efl/legacy/elementary/src/lib/elm_gengrid.h

1616 lines
57 KiB
C

/**
* @defgroup Gengrid Gengrid (Generic grid)
* @ingroup Elementary
*
* This widget aims to position objects in a grid layout while
* actually creating and rendering only the visible ones, using the
* same idea as the @ref Genlist "genlist": the user defines a @b
* class for each item, specifying functions that will be called at
* object creation, deletion, etc. When those items are selected by
* the user, a callback function is issued. Users may interact with
* a gengrid via the mouse (by clicking on items to select them and
* clicking on the grid's viewport and swiping to pan the whole
* view) or via the keyboard, navigating through item with the
* arrow keys.
*
* @section Gengrid_Layouts Gengrid layouts
*
* Gengrid may layout its items in one of two possible layouts:
* - horizontal or
* - vertical.
*
* When in "horizontal mode", items will be placed in @b columns,
* from top to bottom and, when the space for a column is filled,
* another one is started on the right, thus expanding the grid
* horizontally, making for horizontal scrolling. When in "vertical
* mode" , though, items will be placed in @b rows, from left to
* right and, when the space for a row is filled, another one is
* started below, thus expanding the grid vertically (and making
* for vertical scrolling).
*
* @section Gengrid_Items Gengrid items
*
* An item in a gengrid can have 0 or more texts (they can be
* regular text or textblock Evas objects - that's up to the style
* to determine), 0 or more contents (which are simply objects
* swallowed into the gengrid item's theming Edje object) and 0 or
* more <b>boolean states</b>, which have the behavior left to the
* user to define. The Edje part names for each of these properties
* will be looked up, in the theme file for the gengrid, under the
* Edje (string) data items named @c "texts", @c "contents" and @c
* "states", respectively. For each of those properties, if more
* than one part is provided, they must have names listed separated
* by spaces in the data fields. For the default gengrid item
* theme, we have @b one text part (@c "elm.text"), @b two content
* parts (@c "elm.swalllow.icon" and @c "elm.swallow.end") and @b
* no state parts.
*
* A gengrid item may be at one of several styles. Elementary
* provides one by default - "default", but this can be extended by
* system or application custom themes/overlays/extensions (see
* @ref Theme "themes" for more details).
*
* @section Gengrid_Item_Class Gengrid item classes
*
* In order to have the ability to add and delete items on the fly,
* gengrid implements a class (callback) system where the
* application provides a structure with information about that
* type of item (gengrid may contain multiple different items with
* different classes, states and styles). Gengrid will call the
* functions in this struct (methods) when an item is "realized"
* (i.e., created dynamically, while the user is scrolling the
* grid). All objects will simply be deleted when no longer needed
* with evas_object_del(). The #Elm_GenGrid_Item_Class structure
* contains the following members:
* - @c item_style - This is a constant string and simply defines
* the name of the item style. It @b must be specified and the
* default should be @c "default".
* - @c func.text_get - This function is called when an item
* object is actually created. The @c data parameter will point to
* the same data passed to elm_gengrid_item_append() and related
* item creation functions. The @c obj parameter is the gengrid
* object itself, while the @c part one is the name string of one
* of the existing text parts in the Edje group implementing the
* item's theme. This function @b must return a strdup'()ed string,
* as the caller will free() it when done. See
* #Elm_Gengrid_Item_Text_Get_Cb.
* - @c func.content_get - This function is called when an item object
* is actually created. The @c data parameter will point to the
* same data passed to elm_gengrid_item_append() and related item
* creation functions. The @c obj parameter is the gengrid object
* itself, while the @c part one is the name string of one of the
* existing (content) swallow parts in the Edje group implementing the
* item's theme. It must return @c NULL, when no content is desired,
* or a valid object handle, otherwise. The object will be deleted
* by the gengrid on its deletion or when the item is "unrealized".
* See #Elm_Gengrid_Item_Content_Get_Cb.
* - @c func.state_get - This function is called when an item
* object is actually created. The @c data parameter will point to
* the same data passed to elm_gengrid_item_append() and related
* item creation functions. The @c obj parameter is the gengrid
* object itself, while the @c part one is the name string of one
* of the state parts in the Edje group implementing the item's
* theme. Return @c EINA_FALSE for false/off or @c EINA_TRUE for
* true/on. Gengrids will emit a signal to its theming Edje object
* with @c "elm,state,xxx,active" and @c "elm" as "emission" and
* "source" arguments, respectively, when the state is true (the
* default is false), where @c xxx is the name of the (state) part.
* See #Elm_Gengrid_Item_State_Get_Cb.
* - @c func.del - This is called when elm_object_item_del() is
* called on an item or elm_gengrid_clear() is called on the
* gengrid. This is intended for use when gengrid items are
* deleted, so any data attached to the item (e.g. its data
* parameter on creation) can be deleted. See #Elm_Gengrid_Item_Del_Cb.
*
* @section Gengrid_Usage_Hints Usage hints
*
* If the user wants to have multiple items selected at the same
* time, elm_gengrid_multi_select_set() will permit it. If the
* gengrid is single-selection only (the default), then
* elm_gengrid_select_item_get() will return the selected item or
* @c NULL, if none is selected. If the gengrid is under
* multi-selection, then elm_gengrid_selected_items_get() will
* return a list (that is only valid as long as no items are
* modified (added, deleted, selected or unselected) of child items
* on a gengrid.
*
* If an item changes (internal (boolean) state, text or content
* changes), then use elm_gengrid_item_update() to have gengrid
* update the item with the new state. A gengrid will re-"realize"
* the item, thus calling the functions in the
* #Elm_Gengrid_Item_Class set for that item.
