24 lines
623 B
C
24 lines
623 B
C
"#ifdef GL_ES\n"
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"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
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"precision highp float;\n"
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"#else\n"
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"precision mediump float;\n"
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"#endif\n"
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"#endif\n"
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"uniform sampler2D tex, texu, texv;\n"
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"varying vec2 tex_c, tex_c2, tex_c3;\n"
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"void main()\n"
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"{\n"
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" float r, g, b, y, u, v;\n"
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" y = texture2D(tex, tex_c.xy).r;\n"
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" u = texture2D(texu, tex_c2.xy).r;\n"
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" v = texture2D(texv, tex_c3.xy).r;\n"
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" y = (y - 0.0625) * 1.164;\n"
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" u = u - 0.5;\n"
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" v = v - 0.5;\n"
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" r = y + (1.402 * v);\n"
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" g = y - (0.34414 * u) - (0.71414 * v);\n"
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" b = y + (1.772 * u);\n"
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" gl_FragColor = vec4(r, g, b, 1.0);\n"
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"}\n"
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