efl/legacy/elementary/src/lib/elm_transit.h

996 lines
36 KiB
C

/**
* @defgroup Elm_Transit Transit
* @ingroup Elementary
*
* Transit is designed to apply various animated transition effects to @c
* Evas_Object, such like translation, rotation, etc. For using these
* effects, create an @ref Elm_Transit and add the desired transition effects.
*
* Once the effects are added into transit, they will be automatically
* managed (their callback will be called for the set duration and
* they will be deleted upon completion).
*
* Example:
* @code
* Elm_Transit *trans = elm_transit_add();
* elm_transit_object_add(trans, obj);
* elm_transit_effect_translation_add(trans, 0, 0, 280, 280
* elm_transit_duration_set(transit, 1);
* elm_transit_auto_reverse_set(transit, EINA_TRUE);
* elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE);
* elm_transit_repeat_times_set(transit, 3);
* @endcode
*
* Some transition effects are used to change the properties of objects. They
* are:
* @li @ref elm_transit_effect_translation_add
* @li @ref elm_transit_effect_color_add
* @li @ref elm_transit_effect_rotation_add
* @li @ref elm_transit_effect_wipe_add
* @li @ref elm_transit_effect_zoom_add
* @li @ref elm_transit_effect_resizing_add
*
* Other transition effects are used to make one object disappear and another
* object appear on its place. These effects are:
*
* @li @ref elm_transit_effect_flip_add
* @li @ref elm_transit_effect_resizable_flip_add
* @li @ref elm_transit_effect_fade_add
* @li @ref elm_transit_effect_blend_add
*
* It's also possible to make a transition chain with @ref
* elm_transit_chain_transit_add.
*
* @warning We strongly recommend to use elm_transit just when edje can not do
* the trick. Edje is better at handling transitions than Elm_Transit.
* Edje has more flexibility and animations can be manipulated inside the theme.
*
* List of examples:
* @li @ref transit_example_01_explained
* @li @ref transit_example_02_explained
* @li @ref transit_example_03_c
* @li @ref transit_example_04_c
*
* @{
*/
/**
* @enum Elm_Transit_Tween_Mode
*
* The type of acceleration used in the transition.
*/
typedef enum
{
ELM_TRANSIT_TWEEN_MODE_LINEAR, /**< Constant speed */
ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL, /**< Starts slow, increase speed
over time, then decrease again
and stop slowly, v1 being a power factor */
ELM_TRANSIT_TWEEN_MODE_DECELERATE, /**< Starts fast and decrease
speed over time, v1 being a power factor */
ELM_TRANSIT_TWEEN_MODE_ACCELERATE, /**< Starts slow and increase speed
over time, v1 being a power factor */
ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP, /**< Start at gradient v1,
interpolated via power of v2 curve */
ELM_TRANSIT_TWEEN_MODE_BOUNCE, /**< Start at 0.0 then "drop" like a ball
bouncing to the ground at 1.0, and
bounce v2 times, with decay factor of v1 */
ELM_TRANSIT_TWEEN_MODE_SPRING, /**< Start at 0.0 then "wobble" like a spring
rest position 1.0, and wobble v2 times,
with decay factor of v1 */
ELM_TRANSIT_TWEEN_MODE_BEZIER_CURVE /**< @since 1.13
Follow the cubic-bezier curve
calculated with the control points
(x1, y1), (x2, y2) */
} Elm_Transit_Tween_Mode;
/**
* @enum Elm_Transit_Effect_Flip_Axis
*
* The axis along which flip effect should be applied.
*/
typedef enum
{
ELM_TRANSIT_EFFECT_FLIP_AXIS_X, /**< Flip on X axis */
ELM_TRANSIT_EFFECT_FLIP_AXIS_Y /**< Flip on Y axis */
} Elm_Transit_Effect_Flip_Axis;
/**
* @enum Elm_Transit_Effect_Wipe_Dir
*
* The direction in which the wipe effect should occur.