*
* To programmatically (un)select an item, use
* elm_gengrid_item_selected_set(). To get its selected state use
* elm_gengrid_item_selected_get(). To make an item disabled
* (unable to be selected and appear differently) use
* elm_object_item_disabled_set() to set this and
* elm_object_item_disabled_get() to get the disabled state.
*
* Grid cells will only have their selection smart callbacks called
* when firstly getting selected. Any further clicks will do
* nothing, unless you enable the "always select mode", with
* elm_gengrid_select_mode_set() as ELM_OBJECT_SELECT_MODE_ALWAYS,
* thus making every click to issue selection callbacks.
* elm_gengrid_select_mode_set() as ELM_OBJECT_SELECT_MODE_NONE will
* turn off the ability to select items entirely in the widget and
* they will neither appear selected nor call the selection smart
* callbacks.
*
* Remember that you can create new styles and add your own theme
* augmentation per application with elm_theme_extension_add(). If
* you absolutely must have a specific style that overrides any
* theme the user or system sets up you can use
* elm_theme_overlay_add() to add such a file.
*
* @section Gengrid_Smart_Events Gengrid smart events
*
* Smart events that you can add callbacks for are:
* - @c "activated" - The user has double-clicked or pressed
* (enter|return|spacebar) on an item. The @c event_info parameter
* is the gengrid item that was activated.
* - @c "clicked,double" - The user has double-clicked an item.
* The @c event_info parameter is the gengrid item that was double-clicked.
* - @c "longpressed" - This is called when the item is pressed for a certain
* amount of time. By default it's 1 second.
* - @c "selected" - The user has made an item selected. The
* @c event_info parameter is the gengrid item that was selected.
* - @c "unselected" - The user has made an item unselected. The
* @c event_info parameter is the gengrid item that was unselected.
* - @c "realized" - This is called when the item in the gengrid
* has its implementing Evas object instantiated, de facto. @c
* event_info is the gengrid item that was created. The object
* may be deleted at any time, so it is highly advised to the
* caller @b not to use the object pointer returned from
* elm_gengrid_item_object_get(), because it may point to freed
* objects.
* - @c "unrealized" - This is called when the implementing Evas
* object for this item is deleted. @c event_info is the gengrid
* item that was deleted.
* - @c "changed" - Called when an item is added, removed, resized
* or moved and when the gengrid is resized or gets "horizontal"
* property changes.
* - @c "scroll,anim,start" - This is called when scrolling animation has
* started.
* - @c "scroll,anim,stop" - This is called when scrolling animation has
* stopped.
* - @c "drag,start,up" - Called when the item in the gengrid has
* been dragged (not scrolled) up.
* - @c "drag,start,down" - Called when the item in the gengrid has
* been dragged (not scrolled) down.
* - @c "drag,start,left" - Called when the item in the gengrid has
* been dragged (not scrolled) left.
* - @c "drag,start,right" - Called when the item in the gengrid has
* been dragged (not scrolled) right.
* - @c "drag,stop" - Called when the item in the gengrid has
* stopped being dragged.
* - @c "drag" - Called when the item in the gengrid is being
* dragged.
* - @c "scroll" - called when the content has been scrolled
* (moved).
* - @c "scroll,drag,start" - called when dragging the content has
* started.
* - @c "scroll,drag,stop" - called when dragging the content has
* stopped.
* - @c "edge,top" - This is called when the gengrid is scrolled until
* the top edge.
* - @c "edge,bottom" - This is called when the gengrid is scrolled
* until the bottom edge.
* - @c "edge,left" - This is called when the gengrid is scrolled
* until the left edge.
* - @c "edge,right" - This is called when the gengrid is scrolled
* until the right edge.
*
* Supported elm_object common APIs
* @li elm_object_signal_emit()
*
* Supported elm_object_item common APIs
* @li elm_object_item_part_content_get()
* @li elm_object_item_part_content_set()
* @li elm_object_item_part_content_unset()
* @li elm_object_item_part_text_set()
* @li elm_object_item_part_text_get()
* @li elm_object_item_disabled_set()
* @li elm_object_item_disabled_get()
*
* List of gengrid examples:
* @li @ref gengrid_example
*/
/**
* @addtogroup Gengrid
* @{
*/
#define ELM_GENGRID_ITEM_CLASS_VERSION ELM_GEN_ITEM_CLASS_VERSION
#define ELM_GENGRID_ITEM_CLASS_HEADER ELM_GEN_ITEM_CLASS_HEADER
/**
* Defines where to position the item in the genlist.
*
* @ingroup Genlist
*/
typedef enum
{
ELM_GENGRID_ITEM_SCROLLTO_NONE = 0, /**< no scrollto */
ELM_GENGRID_ITEM_SCROLLTO_IN = (1 << 0), /**< to the nearest viewport */
ELM_GENGRID_ITEM_SCROLLTO_TOP = (1 << 1), /**< to the top of viewport */
ELM_GENGRID_ITEM_SCROLLTO_MIDDLE = (1 << 2) /**< to the middle of viewport */
} Elm_Gengrid_Item_Scrollto_Type;
/**
* @see Elm_Gen_Item_Class
*/
typedef Elm_Gen_Item_Class Elm_Gengrid_Item_Class;
/**
* @see Elm_Gen_Item_Text_Get_Cb
*/
typedef Elm_Gen_Item_Text_Get_Cb Elm_Gengrid_Item_Text_Get_Cb;
/**
* @see Elm_Gen_Item_Content_Get_Cb
*/
typedef Elm_Gen_Item_Content_Get_Cb Elm_Gengrid_Item_Content_Get_Cb;
/**
* @see Elm_Gen_Item_State_Get_Cb
*/
typedef Elm_Gen_Item_State_Get_Cb Elm_Gengrid_Item_State_Get_Cb;
/**
* @see Elm_Gen_Item_Del_Cb
*/
typedef Elm_Gen_Item_Del_Cb Elm_Gengrid_Item_Del_Cb;
/**
* Add a new gengrid widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new gengrid widget handle or @c NULL, on errors
*
* This function inserts a new gengrid widget on the canvas.
