags = 0;
layer->handle = 0;
layer->transform = 0;
layer->blending = HWC_BLENDING_NONE;
layer->sourceCrop = r;
layer->displayFrame = r;
layer->visibleRegionScreen.numRects = 1;
layer->visibleRegionScreen.rects = &layer->displayFrame;
layer->acquireFenceFd = -1;
layer->releaseFenceFd = -1;
layer = &list->hwLayers[1];
memset(layer, 0, sizeof(hwc_layer_1_t));
layer->compositionType = HWC_FRAMEBUFFER_TARGET;
layer->hints = 0;
layer->flags = 0;
layer->handle = 0;
layer->transform = 0;
layer->blending = HWC_BLENDING_NONE;
layer->sourceCrop = r;
layer->displayFrame = r;
layer->visibleRegionScreen.numRects = 1;
layer->visibleRegionScreen.rects = &layer->displayFrame;
layer->acquireFenceFd = -1;
layer->releaseFenceFd = -1;
list->retireFenceFd = -1;
list->flags = HWC_GEOMETRY_CHANGED;
list->numHwLayers = 2;
ob->egl.disp = eglGetDisplay(NULL);
if (ob->egl.disp == EGL_NO_DISPLAY)
{
ERR("eglGetDisplay() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
if (!eglInitialize(ob->egl.disp, &maj, &min))
{
ERR("eglInitialize() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
eglBindAPI(EGL_OPENGL_ES_API);
if (eglGetError() != EGL_SUCCESS)
{
ERR("eglBindAPI() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
if (!eglGetConfigs(ob->egl.disp, NULL, 0, &ncfg) || (ncfg == 0))
{
ERR("eglGetConfigs() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
cfgs = malloc(ncfg * sizeof(EGLConfig));
if (!cfgs)
{
ERR("Failed to malloc space for egl configs");
return EINA_FALSE;
}
if (!eglChooseConfig(ob->egl.disp, cfg_attr, cfgs,
ncfg, &ncfg) || (ncfg == 0))
{
ERR("eglChooseConfig() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
// First is always best...
ob->egl.config = cfgs[0];
EGLNativeWindowType win = create_hwcomposernativewindow();
ob->egl.surface[0] =
eglCreateWindowSurface(ob->egl.disp, ob->egl.config,
(EGLNativeWindowType)win, NULL);
if (ob->egl.surface[0] == EGL_NO_SURFACE)
{
ERR("eglCreateWindowSurface() fail for %p. code=%#x",
NULL, eglGetError());
return EINA_FALSE;
}
ob->egl.context[0] =
eglCreateContext(ob->egl.disp, ob->egl.config, EGL_NO_CONTEXT, ctx_attr);
if (ob->egl.context[0] == EGL_NO_CONTEXT)
{
ERR("eglCreateContext() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
if (context == EGL_NO_CONTEXT) context = ob->egl.context[0];
if (eglMakeCurrent(ob->egl.disp, ob->egl.surface[0],
ob->egl.surface[0], ob->egl.context[0]) == EGL_FALSE)
{
ERR("eglMakeCurrent() fail. code=%#x", eglGetError());
return EINA_FALSE;
}
vendor = glGetString(GL_VENDOR);
renderer = glGetString(GL_RENDERER);
version = glGetString(GL_VERSION);
glslversion = glGetString(GL_SHADING_LANGUAGE_VERSION);
if (!vendor) vendor = (unsigned char *)"-UNKNOWN-";
if (!renderer) renderer = (unsigned char *)"-UNKNOWN-";
if (!version) version = (unsigned char *)"-UNKNOWN-";
if (!glslversion) glslversion = (unsigned char *)"-UNKNOWN-";
if (getenv("EVAS_GL_INFO"))
{
fprintf(stderr, "vendor : %s\n", vendor);
fprintf(stderr, "renderer: %s\n", renderer);
fprintf(stderr, "version : %s\n", version);
fprintf(stderr, "glsl ver: %s\n", glslversion);
}
if (strstr((const char *)vendor, "Mesa Project"))
{
if (strstr((const char *)renderer, "Software Rasterizer"))
blacklist = EINA_TRUE;
}
if (strstr((const char *)renderer, "softpipe"))
blacklist = EINA_TRUE;
if (strstr((const char *)renderer, "llvmpipe"))
blacklist = EINA_TRUE;
if ((blacklist) && (!getenv("EVAS_GL_NO_BLACKLIST")))
{
ERR("OpenGL Driver blacklisted:");
ERR("Vendor: %s", (const char *)vendor);
ERR("Renderer: %s", (const char *)renderer);
ERR("Version: %s", (const char *)version);
return EINA_FALSE;
}
ob->gl_context = glsym_evas_gl_common_context_new();
if (!ob->gl_context) return EINA_FALSE;
#ifdef GL_GLES
ob->gl_context->egldisp = ob->egl.disp;
ob->gl_context->eglctxt = ob->egl.context[0];
#endif
evas_outbuf_use(ob);
glsym_evas_gl_common_context_resize(ob->gl_context,