*/
typedef enum
{
ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT, /**< Wipe to the left */
ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT, /**< Wipe to the right */
ELM_TRANSIT_EFFECT_WIPE_DIR_UP, /**< Wipe up */
ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN /**< Wipe down */
} Elm_Transit_Effect_Wipe_Dir;
/** @enum Elm_Transit_Effect_Wipe_Type
*
* Whether the wipe effect should show or hide the object.
*/
typedef enum
{
ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE, /**< Hide the object during the
animation */
ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW /**< Show the object during the
animation */
} Elm_Transit_Effect_Wipe_Type;
/**
* @typedef Elm_Transit
*
* The Transit created with elm_transit_add(). This type has the information
* about the objects which the transition will be applied, and the
* transition effects that will be used. It also contains info about
* duration, number of repetitions, auto-reverse, etc.
*/
typedef struct _Elm_Transit Elm_Transit;
typedef void Elm_Transit_Effect;
/**
* @typedef Elm_Transit_Effect_Transition_Cb
*
* Transition callback called for this effect on each transition iteration.
*/
typedef void (*Elm_Transit_Effect_Transition_Cb)(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress);
/**
* Elm_Transit_Effect_End_Cb
*
* Transition callback called for this effect when the transition is over.
*/
typedef void (*Elm_Transit_Effect_End_Cb)(Elm_Transit_Effect *effect, Elm_Transit *transit);
/**
* Elm_Transit_Del_Cb
*
* A callback called when the transit is deleted.
*/
typedef void (*Elm_Transit_Del_Cb)(void *data, Elm_Transit *transit);
/**
* Create new transit.
*
* @note It is not necessary to delete the transit object, it will be deleted at
* the end of its operation.
* @note The transit will start playing when the program enters the main loop.
*
* @return The transit object.
*
* @ingroup Elm_Transit
*/
EAPI Elm_Transit *elm_transit_add(void);
/**
* Stops the animation and delete the @p transit object.
*
* Call this function if you want to stop the animation before the
* transit time. Make sure the @p transit object is still alive with
* elm_transit_del_cb_set() function.
* All added effects will be deleted, calling its respective data_free_cb
* functions. The function set by elm_transit_del_cb_set() will be called.
*
* @see elm_transit_del_cb_set()
*
* @param transit The transit object to be deleted.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_del(Elm_Transit *transit);
/**
* Add a new effect to the transit.
*
* @note The cb function and the data are the key to the effect.
* If you try to add an existing effect, nothing is done.
* @note After the first addition of an effect to @p transit, if its
* effect list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
*
* Example:
* @code
* Elm_Transit *transit = elm_transit_add();
* elm_transit_effect_add(transit,
* elm_transit_effect_blend_op,
* elm_transit_effect_blend_context_new(),
* elm_transit_effect_blend_context_free);
* @endcode
*
* @param transit The transit object.
* @param transition_cb The operation function. It is called when the
* animation begins, it is the function that actually performs the animation.
* It is called with the @p data, @p transit and the time progression of the
* animation (a double value between 0.0 and 1.0).
* @param effect The context data of the effect.
* @param end_cb The function to free the context data, it will be called
* at the end of the effect, it must finalize the animation and free the
* @p data.
*
* @ingroup Elm_Transit
* @warning The transit will free the context data at the and of the
* transition with the data_free_cb function.
* Do not share the context data in between different transit objects.
*/
EAPI void elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb);
/**
* Delete an added effect.
*
* This function will remove the effect from the @p transit, calling the
* data_free_cb to free the @p data.
*
* @see elm_transit_effect_add()
*
* @note If the effect is not found, nothing is done.
* @note If the effect list become empty, this function will call
* elm_transit_del(transit), i.e., it will kill the @p transit.
*
* @param transit The transit object.
* @param transition_cb The operation function.
* @param effect The context data of the effect.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect);
/**
* Add new object to apply the effects.
*
* @note After the first addition of an object to @p transit, if its
* object list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
* @note If the @p obj belongs to another transit, the @p obj will be
* removed from it and it will only belong to the other @p transit.