*
* @see elm_gengrid_item_size_set()
* @see elm_gengrid_group_item_size_set()
* @see elm_gengrid_horizontal_set()
* @see elm_gengrid_item_append()
* @see elm_object_item_del()
* @see elm_gengrid_clear()
*
* @ingroup Gengrid
*/
EAPI Evas_Object *elm_gengrid_add(Evas_Object *parent);
/**
* Remove all items from a given gengrid widget
*
* @param obj The gengrid object.
*
* This removes (and deletes) all items in @p obj, leaving it
* empty.
*
* @see elm_object_item_del(), to remove just one item.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_clear(Evas_Object *obj);
/**
* Enable or disable multi-selection in a given gengrid widget
*
* @param obj The gengrid object.
* @param multi @c EINA_TRUE, to enable multi-selection,
* @c EINA_FALSE to disable it.
*
* Multi-selection is the ability to have @b more than one
* item selected, on a given gengrid, simultaneously. When it is
* enabled, a sequence of clicks on different items will make them
* all selected, progressively. A click on an already selected item
* will unselect it. If interacting via the keyboard,
* multi-selection is enabled while holding the "Shift" key.
*
* @note By default, multi-selection is @b disabled on gengrids
*
* @see elm_gengrid_multi_select_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_multi_select_set(Evas_Object *obj, Eina_Bool multi);
/**
* Get whether multi-selection is enabled or disabled for a given
* gengrid widget
*
* @param obj The gengrid object.
* @return @c EINA_TRUE, if multi-selection is enabled, @c
* EINA_FALSE otherwise
*
* @see elm_gengrid_multi_select_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_multi_select_get(const Evas_Object *obj);
/**
* Set the direction in which a given gengrid widget will expand while
* placing its items.
*
* @param obj The gengrid object.
* @param horizontal @c EINA_TRUE to make the gengrid expand
* horizontally, @c EINA_FALSE to expand vertically.
*
* When in "horizontal mode" (@c EINA_TRUE), items will be placed
* in @b columns, from top to bottom and, when the space for a
* column is filled, another one is started on the right, thus
* expanding the grid horizontally. When in "vertical mode"
* (@c EINA_FALSE), though, items will be placed in @b rows, from left
* to right and, when the space for a row is filled, another one is
* started below, thus expanding the grid vertically.
*
* @see elm_gengrid_horizontal_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* Get for what direction a given gengrid widget will expand while
* placing its items.
*
* @param obj The gengrid object.
* @return @c EINA_TRUE, if @p obj is set to expand horizontally,
* @c EINA_FALSE if it's set to expand vertically.
*
* @see elm_gengrid_horizontal_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_horizontal_get(const Evas_Object *obj);
/**
* Enable or disable bouncing effect for a given gengrid widget
*
* @param obj The gengrid object
* @param h_bounce @c EINA_TRUE, to enable @b horizontal bouncing,
* @c EINA_FALSE to disable it
* @param v_bounce @c EINA_TRUE, to enable @b vertical bouncing,
* @c EINA_FALSE to disable it
*
* The bouncing effect occurs whenever one reaches the gengrid's
* edge's while panning it -- it will scroll past its limits a
* little bit and return to the edge again, in a animated for,
* automatically.
*
* @note By default, gengrids have bouncing enabled on both axis
*
* @see elm_gengrid_bounce_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce);
/**
* Get whether bouncing effects are enabled or disabled, for a
* given gengrid widget, on each axis
*
* @param obj The gengrid object
* @param h_bounce Pointer to a variable where to store the
* horizontal bouncing flag.
* @param v_bounce Pointer to a variable where to store the
* vertical bouncing flag.
*
* @see elm_gengrid_bounce_set() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce);
/**
* Append a new item in a given gengrid widget.
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This adds an item to the beginning of the gengrid.
*
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_before()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_append(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Evas_Smart_Cb func, const void *func_data);
/**
* Prepend a new item in a given gengrid widget.
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This adds an item to the end of the gengrid.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_insert_before()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_prepend(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item before another in a gengrid widget
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param relative The item to place this new one before.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This inserts an item before another in the gengrid.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_insert_before(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Elm_Object_Item *relative, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item after another in a gengrid widget
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param relative The item to place this new one after.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This inserts an item after another in the gengrid.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_insert_after(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Elm_Object_Item *relative, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item in a gengrid widget using a user-defined sort function.
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param comp User defined comparison function that defines the sort order
* based on Elm_Gen_Item and its data param.
* @param func Convenience function called when the item is selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This inserts an item in the gengrid based on user defined comparison
* function. The two arguments passed to the function @p func are gengrid
* item handles to compare.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_sorted_insert(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data);
/**
* Get the selected item in a given gengrid widget
*
* @param obj The gengrid object.
* @return The selected item's handle or @c NULL, if none is
* selected at the moment (and on errors)
*
* This returns the selected item in @p obj. If multi selection is
* enabled on @p obj (@see elm_gengrid_multi_select_set()), only
* the first item in the list is selected, which might not be very
* useful. For that case, see elm_gengrid_selected_items_get().
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_selected_item_get(const Evas_Object *obj);
/**
* Get <b>a list</b> of selected items in a given gengrid
*
* @param obj The gengrid object.
* @return The list of selected items or @c NULL, if none is
* selected at the moment (and on errors)
*
* This returns a list of the selected items, in the order that
* they appear in the grid. This list is only valid as long as no
* more items are selected or unselected (or unselected implicitly
* by deletion). The list contains #Gengrid item pointers as
* data, naturally.