ob->w, ob->h, ob->rotation);
ob->surf = EINA_TRUE;
return EINA_TRUE;
}
Outbuf *
evas_outbuf_new(Evas_Engine_Info_Eglfs *info, int w, int h, Render_Engine_Swap_Mode swap_mode)
{
Outbuf *ob;
char *num;
if (!info) return NULL;
/* try to allocate space for outbuf */
if (!(ob = calloc(1, sizeof(Outbuf)))) return NULL;
win_count++;
ob->w = w;
ob->h = h;
ob->info = info;
ob->depth = info->info.depth;
ob->rotation = info->info.rotation;
ob->destination_alpha = info->info.destination_alpha;
ob->swap_mode = swap_mode;
ob->priv.num = 2;
if ((num = getenv("EVAS_EGLFS_BUFFERS")))
{
ob->priv.num = atoi(num);
if (ob->priv.num <= 0) ob->priv.num = 1;
else if (ob->priv.num > 4) ob->priv.num = 4;
}
if ((num = getenv("EVAS_EGLFS_VSYNC")))
ob->vsync = atoi(num);
if (!_evas_outbuf_egl_setup(ob))
{
evas_outbuf_free(ob);
return NULL;
}
return ob;
}
void
evas_outbuf_free(Outbuf *ob)
{
int ref = 0;
win_count--;
evas_outbuf_use(ob);
if (ob == _evas_eglfs_window) _evas_eglfs_window = NULL;
if (ob->gl_context)
{
ref = ob->gl_context->references - 1;
glsym_evas_gl_common_context_free(ob->gl_context);
}
eglMakeCurrent(ob->egl.disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (ob->egl.context[0] != context)
eglDestroyContext(ob->egl.disp, ob->egl.context[0]);
if (ob->egl.surface[0] != EGL_NO_SURFACE)
eglDestroySurface(ob->egl.disp, ob->egl.surface[0]);
if (ref == 0)
{
if (context) eglDestroyContext(ob->egl.disp, context);
eglTerminate(ob->egl.disp);
eglReleaseThread();
context = EGL_NO_CONTEXT;
}
free(ob);
}
void
evas_outbuf_use(Outbuf *ob)
{
Eina_Bool force = EINA_FALSE;
glsym_evas_gl_preload_render_lock(_evas_outbuf_make_current, ob);
if (_evas_eglfs_window)
{
if (eglGetCurrentContext() != _evas_eglfs_window->egl.context[0])
force = EINA_TRUE;
}
if ((_evas_eglfs_window != ob) || (force))
{
if (_evas_eglfs_window)
{
glsym_evas_gl_common_context_use(_evas_eglfs_window->gl_context);
glsym_evas_gl_common_context_flush(_evas_eglfs_window->gl_context);
}
_evas_eglfs_window = ob;
if (ob)
{
if (ob->egl.surface[0] != EGL_NO_SURFACE)
{
if (eglMakeCurrent(ob->egl.disp, ob->egl.surface[0],
ob->egl.surface[0],
ob->egl.context[0]) == EGL_FALSE)
ERR("eglMakeCurrent() failed!");
}
}
}
if (ob) glsym_evas_gl_common_context_use(ob->gl_context);
}
void
evas_outbuf_resurf(Outbuf *ob)
{
if (ob->surf) return;
if (getenv("EVAS_GL_INFO")) printf("resurf %p\n", ob);
ob->egl.surface[0] =
eglCreateWindowSurface(ob->egl.disp, ob->egl.config,
NULL, NULL);
if (ob->egl.surface[0] == EGL_NO_SURFACE)
{
ERR("eglCreateWindowSurface() fail for %p. code=%#x",
NULL, eglGetError());
return;
}
if (eglMakeCurrent(ob->egl.disp, ob->egl.surface[0], ob->egl.surface[0],
ob->egl.context[0]) == EGL_FALSE)
ERR("eglMakeCurrent() failed!");
ob->surf = EINA_TRUE;
}
void
evas_outbuf_unsurf(Outbuf *ob)
{
if (!ob->surf) return;
if (!getenv("EVAS_GL_WIN_RESURF")) return;
if (getenv("EVAS_GL_INFO")) printf("unsurf %p\n", ob);
if (_evas_eglfs_window)
glsym_evas_gl_common_context_flush(_evas_eglfs_window->gl_context);
if (_evas_eglfs_window == ob)
{
eglMakeCurrent(ob->egl.disp, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (ob->egl.surface[0] != EGL_NO_SURFACE)
eglDestroySurface(ob->egl.disp, ob->egl.surface[0]);
ob->egl.surface[0] = EGL_NO_SURFACE;
_evas_eglfs_window = NULL;
}
ob->surf = EINA_FALSE;
}
void
evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth)
{
if (depth == OUTBUF_DEPTH_INHERIT) depth = ob->depth;
ob->w = w;
ob->h = h;
ob->depth = depth;
ob->rotation = rot;
evas_outbuf_use(ob);
glsym_evas_gl_common_context_resize(ob->gl_context, w, h, rot);
}
Render_Engine_Swap_Mode
evas_outbuf_buffer_state_get(Outbuf *ob)
{
return MODE_FULL;
// Forces re-rendering all the screen, that is bad for performance. However
// partial rendering makes black area. We should try to find a better solution.
