1239 lines
32 KiB
C
1239 lines
32 KiB
C
#include "evas_engine.h"
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// EGL / GLES
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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# if defined(GLES_VARIETY_S3C6410)
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# elif defined(GLES_VARIETY_SGX)
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# endif
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// GLX
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#else
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#endif
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int _evas_engine_GL_X11_log_dom = -1;
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/* function tables - filled in later (func and parent func) */
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static Evas_Func func, pfunc;
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typedef struct _Render_Engine Render_Engine;
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struct _Render_Engine
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{
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Evas_GL_X11_Window *win;
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int end;
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};
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static void *
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eng_info(Evas *e)
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{
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Evas_Engine_Info_GL_X11 *info;
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info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
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info->magic.magic = rand();
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info->func.best_visual_get = eng_best_visual_get;
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info->func.best_colormap_get = eng_best_colormap_get;
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info->func.best_depth_get = eng_best_depth_get;
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return info;
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e = NULL;
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}
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static void
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eng_info_free(Evas *e __UNUSED__, void *info)
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{
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Evas_Engine_Info_GL_X11 *in;
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eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
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in = (Evas_Engine_Info_GL_X11 *)info;
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free(in);
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}
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static int
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eng_setup(Evas *e, void *in)
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{
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Render_Engine *re;
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Evas_Engine_Info_GL_X11 *info;
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int eb, evb;
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info = (Evas_Engine_Info_GL_X11 *)in;
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if (!e->engine.data.output)
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{
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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#else
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if (!glXQueryExtension(info->info.display, &eb, &evb)) return 0;
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#endif
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re = calloc(1, sizeof(Render_Engine));
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if (!re) return 0;
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e->engine.data.output = re;
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re->win = eng_window_new(info->info.display,
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info->info.drawable,
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0 /* FIXME: screen 0 assumption */,
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info->info.visual,
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info->info.colormap,
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info->info.depth,
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e->output.w,
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e->output.h);
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if (!re->win)
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{
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free(re);
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e->engine.data.output = NULL;
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return 0;
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}
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evas_common_cpu_init();
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evas_common_blend_init();
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evas_common_image_init();
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evas_common_convert_init();
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evas_common_scale_init();
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evas_common_rectangle_init();
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evas_common_gradient_init();
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evas_common_polygon_init();
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evas_common_line_init();
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evas_common_font_init();
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evas_common_draw_init();
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evas_common_tilebuf_init();
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}
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else
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{
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re = e->engine.data.output;
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eng_window_free(re->win);
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re->win = eng_window_new(info->info.display,
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info->info.drawable,
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0,/* FIXME: screen 0 assumption */
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info->info.visual,
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info->info.colormap,
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info->info.depth,
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e->output.w,
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e->output.h);
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}
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if (!e->engine.data.output) return 0;
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if (!e->engine.data.context)
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e->engine.data.context =
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e->engine.func->context_new(e->engine.data.output);
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eng_window_use(re->win);
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return 1;
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}
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static void
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eng_output_free(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_free(re->win);
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free(re);
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evas_common_font_shutdown();
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evas_common_image_shutdown();
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}
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static void
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eng_output_resize(void *data, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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re->win->w = w;
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re->win->h = h;
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eng_window_use(re->win);
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evas_gl_common_context_resize(re->win->gl_context, w, h);
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}
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static void
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eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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}
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static void
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eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h);
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/* smple bounding box */
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if (!re->win->draw.redraw)
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{
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#if 0
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re->win->draw.x1 = x;
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re->win->draw.y1 = y;
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re->win->draw.x2 = x + w - 1;
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re->win->draw.y2 = y + h - 1;
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#else
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re->win->draw.x1 = 0;
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re->win->draw.y1 = 0;
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re->win->draw.x2 = re->win->w - 1;
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re->win->draw.y2 = re->win->h - 1;
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#endif
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}
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else
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{
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if (x < re->win->draw.x1) re->win->draw.x1 = x;
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if (y < re->win->draw.y1) re->win->draw.y1 = y;
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if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
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if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
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}
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re->win->draw.redraw = 1;
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}
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static void
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eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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}
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static void
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eng_output_redraws_clear(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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re->win->draw.redraw = 0;
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// INF("GL: finish update cycle!");
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}
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/* at least the nvidia drivers are so abysmal that copying from the backbuffer
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* to the front using glCopyPixels() that you literally can WATCH it draw the
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* pixels slowly across the screen with a window update taking multiple
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* seconds - so workaround by doing a full buffer render as frankly GL isn't
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* up to doing anything that isn't done by quake (etc.)