*
* @see elm_gengrid_selected_item_get()
*
* @ingroup Gengrid
*/
EAPI const Eina_List *elm_gengrid_selected_items_get(const Evas_Object *obj);
/**
* Get a list of realized items in gengrid
*
* @param obj The gengrid object
* @return The list of realized items, nor NULL if none are realized.
*
* This returns a list of the realized items in the gengrid. The list
* contains gengrid item pointers. The list must be freed by the
* caller when done with eina_list_free(). The item pointers in the
* list are only valid so long as those items are not deleted or the
* gengrid is not deleted.
*
* @see elm_gengrid_realized_items_update()
*
* @ingroup Gengrid
*/
EAPI Eina_List *elm_gengrid_realized_items_get(const Evas_Object *obj);
/**
* Update the contents of all realized items.
*
* @param obj The gengrid object.
*
* This updates all realized items by calling all the item class functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
*
* To update just one item, use elm_gengrid_item_update().
*
* @see elm_gengrid_realized_items_get()
* @see elm_gengrid_item_update()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_realized_items_update(Evas_Object *obj);
/**
* Get the first item in a given gengrid widget
*
* @param obj The gengrid object
* @return The first item's handle or @c NULL, if there are no
* items in @p obj (and on errors)
*
* This returns the first item in the @p obj's internal list of
* items.
*
* @see elm_gengrid_last_item_get()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_first_item_get(const Evas_Object *obj);
/**
* Get the last item in a given gengrid widget
*
* @param obj The gengrid object
* @return The last item's handle or @c NULL, if there are no
* items in @p obj (and on errors)
*
* This returns the last item in the @p obj's internal list of
* items.
*
* @see elm_gengrid_first_item_get()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_last_item_get(const Evas_Object *obj);
/**
* Set the scrollbar policy
*
* @param obj The gengrid object
* @param policy_h Horizontal scrollbar policy.
* @param policy_v Vertical scrollbar policy.
*
* This sets the scrollbar visibility policy for the given gengrid
* scroller. #ELM_SCROLLER_POLICY_AUTO means the scrollbar is
* made visible if it is needed, and otherwise kept hidden.
* #ELM_SCROLLER_POLICY_ON turns it on all the time, and
* #ELM_SCROLLER_POLICY_OFF always keeps it off. This applies
* respectively for the horizontal and vertical scrollbars. Default is
* #ELM_SCROLLER_POLICY_AUTO
*
* @see elm_gengrid_scroller_policy_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v);
/**
* Get the scrollbar policy
*
* @param obj The gengrid object
* @param policy_h Pointer to store the horizontal scrollbar policy.
* @param policy_v Pointer to store the vertical scrollbar policy.
*
* @see elm_gengrid_scroller_policy_set()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v);
/**
* Get the @b next item in a gengrid widget's internal list of items,
* given a handle to one of those items.
*
* @param it The gengrid item to fetch next from
* @return The item after @p item, or @c NULL if there's none (and
* on errors)
*
* This returns the item placed after the @p item, on the container
* gengrid.
*
* @see elm_gengrid_item_prev_get()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_next_get(const Elm_Object_Item *it);
/**
* Get the @b previous item in a gengrid widget's internal list of items,
* given a handle to one of those items.
*
* @param it The gengrid item to fetch previous from
* @return The item before @p item, or @c NULL if there's none (and
* on errors)
*
* This returns the item placed before the @p item, on the container
* gengrid.
*
* @see elm_gengrid_item_next_get()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_prev_get(const Elm_Object_Item *it);
/**
* Set whether a given gengrid item is selected or not
*
* @param it The gengrid item
* @param selected Use @c EINA_TRUE, to make it selected, @c
* EINA_FALSE to make it unselected
*
* This sets the selected state of an item. If multi-selection is
* not enabled on the containing gengrid and @p selected is @c
* EINA_TRUE, any other previously selected items will get
* unselected in favor of this new one.
*
* @see elm_gengrid_item_selected_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_selected_set(Elm_Object_Item *it, Eina_Bool selected);
/**
* Get whether a given gengrid item is selected or not
*
* @param it The gengrid item
* @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
*
* This API returns EINA_TRUE for all the items selected in multi-select mode as well.
*
* @see elm_gengrid_item_selected_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_item_selected_get(const Elm_Object_Item *it);
/**
* Show the portion of a gengrid's internal grid containing a given
* item, @b immediately.
*
* @param it The item to display
* @param type Where to position the item in the viewport.
*
* This causes gengrid to @b redraw its viewport's contents to the
* region containing the given @p item item, if it is not fully
* visible.
*
* @see elm_gengrid_item_bring_in()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_show(Elm_Object_Item *it, Elm_Gengrid_Item_Scrollto_Type type);
/**
* Animatedly bring in, to the visible area of a gengrid, a given
* item on it.
*
* @param it The gengrid item to display
* @param type Where to position the item in the viewport.
*
* This causes gengrid to jump to the given @p item and show
* it (by scrolling), if it is not fully visible. This will use
* animation to do so and take a period of time to complete.
*
* @see elm_gengrid_item_show()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_bring_in(Elm_Object_Item *it, Elm_Gengrid_Item_Scrollto_Type type);
/**
* Update the contents of a given gengrid item
*
* @param it The gengrid item
*
* This updates an item by calling all the item class functions
* again to get the contents, texts and states. Use this when the
* original item data has changed and you want the changes to be
* reflected.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_update(Elm_Object_Item *it);
/**
* Update the item class of a gengrid item.
*
* This sets another class of the item, changing the way that it is
* displayed. After changing the item class, elm_gengrid_item_update() is
* called on the item @p it.
*
* @param it The gengrid item
* @param gic The gengrid item class describing the function pointers and the item style.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_item_class_update(Elm_Object_Item *it, const Elm_Gengrid_Item_Class *gic);
/**
* Get the Gengrid Item class for the given Gengrid Item.