* If the old transit stays without objects, it will die.
* @note When you add an object into the @p transit, its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops.
*
* @param transit The transit object.
* @param obj Object to be animated.
*
* @ingroup Elm_Transit
* @warning It is not allowed to add a new object after transit begins.
*/
EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj);
/**
* Removes an added object from the transit.
*
* @note If the @p obj is not in the @p transit, nothing is done.
* @note If the list become empty, this function will call
* elm_transit_del(transit), i.e., it will kill the @p transit.
*
* @param transit The transit object.
* @param obj Object to be removed from @p transit.
*
* @ingroup Elm_Transit
* @warning It is not allowed to remove objects after transit begins.
*/
EAPI void elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj);
/**
* Get the objects of the transit.
*
* @param transit The transit object.
* @return a Eina_List with the objects from the transit.
*
* @ingroup Elm_Transit
*/
EAPI const Eina_List *elm_transit_objects_get(const Elm_Transit *transit);
/**
* Enable/disable keeping up the objects states.
* If it is not kept, the objects states will be reset when transition ends.
*
* @note @p transit can not be NULL.
* @note One state includes geometry, color, map data.
*
* @param transit The transit object.
* @param state_keep retain the state or not.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep);
/**
* Get a value whether the objects states will be reset or not.
*
* @note @p transit can not be NULL
*
* @see elm_transit_objects_final_state_keep_set()
*
* @param transit The transit object.
* @return @c EINA_TRUE means the states of the objects will be reset.
* If @p transit is NULL, @c EINA_FALSE is returned
*
* @ingroup Elm_Transit
*/
EAPI Eina_Bool elm_transit_objects_final_state_keep_get(const Elm_Transit *transit);
/**
* Set the event enabled when transit is operating.
*
* If @p enabled is @c EINA_TRUE, the objects of the transit will receive
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_freeze_events_get(obj) is saved, and it is applied when the
* transit ends. If you change this state with evas_object_freeze_events_set()
* after adding the object, this state will change again when @p transit stops
* to run.
*
* @param transit The transit object.
* @param enabled Events are received when enabled is @c EINA_TRUE, and
* ignored otherwise.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled);
/**
* Get the value of event enabled status.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The Transit object
* @return @c EINA_TRUE, when event is enabled. If @p transit is NULL
* @c EINA_FALSE is returned
*
* @ingroup Elm_Transit
*/
EAPI Eina_Bool elm_transit_event_enabled_get(const Elm_Transit *transit);
/**
* Set the user-callback function when the transit is deleted.
*
* @note Using this function twice will overwrite the first function set.
* @note the @p transit object will be deleted after call @p cb function.
*
* @param transit The transit object.
* @param cb Callback function pointer. This function will be called before
* the deletion of the transit.
* @param data Callback function user data. It is the @p op parameter.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_del_cb_set(Elm_Transit *transit, Elm_Transit_Del_Cb cb, void *data);
/**
* Set reverse effect automatically.
*
* If auto reverse is set, after running the effects with the progress
* parameter from 0 to 1, it will call the effects again with the progress
* from 1 to 0. The transit will last for a time equal to (2 * duration * repeat),
* where the duration was set with the function elm_transit_add and
* the repeat with the function elm_transit_repeat_times_set().
*
* @param transit The transit object.
* @param reverse @c EINA_TRUE means the auto_reverse is on.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse);
/**
* Get if the auto reverse is on.
*
* @see elm_transit_auto_reverse_set()
*
* @param transit The transit object.
* @return @c EINA_TRUE means auto reverse is on. If @p transit is NULL
* @c EINA_FALSE is returned
*
* @ingroup Elm_Transit
*/
EAPI Eina_Bool elm_transit_auto_reverse_get(const Elm_Transit *transit);
/**
* Set the transit repeat count. Effect will be repeated by repeat count.
*
* This function sets the number of repetition the transit will run after
* the first one, i.e., if @p repeat is 1, the transit will run 2 times.