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*/
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#define SLOW_GL_COPY_RECT 1
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/* vsync games - not for now though */
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//#define VSYNC_TO_SCREEN 1
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static void *
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eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_gl_common_context_flush(re->win->gl_context);
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/* get the upate rect surface - return engine data as dummy */
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if (!re->win->draw.redraw)
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{
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// printf("GL: NO updates!\n");
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return NULL;
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}
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// printf("GL: update....!\n");
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#ifdef SLOW_GL_COPY_RECT
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/* if any update - just return the whole canvas - works with swap
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* buffers then */
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if (x) *x = 0;
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if (y) *y = 0;
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if (w) *w = re->win->w;
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if (h) *h = re->win->h;
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if (cx) *cx = 0;
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if (cy) *cy = 0;
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if (cw) *cw = re->win->w;
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if (ch) *ch = re->win->h;
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#else
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/* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
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* problem where there just is no hardware path for somethnig that
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* obviously SHOULD be there */
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/* only 1 update to minimise gl context games and rendering multiple update
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* regions as evas does with other engines
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*/
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if (x) *x = re->win->draw.x1;
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if (y) *y = re->win->draw.y1;
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if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
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if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
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if (cx) *cx = re->win->draw.x1;
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if (cy) *cy = re->win->draw.y1;
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if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
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if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
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#endif
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// clear buffer. only needed for dest alpha
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// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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// glClear(GL_COLOR_BUFFER_BIT);
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//x// printf("frame -> new\n");
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return re->win->gl_context->def_surface;
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}
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static void
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eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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/* put back update surface.. in this case just unflag redraw */
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re->win->draw.redraw = 0;
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re->win->draw.drew = 1;
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evas_gl_common_context_flush(re->win->gl_context);
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//x// printf("frame -> push\n");
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}
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static void
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eng_output_flush(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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if (!re->win->draw.drew) return;
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//x// printf("frame -> flush\n");
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re->win->draw.drew = 0;
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eng_window_use(re->win);
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// glFlush();
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# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
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#else
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# ifdef VSYNC_TO_SCREEN
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{
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unsigned int rc;
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glXGetVideoSyncSGI(&rc);
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glXWaitVideoSyncSGI(2, (rc + 1) % 2, &rc);
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}
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# endif