*
* @param it The gengrid item
*
* This returns the Gengrid_Item_Class for the given item. It can be used to examine
* the function pointers and item_style.
*
* @ingroup Gengrid
*/
EAPI const Elm_Gengrid_Item_Class *elm_gengrid_item_item_class_get(const Elm_Object_Item *it);
/**
* Get the index of the item. It is only valid once displayed.
*
* @param it a gengrid item
* @return the position inside the list of item.
*
* @ingroup Gengrid
*/
EAPI int elm_gengrid_item_index_get(const Elm_Object_Item *it);
/**
* Return how many items are currently in a list
*
* @param obj The list
* @return The total number of list items in the list
*
* This behavior is O(1) and includes items which may or may not be realized.
*
* @ingroup Gengrid
*/
EAPI unsigned int elm_gengrid_items_count(const Evas_Object *obj);
/**
* Add a new gengrid item class in a given gengrid widget.
*
* @return New allocated a gengrid item class.
*
* This adds gengrid item class for the gengrid widget. When adding a item,
* gengrid_item_{append, prepend, insert} function needs item class of the item.
* Given callback parameters are used at retrieving {text, content} of
* added item. Set as NULL if it's not used.
* If there's no available memory, return can be NULL.
*
* @see elm_gengrid_item_class_free()
* @see elm_gengrid_item_append()
*
* @ingroup Gengrid
*/
EAPI Elm_Gengrid_Item_Class *elm_gengrid_item_class_new(void);
/**
* Remove a item class in a given gengrid widget.
*
* @param itc The itc to be removed.
*
* This removes item class from the gengrid widget.
* Whenever it has no more references to it, item class is going to be freed.
* Otherwise it just decreases its reference count.
*
* @see elm_gengrid_item_class_new()
* @see elm_gengrid_item_class_ref()
* @see elm_gengrid_item_class_unref()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_class_free(Elm_Gengrid_Item_Class *itc);
/**
* Increments object reference count for the item class.
*
* @param itc The given item class object to reference
*
* This API just increases its reference count for item class management.
*
* @see elm_gengrid_item_class_unref()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_class_ref(Elm_Gengrid_Item_Class *itc);
/**
* Decrements object reference count for the item class.
*
* @param itc The given item class object to reference
*
* This API just decreases its reference count for item class management.
* Reference count can't be less than 0.
*
* @see elm_gengrid_item_class_ref()
* @see elm_gengrid_item_class_free()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_class_unref(Elm_Gengrid_Item_Class *itc);
/**
* Set the text to be shown in a given gengrid item's tooltips.
*
* @param it The gengrid item
* @param text The text to set in the content
*
* This call will setup the text to be used as tooltip to that item
* (analogous to elm_object_tooltip_text_set(), but being item
* tooltips with higher precedence than object tooltips). It can
* have only one tooltip at a time, so any previous tooltip data
* will get removed.
*
* In order to set a content or something else as a tooltip, look at
* elm_gengrid_item_tooltip_content_cb_set().
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_tooltip_text_set(Elm_Object_Item *it, const char *text);
/**
* Set the content to be shown in a given gengrid item's tooltip
*
* @param it The gengrid item.
* @param func The function returning the tooltip contents.
* @param data What to provide to @a func as callback data/context.
* @param del_cb Called when data is not needed anymore, either when
* another callback replaces @p func, the tooltip is unset with
* elm_gengrid_item_tooltip_unset() or the owner @p item
* dies. This callback receives as its first parameter the
* given @p data, being @c event_info the item handle.
*
* This call will setup the tooltip's contents to @p item
* (analogous to elm_object_tooltip_content_cb_set(), but being
* item tooltips with higher precedence than object tooltips). It
* can have only one tooltip at a time, so any previous tooltip
* content will get removed. @p func (with @p data) will be called
* every time Elementary needs to show the tooltip and it should
* return a valid Evas object, which will be fully managed by the
* tooltip system, getting deleted when the tooltip is gone.
*
* In order to set just a text as a tooltip, look at
* elm_gengrid_item_tooltip_text_set().
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_tooltip_content_cb_set(Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb);
/**
* Unset a tooltip from a given gengrid item
*
* @param it gengrid item to remove a previously set tooltip from.
*
* This call removes any tooltip set on @p item. The callback
* provided as @c del_cb to
* elm_gengrid_item_tooltip_content_cb_set() will be called to
* notify it is not used anymore (and have resources cleaned, if
* need be).
*
* @see elm_gengrid_item_tooltip_content_cb_set()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_tooltip_unset(Elm_Object_Item *it);
/**
* Set a different @b style for a given gengrid item's tooltip.
*
* @param it gengrid item with tooltip set
* @param style the <b>theme style</b> to use on tooltips (e.g. @c
* "default", @c "transparent", etc)
*
* Tooltips can have <b>alternate styles</b> to be displayed on,
* which are defined by the theme set on Elementary. This function
* works analogously as elm_object_tooltip_style_set(), but here
* applied only to gengrid item objects. The default style for
* tooltips is @c "default".
*
* @note before you set a style you should define a tooltip with
* elm_gengrid_item_tooltip_content_cb_set() or
* elm_gengrid_item_tooltip_text_set()
*
* @see elm_gengrid_item_tooltip_style_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_tooltip_style_set(Elm_Object_Item *it, const char *style);
/**
* Get the style set a given gengrid item's tooltip.
*
* @param it gengrid item with tooltip already set on.
* @return style the theme style in use, which defaults to
* "default". If the object does not have a tooltip set,
* then @c NULL is returned.
