efl/legacy/elementary/src/lib/elm_check.h

97 lines
3.3 KiB
C

/**
* @defgroup Check Check
*
* @image html img/widget/check/preview-00.png
* @image latex img/widget/check/preview-00.eps
* @image html img/widget/check/preview-01.png
* @image latex img/widget/check/preview-01.eps
* @image html img/widget/check/preview-02.png
* @image latex img/widget/check/preview-02.eps
*
* @brief The check widget allows for toggling a value between true and
* false.
*
* Check objects are a lot like radio objects in layout and functionality
* except they do not work as a group, but independently and only toggle the
* value of a boolean from false to true (0 or 1). elm_check_state_set() sets
* the boolean state (1 for true, 0 for false), and elm_check_state_get()
* returns the current state. For convenience, like the radio objects, you
* can set a pointer to a boolean directly with elm_check_state_pointer_set()
* for it to modify.
*
* Signals that you can add callbacks for are:
* "changed" - This is called whenever the user changes the state of the check
* objects(event_info is NULL).
*
* Default content parts of the check widget that you can use for are:
* @li "icon" - An icon of the check
*
* Default text parts of the check widget that you can use for are:
* @li "default" - A label of the check
* @li "on" - On state label of the check
* @li "off" - Off state label of the check
*
* Supported elm_object common APIs.
* @li elm_object_disabled_set
* @li elm_object_disabled_get
* @li elm_object_part_text_set
* @li elm_object_part_text_get
* @li elm_object_part_content_set
* @li elm_object_part_content_get
* @li elm_object_part_content_unset
* @li elm_object_signal_emit
* @li elm_object_signal_callback_add
* @li elm_object_signal_callback_del
*
* @ref tutorial_check should give you a firm grasp of how to use this widget.
*
* @{
*/
/**
* @brief Add a new Check object
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*/
EAPI Evas_Object * elm_check_add(Evas_Object *parent);
/**
* @brief Set the on/off state of the check object
*
* @param obj The check object
* @param state The state to use (1 == on, 0 == off)
*
* This sets the state of the check. If set with elm_check_state_pointer_set()
* the state of that variable is also changed. Calling this @b doesn't cause
* the "changed" signal to be emitted.
*/
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
/**
* @brief Get the state of the check object
*
* @param obj The check object
* @return The boolean state
*/
EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
/**
* @brief Set a convenience pointer to a boolean to change
*
* @param obj The check object
* @param statep Pointer to the boolean to modify
*
* This sets a pointer to a boolean, that, in addition to the check objects
* state will also be modified directly. To stop setting the object pointed
* to simply use NULL as the @p statep parameter. If @p statep is not NULL,
* then when this is called, the check objects state will also be modified to
* reflect the value of the boolean @p statep points to, just like calling
* elm_check_state_set().
*/
EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
/**
* @}
*/