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# ifdef SLOW_GL_COPY_RECT
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glXSwapBuffers(re->win->disp, re->win->win);
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# else
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/* SLOW AS ALL HELL! */
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evas_gl_common_swap_rect(re->win->gl_context,
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re->win->draw.x1, re->win->draw.y1,
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re->win->draw.x2 - re->win->draw.x1 + 1,
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re->win->draw.y2 - re->win->draw.y1 + 1);
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# endif
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// glFlush();
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// glXWaitGL();
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// XSync(re->win->disp, False);
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#endif
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}
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static void
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eng_output_idle_flush(void *data)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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}
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static void
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eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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// re->win->gl_context->dc = context;
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evas_common_draw_context_add_cutout(context, x, y, w, h);
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}
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static void
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eng_context_cutout_clear(void *data, void *context)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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// re->win->gl_context->dc = context;
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evas_common_draw_context_clear_cutouts(context);
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}
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static void
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eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
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}
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static void
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eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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//-// evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
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}
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static void *
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eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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//--// return evas_gl_common_poly_point_add(polygon, x, y);
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return NULL;
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}
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static void *
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eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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//--// return evas_gl_common_poly_points_clear(polygon);
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return NULL;
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}
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static void
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eng_polygon_draw(void *data, void *context, void *surface, void *polygon)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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//--// evas_gl_common_poly_draw(re->win->gl_context, polygon);
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}
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static void
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eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__)
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{
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}
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static void
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eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__)
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{
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}
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static void
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eng_gradient2_fill_spread_set
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(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__)
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{
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}
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static void *
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eng_gradient2_linear_new(void *data __UNUSED__)
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{
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return NULL;
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}
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static void
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eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, int x0 __UNUSED__, int y0 __UNUSED__, int x1 __UNUSED__, int y1 __UNUSED__)
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{
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}
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static int