*
* @see elm_gengrid_item_tooltip_style_set() for more details
*
* @ingroup Gengrid
*/
EAPI const char *elm_gengrid_item_tooltip_style_get(const Elm_Object_Item *it);
/**
* @brief Disable size restrictions on an object's tooltip
* @param it The tooltip's anchor object
* @param disable If EINA_TRUE, size restrictions are disabled
* @return EINA_FALSE on failure, EINA_TRUE on success
*
* This function allows a tooltip to expand beyond its parent window's canvas.
* It will instead be limited only by the size of the display.
*/
EAPI Eina_Bool elm_gengrid_item_tooltip_window_mode_set(Elm_Object_Item *it, Eina_Bool disable);
/**
* @brief Retrieve size restriction state of an object's tooltip
* @param it The tooltip's anchor object
* @return If EINA_TRUE, size restrictions are disabled
*
* This function returns whether a tooltip is allowed to expand beyond
* its parent window's canvas.
* It will instead be limited only by the size of the display.
*/
EAPI Eina_Bool elm_gengrid_item_tooltip_window_mode_get(const Elm_Object_Item *it);
/**
* Set the type of mouse pointer/cursor decoration to be shown,
* when the mouse pointer is over the given gengrid widget item
*
* @param it gengrid item to customize cursor on
* @param cursor the cursor type's name
*
* This function works analogously as elm_object_cursor_set(), but
* here the cursor's changing area is restricted to the item's
* area, and not the whole widget's. Note that that item cursors
* have precedence over widget cursors, so that a mouse over @p
* item will always show cursor @p type.
*
* If this function is called twice for an object, a previously set
* cursor will be unset on the second call.
*
* @see elm_object_cursor_set()
* @see elm_gengrid_item_cursor_get()
* @see elm_gengrid_item_cursor_unset()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_cursor_set(Elm_Object_Item *it, const char *cursor);
/**
* Get the type of mouse pointer/cursor decoration set to be shown,
* when the mouse pointer is over the given gengrid widget item
*
* @param it gengrid item with custom cursor set
* @return the cursor type's name or @c NULL, if no custom cursors
* were set to @p item (and on errors)
*
* @see elm_object_cursor_get()
* @see elm_gengrid_item_cursor_set() for more details
* @see elm_gengrid_item_cursor_unset()
*
* @ingroup Gengrid
*/
EAPI const char *elm_gengrid_item_cursor_get(const Elm_Object_Item *it);
/**
* Unset any custom mouse pointer/cursor decoration set to be
* shown, when the mouse pointer is over the given gengrid widget
* item, thus making it show the @b default cursor again.
*
* @param it a gengrid item
*
* Use this call to undo any custom settings on this item's cursor
* decoration, bringing it back to defaults (no custom style set).
*
* @see elm_object_cursor_unset()
* @see elm_gengrid_item_cursor_set() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_cursor_unset(Elm_Object_Item *it);
/**
* Set a different @b style for a given custom cursor set for a
* gengrid item.
*
* @param it gengrid item with custom cursor set
* @param style the <b>theme style</b> to use (e.g. @c "default",
* @c "transparent", etc)
*
* This function only makes sense when one is using custom mouse
* cursor decorations <b>defined in a theme file</b> , which can
* have, given a cursor name/type, <b>alternate styles</b> on
* it. It works analogously as elm_object_cursor_style_set(), but
* here applied only to gengrid item objects.
*
* @warning Before you set a cursor style you should have defined a
* custom cursor previously on the item, with
* elm_gengrid_item_cursor_set()
*
* @see elm_gengrid_item_cursor_engine_only_set()
* @see elm_gengrid_item_cursor_style_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_cursor_style_set(Elm_Object_Item *it, const char *style);
/**
* Get the current @b style set for a given gengrid item's custom
* cursor
*
* @param it gengrid item with custom cursor set.
* @return style the cursor style in use. If the object does not
* have a cursor set, then @c NULL is returned.
*
* @see elm_gengrid_item_cursor_style_set() for more details
*
* @ingroup Gengrid
*/
EAPI const char *elm_gengrid_item_cursor_style_get(const Elm_Object_Item *it);
/**
* Set if the (custom) cursor for a given gengrid item should be
* searched in its theme, also, or should only rely on the
* rendering engine.
*
* @param it item with custom (custom) cursor already set on
* @param engine_only Use @c EINA_TRUE to have cursors looked for
* only on those provided by the rendering engine, @c EINA_FALSE to
* have them searched on the widget's theme, as well.
*
* @note This call is of use only if you've set a custom cursor
* for gengrid items, with elm_gengrid_item_cursor_set().
*
* @note By default, cursors will only be looked for between those
* provided by the rendering engine.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_cursor_engine_only_set(Elm_Object_Item *it, Eina_Bool engine_only);
/**
* Get if the (custom) cursor for a given gengrid item is being
* searched in its theme, also, or is only relying on the rendering
* engine.
*
* @param it a gengrid item
* @return @c EINA_TRUE, if cursors are being looked for only on
* those provided by the rendering engine, @c EINA_FALSE if they
* are being searched on the widget's theme, as well.
*
* @see elm_gengrid_item_cursor_engine_only_set(), for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_item_cursor_engine_only_get(const Elm_Object_Item *it);
/**
* Set the size for the items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w The items' width.
* @param h The items' height;
*
* A gengrid, after creation, has still no information on the size
* to give to each of its cells. So, you most probably will end up
* with squares one @ref Fingers "finger" wide, the default
* size. Use this function to force a custom size for you items,
* making them as big as you wish.
*
* @see elm_gengrid_item_size_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Get the size set for the items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w Pointer to a variable where to store the items' width.
* @param h Pointer to a variable where to store the items' height.
*
* @note Use @c NULL pointers on the size values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_item_size_get() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* Set the size for the group items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w The group items' width.
* @param h The group items' height;
*
* A gengrid, after creation, has still no information on the size
* to give to each of its cells. So, you most probably will end up
* with squares one @ref Fingers "finger" wide, the default
* size. Use this function to force a custom size for you group items,
* making them as big as you wish.
