Summary:
in gl engines, orientation is applied during the draw. this is different from
sw engines where the orientation is directly applied to the internal pixel data
which results in a state change of the object internals.
this preserves image cache state and allows the image to be loaded normally instead
of displaying a black rectangle if orientation is set prior to a texture being
created
@fix
Depends on D8916
Reviewers: Hermet, cedric
Reviewed By: Hermet, cedric
Subscribers: Hermet, cedric, #reviewers, #committers
Tags: #efl_rendering
Differential Revision: https://phab.enlightenment.org/D8918