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eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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return 1;
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}
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static int
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eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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return 1;
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}
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static void
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eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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}
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static void *
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eng_gradient2_radial_new(void *data __UNUSED__)
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{
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return NULL;
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}
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static void
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eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__)
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{
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}
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static int
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eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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return 1;
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}
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static int
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eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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return 1;
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}
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static void
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eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__)
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{
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}
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static void
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eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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}
|
|
|
|
static void *
|
|
eng_gradient_new(void *data __UNUSED__)
|
|
{
|
|
//--// return evas_gl_common_gradient_new();
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta)
|
|
{
|
|
//--// evas_gl_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta)
|
|
{
|
|
//--// evas_gl_common_gradient_alpha_stop_add(gradient, a, delta);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_clear(void *data __UNUSED__, void *gradient)
|
|
{
|
|
//--// evas_gl_common_gradient_clear(gradient);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha)
|
|
{
|
|
//--// evas_gl_common_gradient_color_data_set(gradient, map, len, has_alpha);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len)
|
|
{
|
|
//--// evas_gl_common_gradient_alpha_data_set(gradient, alpha_map, len);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_free(void *data __UNUSED__, void *gradient)
|
|
{
|
|
//--// evas_gl_common_gradient_free(gradient);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h)
|
|
{
|
|
//--// evas_gl_common_gradient_fill_set(gradient, x, y, w, h);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle)
|
|
{
|
|
//--// evas_gl_common_gradient_fill_angle_set(gradient, angle);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread)
|
|
{
|
|
//--// evas_gl_common_gradient_fill_spread_set(gradient, spread);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle)
|
|
{
|
|
//--// evas_gl_common_gradient_map_angle_set(gradient, angle);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset)
|
|
{
|
|
//--// evas_gl_common_gradient_map_offset_set(gradient, offset);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction)
|
|
{
|
|
//--// evas_gl_common_gradient_map_direction_set(gradient, direction);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params)
|
|
{
|
|
//--// evas_gl_common_gradient_type_set(gradient, name, params);
|
|
}
|
|
|
|
static int
|
|
eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
|
|
re->win->gl_context->dc = context;
|
|
//--// return evas_gl_common_gradient_is_opaque(re->win->gl_context, gradient, x, y, w, h);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
|
|
re->win->gl_context->dc = context;
|
|
//--// return evas_gl_common_gradient_is_visible(re->win->gl_context, gradient, x, y, w, h);
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
eng_gradient_render_pre(void *data, void *context, void *gradient)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
|
|
re->win->gl_context->dc = context;
|
|
//--// evas_gl_common_gradient_render_pre(re->win->gl_context, gradient);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_render_post(void *data __UNUSED__, void *gradient)
|
|
{
|
|
//--// evas_gl_common_gradient_render_post(gradient);
|
|
}
|
|
|
|
static void
|
|
eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
re->win->gl_context->dc = context;
|
|
//--// evas_gl_common_gradient_draw(re->win->gl_context, gradient, x, y, w, h);
|
|
}
|
|
|
|
static int
|
|
eng_image_alpha_get(void *data, void *image)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
if (!image) return 1;
|
|
im = image;
|
|
/* FIXME: can move to gl_common */
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (im->im->cache_entry.flags.alpha) return 1;
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
eng_image_colorspace_get(void *data, void *image)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
if (!image) return EVAS_COLORSPACE_ARGB8888;
|
|
im = image;
|
|
return im->cs.space;