*
* @see elm_gengrid_group_item_size_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_group_item_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Get the size set for the group items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w Pointer to a variable where to store the group items' width.
* @param h Pointer to a variable where to store the group items' height.
*
* @note Use @c NULL pointers on the size values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_group_item_size_get() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_group_item_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* Set the items grid's alignment within a given gengrid widget
*
* @param obj The gengrid object.
* @param align_x Alignment in the horizontal axis (0 <= align_x <= 1).
* @param align_y Alignment in the vertical axis (0 <= align_y <= 1).
*
* This sets the alignment of the whole grid of items of a gengrid
* within its given viewport. By default, those values are both
* 0.5, meaning that the gengrid will have its items grid placed
* exactly in the middle of its viewport.
*
* @note If given alignment values are out of the cited ranges,
* they'll be changed to the nearest boundary values on the valid
* ranges.
*
* @see elm_gengrid_align_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_align_set(Evas_Object *obj, double align_x, double align_y);
/**
* Get the items grid's alignment values within a given gengrid
* widget
*
* @param obj The gengrid object.
* @param align_x Pointer to a variable where to store the
* horizontal alignment.
* @param align_y Pointer to a variable where to store the vertical
* alignment.
*
* @note Use @c NULL pointers on the alignment values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_align_set() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_align_get(const Evas_Object *obj, double *align_x, double *align_y);
/**
* Set whether a given gengrid widget is or not able have items
* @b reordered
*
* @param obj The gengrid object
* @param reorder_mode Use @c EINA_TRUE to turn reordering on,
* @c EINA_FALSE to turn it off
*
* If a gengrid is set to allow reordering, a click held for more
* than 0.5 over a given item will highlight it specially,
* signaling the gengrid has entered the reordering state. From
* that time on, the user will be able to, while still holding the
* mouse button down, move the item freely in the gengrid's
* viewport, replacing to said item to the locations it goes to.
* The replacements will be animated and, whenever the user
* releases the mouse button, the item being replaced gets a new
* definitive place in the grid.
*
* @see elm_gengrid_reorder_mode_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode);
/**
* Get whether a given gengrid widget is or not able have items
* @b reordered
*
* @param obj The gengrid object
* @return @c EINA_TRUE, if reordering is on, @c EINA_FALSE if it's
* off
*
* @see elm_gengrid_reorder_mode_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_reorder_mode_get(const Evas_Object *obj);
/**
* Set a given gengrid widget's scrolling page size, relative to
* its viewport size.
*
* @param obj The gengrid object
* @param h_pagerel The horizontal page (relative) size
* @param v_pagerel The vertical page (relative) size
*
* The gengrid's scroller is capable of binding scrolling by the
* user to "pages". It means that, while scrolling and, specially
* after releasing the mouse button, the grid will @b snap to the
* nearest displaying page's area. When page sizes are set, the
* grid's continuous content area is split into (equal) page sized
* pieces.
*
* This function sets the size of a page <b>relatively to the
* viewport dimensions</b> of the gengrid, for each axis. A value
* @c 1.0 means "the exact viewport's size", in that axis, while @c
* 0.0 turns paging off in that axis. Likewise, @c 0.5 means "half
* a viewport". Sane usable values are, than, between @c 0.0 and @c
* 1.0. Values beyond those will make it behave behave
* inconsistently. If you only want one axis to snap to pages, use
* the value @c 0.0 for the other one.
*
* There is a function setting page size values in @b absolute
* values, too -- elm_gengrid_page_size_set(). Naturally, its use
* is mutually exclusive to this one.
*
* @see elm_gengrid_page_relative_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_page_relative_set(Evas_Object *obj, double h_pagerel, double v_pagerel);
/**
* Get a given gengrid widget's scrolling page size, relative to
* its viewport size.
*
* @param obj The gengrid object
* @param h_pagerel Pointer to a variable where to store the
* horizontal page (relative) size
* @param v_pagerel Pointer to a variable where to store the
* vertical page (relative) size
*
* @see elm_gengrid_page_relative_set() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_page_relative_get(const Evas_Object *obj, double *h_pagerel, double *v_pagerel);
/**
* Set a given gengrid widget's scrolling page size
*
* @param obj The gengrid object
* @param h_pagesize The horizontal page size, in pixels
* @param v_pagesize The vertical page size, in pixels
*
* The gengrid's scroller is capable of binding scrolling by the
* user to "pages". It means that, while scrolling and, specially
* after releasing the mouse button, the grid will @b snap to the
* nearest displaying page's area. When page sizes are set, the
* grid's continuous content area is split into (equal) page sized
* pieces.
*
* This function sets the size of a page of the gengrid, in pixels,
* for each axis. Sane usable values are, between @c 0 and the
* dimensions of @p obj, for each axis. Values beyond those will
* make it behave behave inconsistently. If you only want one axis
* to snap to pages, use the value @c 0 for the other one.
*
* There is a function setting page size values in @b relative
* values, too -- elm_gengrid_page_relative_set(). Naturally, its
* use is mutually exclusive to this one.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_page_size_set(Evas_Object *obj, Evas_Coord h_pagesize, Evas_Coord v_pagesize);
/**
* @brief Get gengrid current page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* The page number starts from 0. 0 is the first page.
* Current page means the page which meet the top-left of the viewport.
* If there are two or more pages in the viewport, it returns the number of page
* which meet the top-left of the viewport.
*
* @see elm_gengrid_last_page_get()
* @see elm_gengrid_page_show()
* @see elm_gengrid_page_bring_in()
*/
EAPI void elm_gengrid_current_page_get(const Evas_Object *obj, int *h_pagenumber, int *v_pagenumber);
/**
* @brief Get gengrid last page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* The page number starts from 0. 0 is the first page.