}
int
evas_outbuf_rot_get(Outbuf *ob)
{
return ob->rotation;
}
Eina_Bool
evas_outbuf_update_region_first_rect(Outbuf *ob)
{
glsym_evas_gl_preload_render_lock(_evas_outbuf_make_current, ob);
evas_outbuf_use(ob);
if (!_re_wincheck(ob)) return EINA_TRUE;
glsym_evas_gl_common_context_flush(ob->gl_context);
glsym_evas_gl_common_context_newframe(ob->gl_context);
return EINA_FALSE;
}
void *
evas_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx EINA_UNUSED, int *cy EINA_UNUSED, int *cw EINA_UNUSED, int *ch EINA_UNUSED)
{
if ((w == ob->w) && (h == ob->h))
ob->gl_context->master_clip.enabled = EINA_FALSE;
else
{
ob->gl_context->master_clip.enabled = EINA_TRUE;
ob->gl_context->master_clip.x = x;
ob->gl_context->master_clip.y = y;
ob->gl_context->master_clip.w = w;
ob->gl_context->master_clip.h = h;
}
return ob->gl_context->def_surface;
}
void
evas_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update EINA_UNUSED, int x EINA_UNUSED, int y EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED)
{
/* Is it really necessary to flush per region ? Shouldn't we be able to
still do that for the full canvas when doing partial update */
if (!_re_wincheck(ob)) return;
ob->drew = EINA_TRUE;
glsym_evas_gl_common_context_flush(ob->gl_context);
}
void
evas_outbuf_update_region_free(Outbuf *ob EINA_UNUSED, RGBA_Image *update EINA_UNUSED)
{
/* Nothing to do here as we don't really create an image per area */
}
void
evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects EINA_UNUSED, Evas_Render_Mode render_mode)
{
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) goto end;
if (!_re_wincheck(ob)) goto end;
if (!ob->drew) goto end;
ob->drew = EINA_FALSE;
evas_outbuf_use(ob);
glsym_evas_gl_common_context_done(ob->gl_context);
if (!ob->vsync)
{
if (ob->info->info.vsync) eglSwapInterval(ob->egl.disp, 1);
else eglSwapInterval(ob->egl.disp, 0);
ob->vsync = 1;
}
if (ob->info->callback.pre_swap)
ob->info->callback.pre_swap(ob->info->callback.data, ob->evas);
eglSwapBuffers(ob->egl.disp, ob->egl.surface[0]);
if (ob->info->callback.post_swap)
ob->info->callback.post_swap(ob->info->callback.data, ob->evas);
ob->priv.frame_cnt++;
end:
glsym_evas_gl_preload_render_unlock(_evas_outbuf_make_current, ob);
}
Evas_Engine_GL_Context *
evas_outbuf_gl_context_get(Outbuf *ob)
{
return ob->gl_context;
}
void *
evas_outbuf_egl_display_get(Outbuf *ob)
{
return ob->egl.disp;
}
Context_3D *
evas_outbuf_gl_context_new(Outbuf *ob)
{
Context_3D *ctx;
int context_attrs[3] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
if (!ob) return NULL;
ctx = calloc(1, sizeof(Context_3D));
if (!ctx) return NULL;
ctx->context = eglCreateContext(ob->egl.disp, ob->egl.config,
ob->egl.context[0], context_attrs);
if (!ctx->context)
{
ERR("EGL context creation failed.");
goto error;
}
ctx->display = ob->egl.disp;
ctx->surface = ob->egl.surface[0];
return ctx;
error:
free(ctx);
return NULL;
}
void
evas_outbuf_gl_context_free(Context_3D *ctx)
{
eglDestroyContext(ctx->display, ctx->context);
free(ctx);
}
void
evas_outbuf_gl_context_use(Context_3D *ctx)
{
if (eglMakeCurrent(ctx->display, ctx->surface,
ctx->surface, ctx->context) == EGL_FALSE)
ERR("eglMakeCurrent() failed.");
}