|
|
}
|
|
|
|
static void *
|
|
eng_image_alpha_set(void *data, void *image, int has_alpha)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
eng_window_use(re->win);
|
|
im = image;
|
|
/* FIXME: can move to gl_common */
|
|
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
|
|
if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
|
|
else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
|
|
if (im->references > 1)
|
|
{
|
|
Evas_GL_Image *im_new;
|
|
|
|
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im_new) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im_new;
|
|
}
|
|
else
|
|
evas_gl_common_image_dirty(im);
|
|
im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
|
|
return image;
|
|
}
|
|
|
|
static void *
|
|
eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
return image;
|
|
}
|
|
|
|
static void
|
|
eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
}
|
|
|
|
static char *
|
|
eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
im = image;
|
|
return im->im->info.comment;
|
|
}
|
|
|
|
static char *
|
|
eng_image_format_get(void *data, void *image)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
im = image;
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
eng_image_colorspace_set(void *data, void *image, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
im = image;
|
|
/* FIXME: can move to gl_common */
|
|
if (im->cs.space == cspace) return;
|
|
eng_window_use(re->win);
|
|
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
|
|
switch (cspace)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
im->cs.data = NULL;
|
|
im->cs.no_free = 0;
|
|
}
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
if (im->tex) evas_gl_common_texture_free(im->tex);
|
|
im->tex = NULL;
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
}
|
|
im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
|
|
im->cs.no_free = 0;
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
im->cs.space = cspace;
|
|
}
|
|
|
|
static void
|
|
eng_image_native_set(void *data __UNUSED__, void *image __UNUSED__, void *native __UNUSED__)
|
|
{
|
|
}
|
|
|
|
static void *
|
|
eng_image_native_get(void *data __UNUSED__, void *image __UNUSED__)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void *
|
|
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
*error = 0;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_load(re->win->gl_context, file, key, lo);
|
|
}
|
|
|
|
static void *
|
|
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
|
|
}
|
|
|
|
static void *
|
|
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
|
|
}
|
|
|
|
static void
|
|
eng_image_free(void *data, void *image)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_image_free(image);
|
|
}
|
|
|
|
static void
|
|
eng_image_size_get(void *data, void *image, int *w, int *h)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
if (!image)
|
|
{
|
|
*w = 0;
|
|
*h = 0;
|
|
return;
|
|
}
|
|
if (w) *w = ((Evas_GL_Image *)image)->im->cache_entry.w;
|
|
if (h) *h = ((Evas_GL_Image *)image)->im->cache_entry.h;
|
|
}
|
|
|
|
static void *
|
|
eng_image_size_set(void *data, void *image, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im, *im_old;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
eng_window_use(re->win);
|
|
im_old = image;
|
|
if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
|
|
(eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
|
|
w &= ~0x1;
|
|
if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
|
|
return image;
|
|
if (im_old)
|
|
{
|
|
im = evas_gl_common_image_new(re->win->gl_context, w, h,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
/*
|
|
evas_common_load_image_data_from_file(im_old->im);
|
|
if (im_old->im->image->data)
|
|
{
|
|
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
|
|
evas_common_cpu_end_opt();
|
|
}
|
|
*/
|
|
evas_gl_common_image_free(im_old);
|
|
}
|
|
else
|
|
im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_dirty_region(void *data, void *image, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_image_dirty(image);
|
|
return image;
|
|
}
|
|
|
|
static void *
|
|
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image)
|
|
{
|
|
*image_data = NULL;
|
|
return NULL;
|
|
}
|
|
im = image;
|
|
eng_window_use(re->win);
|
|
evas_cache_image_load_data(&im->im->cache_entry);
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (to_write)
|
|
{
|
|
if (im->references > 1)
|
|
{
|
|
Evas_GL_Image *im_new;
|
|
|
|
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im_new)
|
|
{
|
|
*image_data = NULL;
|
|
return im;
|
|
}
|
|
evas_gl_common_image_free(im);
|
|
im = im_new;
|
|
}
|
|
else
|
|
evas_gl_common_image_dirty(im);
|
|
}
|
|
*image_data = im->im->image.data;
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
*image_data = im->cs.data;
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_data_put(void *data, void *image, DATA32 *image_data)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im, *im2;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
im = image;
|
|
eng_window_use(re->win);
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (image_data != im->im->image.data)
|
|
{
|
|
int w, h;
|
|
|
|
w = im->im->cache_entry.w;
|
|
h = im->im->cache_entry.h;
|
|
im2 = eng_image_new_from_data(data, w, h, image_data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im2) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im2;
|
|
}
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
if (image_data != im->cs.data)
|
|
{
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
}
|
|
im->cs.data = image_data;
|
|
}
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
/* hmmm - but if we wrote... why bother? */
|
|
evas_gl_common_image_dirty(im);
|
|
return im;
|
|
}
|
|
|
|
static void
|
|
eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
