16 lines
296 B
Plaintext
16 lines
296 B
Plaintext
#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#endif
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uniform sampler2D tex, texm;
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varying vec4 col;
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varying vec2 tex_c, tex_cm;
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void main()
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{
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gl_FragColor = texture2D(texm, tex_cm.xy).aaaa * texture2D(tex, tex_c.xy).rgba * col;
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}
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