* If the @p repeat is a negative number, it will repeat infinite times.
*
* @note If this function is called during the transit execution, the transit
* will run @p repeat times, ignoring the times it already performed.
*
* @param transit The transit object
* @param repeat Repeat count
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_repeat_times_set(Elm_Transit *transit, int repeat);
/**
* Get the transit repeat count.
*
* @see elm_transit_repeat_times_set()
*
* @param transit The Transit object.
* @return The repeat count. If @p transit is NULL
* 0 is returned
*
* @ingroup Elm_Transit
*/
EAPI int elm_transit_repeat_times_get(const Elm_Transit *transit);
/**
* Set the transit animation acceleration type.
*
* This function sets the tween mode of the transit that can be:
* ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode.
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends
* decelerating with factor.
* ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time
* with factor.
* ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time
* with factor.
* ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient v1, interpolated
* via power of v2 curve.
* ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing
* to the ground at 1.0, and bounce v2 times, with decay factor of v1.
* ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest
* position 1.0, and wobble v2 times, with decay factor of v1.
*
* @param transit The transit object.
* @param tween_mode The tween type.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode);
/**
* Get the transit animation acceleration type.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return The tween type. If @p transit is NULL
* ELM_TRANSIT_TWEEN_MODE_LINEAR is returned.
*
* @ingroup Elm_Transit
*/
EAPI Elm_Transit_Tween_Mode elm_transit_tween_mode_get(const Elm_Transit *transit);
/**
* Set the transit animation acceleration factor.
*
* This function sets the tween mode factor of the transit that can be:
* If you use the below tween modes, you have to set the factor using this API.
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Start slow, speed up then slow down
* at end, v1 being a power factor, 0.0 being linear, 1.0 being
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL default, 2.0 being much more pronounced
* sinusoidal(squared), 3.0 being cubed, etc.
* ELM_TRANSIT_TWEEN_MODE_DECELERATE - Start fast then slow down, v1 being a
* power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_DECELERATE
* default, 2.0 being much more pronounced decelerate (squared), 3.0 being
* cubed, etc.
* ELM_TRANSIT_TWEEN_MODE_ACCELERATE - Start slow then speed up, v1 being a
* power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_ACCELERATE
* default, 2.0 being much more pronounced accelerate (squared), 3.0 being
* cubed, etc.
* ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient * v1, interpolated
* via power of v2 curve
* ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing
* to the ground at 1.0, and bounce v2 times, with decay factor of v1
* ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest
* position 1.0, and wobble v2 times, with decay factor of v1
*
* @param transit The transit object.
* @param v1 A parameter use by the mapping (default is 1.0)
* @param v2 A parameter use by the mapping (default is 0.0)
*
* @see elm_transit_tween_mode_factor_get()
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_tween_mode_factor_set(Elm_Transit *transit, double v1, double v2);
/**
* Get the transit animation acceleration factor.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param v1 Pointer to an double in which to store the factor value.
* @param v2 Pointer to an double in which to store the factor value2.
*
* @see elm_transit_tween_mode_factor_set()
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_tween_mode_factor_get(const Elm_Transit *transit, double *v1, double *v2);
/**
* Set the transit animation acceleration factor.
*
* This function sets the tween mode factor of the transit that can be:
* If you use the below tween modes, you have to set the factor using this API.
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Start slow, speed up then slow down
* at end, v[0] being a power factor, 0.0 being linear, 1.0 being
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL default, 2.0 being much more pronounced
* sinusoidal(squared), 3.0 being cubed, etc.
* ELM_TRANSIT_TWEEN_MODE_DECELERATE - Start fast then slow down, v[0] being a
* power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_DECELERATE
* default, 2.0 being much more pronounced decelerate (squared), 3.0 being
* cubed, etc.
* ELM_TRANSIT_TWEEN_MODE_ACCELERATE - Start slow then speed up, v[0] being a
* power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_ACCELERATE
* default, 2.0 being much more pronounced accelerate (squared), 3.0 being
* cubed, etc.
* ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient v[0], interpolated
* via power of v[1] curve
* ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing
* to the ground at 1.0, and bounce v[1] times, with decay factor of v[0]
* ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest
* position 1.0, and wobble v[1] times, with decay factor of v[0]
* ELM_TRANSIT_TWEEN_MODE_BEZIER_CURVE - Use an interpolated cubic-bezier curve
* ajusted with parameters from v[0] to v[3]
*
* @param transit The transit object.
* @param v_size The size of the array pointing to v
* @param v The address of an array with the double parameters to be used by the mapping.
*
* @see elm_transit_tween_mode_factor_set()
* @since 1.13
* @ingroup Elm_Transit
*/
EAPI void elm_transit_tween_mode_factor_n_set(Elm_Transit *transit, unsigned int v_size, double *v);
/**
* Set the transit animation time
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param duration The animation time.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_duration_set(Elm_Transit *transit, double duration);
/**
* Get the transit animation time
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @return The transit animation time.
*
* @ingroup Elm_Transit
*/
EAPI double elm_transit_duration_get(const Elm_Transit *transit);
/**
* Starts the transition.
* Once this API is called, the transit begins to measure the time.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_go(Elm_Transit *transit);
/**
* This API can be used to reverse play an ongoing transition.
* It shows effect only when an animation is going on.
* If this API is called twice transition will go in forward direction as normal one.
* If a repeat count is set, this API call will revert just the ongoing cycle and once
* it is reverted back completely, the transition will go in forward direction.
* If an autoreverse is set for the transition and this API is called in the midst of
* the transition the ongoing transition will be reverted and once it is done, the
* transition will begin again and complete a full auto reverse cycle.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return @c EINA_TRUE if transition is reverted, @c EINA_FALSE otherwise.
*
* @since 1.18
* @ingroup Elm_Transit
*/
EAPI Eina_Bool elm_transit_revert(Elm_Transit *transit);
/**
* Starts the transition in given seconds.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param in The interval value in seconds
*
* @since 1.14
* @ingroup Elm_Transit
*/
EAPI void elm_transit_go_in(Elm_Transit *transit, double in);
/**
* Pause/Resume the transition.
*
* If you call elm_transit_go again, the transit will be started from the
* beginning, and will be played.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param paused Whether the transition should be paused or not.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused);
/**
* Get the value of paused status.
*
* @see elm_transit_paused_set()
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return @c EINA_TRUE means transition is paused. If @p transit is NULL
* @c EINA_FALSE is returned
*
* @ingroup Elm_Transit
*/
EAPI Eina_Bool elm_transit_paused_get(const Elm_Transit *transit);
/**
* Get the time progression of the animation (a double value between 0.0 and 1.0).
*
* The value returned is a fraction (current time / total time). It
* represents the progression position relative to the total.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @return The time progression value. If @p transit is NULL
* 0 is returned
*
* @ingroup Elm_Transit
*/
EAPI double elm_transit_progress_value_get(const Elm_Transit *transit);
/**
* Makes the chain relationship between two transits.
*
* @note @p transit can not be NULL. Transit would have multiple chain transits.
* @note @p chain_transit can not be NULL. Chain transits could be chained to the only one transit.
*
* @param transit The transit object.
* @param chain_transit The chain transit object. This transit will be operated
* after transit is done.
*
* This function adds @p chain_transit transition to a chain after the @p
* transit, and will be started as soon as @p transit ends. See @ref
* transit_example_02_explained for a full example.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit);
/**
* Cut off the chain relationship between two transits.
*
* @note @p transit can not be NULL. Transit would have the chain relationship with @p chain transit.
* @note @p chain_transit can not be NULL. Chain transits should be chained to the @p transit.
*
* @param transit The transit object.
* @param chain_transit The chain transit object.
*
* This function remove the @p chain_transit transition from the @p transit.
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_chain_transit_del(Elm_Transit *transit, Elm_Transit *chain_transit);
/**
* Get the current chain transit list.
