efl/legacy/evas/src/modules/engines/gl_common
Carsten Haitzler 66cace4f44 some major re-jig to get multiple render pipes in gl at once... some
chunky speedups to be had in real-life cases by avoiding more array
flushes.



SVN revision: 50917
2010-08-09 03:27:59 +00:00
..
shader and merge some delcaration lines for compactness 2010-02-20 04:49:03 +00:00
.cvsignore Presenting the Indian Rope Trick. Watch in awe as these young files climb 2006-01-16 03:57:33 +00:00
Makefile.am more shaders... for more speeeeeeds! 2010-02-18 08:36:07 +00:00
evas_gl_common.h some major re-jig to get multiple render pipes in gl at once... some 2010-08-09 03:27:59 +00:00
evas_gl_context.c some major re-jig to get multiple render pipes in gl at once... some 2010-08-09 03:27:59 +00:00
evas_gl_font.c * evas: Remove lot's of warning. 2009-12-21 15:52:12 +00:00
evas_gl_image.c allow max cutout rects to be tunable. and change3 default for gl? 2010-08-02 06:46:38 +00:00
evas_gl_line.c 1. line support in gl engine - as if anyone uses lines 2009-12-30 11:35:40 +00:00
evas_gl_polygon.c * evas: Make evas_object_move on Evas_Object_Polygon work. 2010-03-16 13:23:37 +00:00
evas_gl_private.h find gl symbols runtime - some gl's support the feature but havent 2009-11-21 10:51:51 +00:00
evas_gl_rectangle.c fix rect clip bug in gl engine - oops. 2010-03-22 09:55:50 +00:00
evas_gl_shader.c if shader compile fails - peroclate error back up to engine info_set so we 2010-05-18 03:49:59 +00:00
evas_gl_texture.c some major re-jig to get multiple render pipes in gl at once... some 2010-08-09 03:27:59 +00:00