56 lines
1.8 KiB
C
56 lines
1.8 KiB
C
#ifndef _EVAS_ENGINE_GL_X11_H
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#define _EVAS_ENGINE_GL_X11_H
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#include "../gl_generic/Evas_Engine_GL_Shared.h"
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typedef struct _Evas_Engine_Info_GL_X11 Evas_Engine_Info_GL_X11;
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/* have this feature */
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#define EVAS_ENGINE_GL_X11_SWAP_MODE_EXISTS 1
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struct _Evas_Engine_Info_GL_X11
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{
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/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
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/* at you and make nasty noises */
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Evas_Engine_Info magic;
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/* engine specific data & parameters it needs to set up */
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struct {
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void *display;
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unsigned long drawable;
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void *visual;
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unsigned long colormap;
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int depth;
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int screen;
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int rotation;
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unsigned int destination_alpha : 1;
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} info;
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/* engine specific function calls to query stuff about the destination */
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/* engine (what visual & colormap & depth to use, performance info etc. */
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struct {
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void *(*best_visual_get) (Evas_Engine_Info_GL_X11 *einfo);
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unsigned long (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo);
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int (*best_depth_get) (Evas_Engine_Info_GL_X11 *einfo);
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} func;
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struct {
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void (*pre_swap) (void *data, Evas *e);
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void (*post_swap) (void *data, Evas *e);
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void *data; // data for callback calls
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} callback;
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/* non-blocking or blocking mode */
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Evas_Engine_Render_Mode render_mode;
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unsigned char vsync : 1; // does nothing right now
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unsigned char indirect : 1; // use indirect rendering
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Evas_Engine_Info_Gl_Swap_Mode swap_mode : 4; // what swap mode to assume
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/* window surface should be made with these config */
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int depth_bits;
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int stencil_bits;
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int msaa_bits;
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};
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#endif
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