*
* @note @p transit can not be NULL.
*
* @param transit The transit object.
* @return chain transit list.
*
* @ingroup Elm_Transit
*/
EAPI Eina_List *elm_transit_chain_transits_get(const Elm_Transit *transit);
/**
* Set the smooth effect for a transit.
*
* @param transit The transit object
* @param enabled enable or disable smooth map rendering
*
* This sets smoothing for transit map rendering. If the object added in a
* transit is a type that has its own smoothing settings, then both the smooth
* settings for this object and the map must be turned off. By default smooth
* maps are enabled.
*
* @see evas_map_smooth_set()
* @since 1.8
*
* @ingroup Elm_Transit
*/
EAPI void elm_transit_smooth_set(Elm_Transit *transit, Eina_Bool enabled);
/**
* Get the smooth scaling for transit map rendering
*
* This gets smooth scaling for transit map rendering.
*
* @param transit The transit object
* @return @c EINA_TRUE if the smooth is enabled, @c EINA_FALSE otherwise.
*
* @see elm_transit_smooth_set()
* @since 1.8
*
*/
EAPI Eina_Bool elm_transit_smooth_get(const Elm_Transit *transit);
/**
* Add the Resizing Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizing effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_w Object width size when effect begins.
* @param from_h Object height size when effect begins.
* @param to_w Object width size when effect ends.
* @param to_h Object height size when effect ends.
* @return Resizing effect context data.
*
* @ingroup Elm_Transit
*/
EAPI Elm_Transit_Effect *elm_transit_effect_resizing_add(Elm_Transit *transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h);
/**
* Add the Translation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates translation effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_dx X Position variation when effect begins.
* @param from_dy Y Position variation when effect begins.
* @param to_dx X Position variation when effect ends.
* @param to_dy Y Position variation when effect ends.
* @return Translation effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy);
/**
* Add the Zoom Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates zoom effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_rate Scale rate when effect begins (1 is current rate).
* @param to_rate Scale rate when effect ends.
* @return Zoom effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate);
/**
* Add the Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. @c EINA_TRUE is clock-wise.
* @return Flip effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw);
/**
* Add the Resizeable Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizable flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. @c EINA_TRUE is clock-wise.
* @return Resizeable flip effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw);
/**
* Add the Wipe Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates wipe effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param type Wipe type. Hide or show.
* @param dir Wipe Direction.
* @return Wipe effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir);
/**
* Add the Color Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates color effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_r RGB R when effect begins.
* @param from_g RGB G when effect begins.
* @param from_b RGB B when effect begins.
* @param from_a RGB A when effect begins.
* @param to_r RGB R when effect ends.
* @param to_g RGB G when effect ends.
* @param to_b RGB B when effect ends.
* @param to_a RGB A when effect ends.
* @return Color effect context data.
*
* @ingroup Elm_Transit
*/
EAPI Elm_Transit_Effect *elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a);
/**
* Add the Fade Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates fade effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Fade effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_fade_add(Elm_Transit *transit);
/**
* Add the Blend Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates blend effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Blend effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_blend_add(Elm_Transit *transit);
/**
* Add the Rotation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates rotation effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_degree Degree when effect begins.
* @param to_degree Degree when effect is ends.
* @return Rotation effect context data.
*
* @ingroup Elm_Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree);
/**
* Add the ImageAnimation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates image animation effect context
* and add it's required APIs to elm_transit_effect_add.
* The @p images parameter is a list images paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
*
* Example:
* @code
* char buf[PATH_MAX];
* Eina_List *images = NULL;
* Elm_Transit *transi = elm_transit_add();
*
* snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
*
* snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
* elm_transit_effect_image_animation_add(transi, images);
*
* @endcode
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param images Eina_List of images file paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
* @return Image Animation effect context data.
*
* @ingroup Elm_Transit
*/
EAPI Elm_Transit_Effect *elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images);
/**
* @}
*/