RGBA_Image *im;
|
|
|
|
if (!gim) return ;
|
|
im = (RGBA_Image*) gim->im;
|
|
if (!im) return ;
|
|
evas_cache_image_preload_data(&im->cache_entry, target);
|
|
}
|
|
|
|
static void
|
|
eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
RGBA_Image *im;
|
|
|
|
if (!gim) return ;
|
|
im = (RGBA_Image*) gim->im;
|
|
if (!im) return ;
|
|
evas_cache_image_preload_cancel(&im->cache_entry, target);
|
|
}
|
|
|
|
static void
|
|
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_image_draw(re->win->gl_context, image,
|
|
src_x, src_y, src_w, src_h,
|
|
dst_x, dst_y, dst_w, dst_h,
|
|
smooth);
|
|
}
|
|
|
|
static void
|
|
eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
|
|
{
|
|
}
|
|
|
|
static void
|
|
eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_image_map4_draw(re->win->gl_context, image, p, smooth, level);
|
|
}
|
|
|
|
static void *
|
|
eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
|
|
}
|
|
|
|
static void
|
|
eng_image_map_surface_free(void *data __UNUSED__, void *surface)
|
|
{
|
|
evas_gl_common_image_free(surface);
|
|
}
|
|
|
|
static int
|
|
eng_image_scale_hint_get(void *data __UNUSED__, void *image)
|
|
{
|
|
return EVAS_IMAGE_SCALE_HINT_NONE;
|
|
}
|
|
|
|
static void
|
|
eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const char *text)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
{
|
|
// FIXME: put im into context so we can free it
|
|
static RGBA_Image *im = NULL;
|
|
|
|
if (!im)
|
|
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
|
|
im->cache_entry.w = re->win->w;
|
|
im->cache_entry.h = re->win->h;
|
|
evas_common_draw_context_font_ext_set(context,
|
|
re->win->gl_context,
|
|
evas_gl_font_texture_new,
|
|
evas_gl_font_texture_free,
|
|
evas_gl_font_texture_draw);
|
|
evas_common_font_draw(im, context, font, x, y, text);
|
|
evas_common_draw_context_font_ext_set(context,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL);
|
|
}
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
|
|
{
|
|
// FIXME: support ARGB gl targets!!!
|
|
return EINA_FALSE;
|
|
}
|
|
|
|
static int
|
|
module_open(Evas_Module *em)
|
|
{
|
|
if (!em) return 0;
|
|
/* get whatever engine module we inherit from */
|
|
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
|
|
_evas_engine_GL_X11_log_dom = eina_log_domain_register("EvasEngineGLX11", EVAS_DEFAULT_LOG_COLOR);
|
|
if(_evas_engine_GL_X11_log_dom<0)
|
|
{
|
|
EINA_LOG_ERR("Impossible to create a log domain for GL X11 engine.\n");
|
|
return 0;
|
|
}
|
|
/* store it for later use */
|
|
func = pfunc;
|
|
/* now to override methods */
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
|
|
ORD(info);
|
|
ORD(info_free);
|
|
ORD(setup);
|
|
ORD(canvas_alpha_get);
|
|
ORD(output_free);
|
|
ORD(output_resize);
|
|
ORD(output_tile_size_set);
|
|
ORD(output_redraws_rect_add);
|
|
ORD(output_redraws_rect_del);
|
|
ORD(output_redraws_clear);
|
|
ORD(output_redraws_next_update_get);
|
|
ORD(output_redraws_next_update_push);
|
|
ORD(context_cutout_add);
|
|
ORD(context_cutout_clear);
|
|
ORD(output_flush);
|
|
ORD(output_idle_flush);
|
|
ORD(rectangle_draw);
|
|
ORD(line_draw);
|
|
ORD(polygon_point_add);
|
|
ORD(polygon_points_clear);
|
|
ORD(polygon_draw);
|
|
|
|
ORD(gradient2_color_np_stop_insert);
|
|
ORD(gradient2_clear);
|
|
ORD(gradient2_fill_transform_set);
|
|
ORD(gradient2_fill_spread_set);
|
|
ORD(gradient2_linear_new);
|
|
ORD(gradient2_linear_free);
|
|
ORD(gradient2_linear_fill_set);
|
|
ORD(gradient2_linear_is_opaque);
|
|
ORD(gradient2_linear_is_visible);
|
|
ORD(gradient2_linear_render_pre);
|
|
ORD(gradient2_linear_render_post);
|
|
ORD(gradient2_linear_draw);
|
|
ORD(gradient2_radial_new);
|
|
ORD(gradient2_radial_free);
|
|
ORD(gradient2_radial_fill_set);
|
|
ORD(gradient2_radial_is_opaque);
|
|
ORD(gradient2_radial_is_visible);
|
|
ORD(gradient2_radial_render_pre);
|
|
ORD(gradient2_radial_render_post);
|
|
ORD(gradient2_radial_draw);
|
|
|
|
ORD(gradient_new);
|
|
ORD(gradient_free);
|
|
ORD(gradient_color_stop_add);
|
|
ORD(gradient_alpha_stop_add);
|
|
ORD(gradient_color_data_set);
|
|
ORD(gradient_alpha_data_set);
|
|
ORD(gradient_clear);
|
|
ORD(gradient_fill_set);
|
|
ORD(gradient_fill_angle_set);
|
|
ORD(gradient_fill_spread_set);
|
|
ORD(gradient_angle_set);
|
|
ORD(gradient_offset_set);
|
|
ORD(gradient_direction_set);
|
|
ORD(gradient_type_set);
|
|
ORD(gradient_is_opaque);
|
|
ORD(gradient_is_visible);
|
|
ORD(gradient_render_pre);
|
|
ORD(gradient_render_post);
|
|
ORD(gradient_draw);
|
|
ORD(image_load);
|
|
ORD(image_new_from_data);
|
|
ORD(image_new_from_copied_data);
|
|
ORD(image_free);
|
|
ORD(image_size_get);
|
|
ORD(image_size_set);
|
|
ORD(image_dirty_region);
|
|
ORD(image_data_get);
|
|
ORD(image_data_put);
|
|
ORD(image_data_preload_request);
|
|
ORD(image_data_preload_cancel);
|
|
ORD(image_alpha_set);
|
|
ORD(image_alpha_get);
|
|
ORD(image_border_set);
|
|
ORD(image_border_get);
|
|
ORD(image_draw);
|
|
ORD(image_comment_get);
|
|
ORD(image_format_get);
|
|
ORD(image_colorspace_set);
|
|
ORD(image_colorspace_get);
|
|
ORD(image_native_set);
|
|
ORD(image_native_get);
|
|
ORD(font_draw);
|
|
|
|
ORD(image_scale_hint_set);
|
|
ORD(image_scale_hint_get);
|
|
|
|
ORD(image_map4_draw);
|
|
ORD(image_map_surface_new);
|
|
ORD(image_map_surface_free);
|
|
|
|
/* now advertise out own api */
|
|
em->functions = (void *)(&func);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
module_close(Evas_Module *em)
|
|
{
|
|
eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
|
|
}
|
|
|
|
static Evas_Module_Api evas_modapi =
|
|
{
|
|
EVAS_MODULE_API_VERSION,
|
|
"gl_x11",
|
|
"none",
|
|
{
|
|
module_open,
|
|
module_close
|
|
}
|
|
};
|
|
|
|
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_x11);
|
|
|
|
#ifndef EVAS_STATIC_BUILD_GL_X11
|
|
EVAS_EINA_MODULE_DEFINE(engine, gl_x11);
|
|
#endif
|