* This returns the last page number among the pages.
*
* @see elm_gengrid_current_page_get()
* @see elm_gengrid_page_show()
* @see elm_gengrid_page_bring_in()
*/
EAPI void elm_gengrid_last_page_get(const Evas_Object *obj, int *h_pagenumber, int *v_pagenumber);
/**
* Show a specific virtual region within the gengrid content object by page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* 0, 0 of the indicated page is located at the top-left of the viewport.
* This will jump to the page directly without animation.
*
* Example of usage:
*
* @code
* sc = elm_gengrid_add(win);
* elm_gengrid_content_set(sc, content);
* elm_gengrid_page_relative_set(sc, 1, 0);
* elm_gengrid_current_page_get(sc, &h_page, &v_page);
* elm_gengrid_page_show(sc, h_page + 1, v_page);
* @endcode
*
* @see elm_gengrid_page_bring_in()
*/
EAPI void elm_gengrid_page_show(const Evas_Object *obj, int h_pagenumber, int v_pagenumber);
/**
* Show a specific virtual region within the gengrid content object by page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* 0, 0 of the indicated page is located at the top-left of the viewport.
* This will slide to the page with animation.
*
* Example of usage:
*
* @code
* sc = elm_gengrid_add(win);
* elm_gengrid_content_set(sc, content);
* elm_gengrid_page_relative_set(sc, 1, 0);
* elm_gengrid_last_page_get(sc, &h_page, &v_page);
* elm_gengrid_page_bring_in(sc, h_page, v_page);
* @endcode
*
* @see elm_gengrid_page_show()
*/
EAPI void elm_gengrid_page_bring_in(const Evas_Object *obj, int h_pagenumber, int v_pagenumber);
/**
* Get a given gengrid item's position, relative to the whole
* gengrid's grid area.
*
* @param it The Gengrid item.
* @param x Pointer to variable to store the item's <b>row number</b>.
* @param y Pointer to variable to store the item's <b>column number</b>.
*
* This returns the "logical" position of the item within the
* gengrid. For example, @c (0, 1) would stand for first row,
* second column.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_pos_get(const Elm_Object_Item *it, unsigned int *x, unsigned int *y);
/**
* Set how the items grid's filled within a given gengrid widget
*
* @param obj The gengrid object.
* @param fill Filled if True
*
* This sets the fill state of the whole grid of items of a gengrid
* within its given viewport. By default, this value is false, meaning
* that if the first line of items grid's isn't filled, the items are
* centered with the alignment
*
* @see elm_gengrid_filled_get()
*
* @ingroup Gengrid
*
*/
EAPI void elm_gengrid_filled_set(Evas_Object *obj, Eina_Bool fill);
/**
* Get how the items grid's filled within a given gengrid widget
*
* @param obj The gengrid object.
* @return @c EINA_TRUE, if filled is on, @c EINA_FALSE if it's
* off
*
* @note Use @c NULL pointers on the alignment values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_align_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_filled_get(const Evas_Object *obj);
/**
* Set the gengrid select mode.
*
* @param obj The gengrid object
* @param mode The select mode
*
* elm_gengrid_select_mode_set() changes item select mode in the gengrid widget.
* - ELM_OBJECT_SELECT_MODE_DEFAULT : Items will only call their selection func and
* callback when first becoming selected. Any further clicks will
* do nothing, unless you set always select mode.
* - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
* every click will make the selected callbacks be called.
* - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items
* entirely and they will neither appear selected nor call selected
* callback functions.
*
* @see elm_gengrid_select_mode_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_select_mode_set(Evas_Object *obj, Elm_Object_Select_Mode mode);
/**
* Get the gengrid select mode.
*
* @param obj The gengrid object
* @return The select mode
* (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* @see elm_gengrid_select_mode_set()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Select_Mode elm_gengrid_select_mode_get(const Evas_Object *obj);
/**
* Set whether the gengrid items' should be highlighted when item selected.
*
* @param obj The gengrid object.
* @param highlight @c EINA_TRUE to enable highlight or @c EINA_FALSE to
* disable it.
*
* This will turn on/off the highlight effect when items are selected and
* they will or will not be highlighted. The selected and clicked
* callback functions will still be called.
*
* highlight is enabled by default.
*
* @see elm_gengrid_highlight_mode_get().
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_highlight_mode_set(Evas_Object *obj, Eina_Bool highlight);
/**
* Get whether the gengrid items' should be highlighted when item selected.
*
* @param obj The gengrid object.
* @return @c EINA_TRUE means items can be highlighted. @c EINA_FALSE indicates
* they can't. If @p obj is @c NULL, @c EINA_FALSE is returned.
*
* @see elm_gengrid_highlight_mode_set() for details.
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_highlight_mode_get(const Evas_Object *obj);
/**
* Set the gengrid item's select mode.
*
* @param it The gengrid item object
* @param mode The select mode
*
* elm_gengrid_select_mode_set() changes item's select mode.
* - ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and
* callback when first becoming selected. Any further clicks will
* do nothing, unless you set always select mode.
* - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
* every click will make the selected callbacks be called.
* - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item
* entirely and they will neither appear selected nor call selected
* callback functions.
* - ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule
* with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be
* smaller than lower limit. Clickable objects should be bigger than
* human touch point device (your finger) for some touch or
* small screen devices. So it is enabled, the item can be shrink than
* predefined finger-size value. And the item will be updated.
*
* @see elm_gengrid_item_select_mode_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_select_mode_set(Elm_Object_Item *it, Elm_Object_Select_Mode mode);
/**
* Get the gengrid item's select mode.
*
* @param it The gengrid item object
* @return The select mode
* (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* @see elm_gengrid_item_select_mode_set()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Select_Mode elm_gengrid_item_select_mode_get(const Elm_Object_Item *it);
/**
* @}
*/