efl/legacy/evas/src/modules/engines/gl_common
Carsten Haitzler 47fbbe6196 well dldrawarrays doesnthave a limit according to the gl spec - but
drivers may implement one. as such add a check. but check and fix
seems to fail for some rendering. wonder why?



SVN revision: 51923
2010-09-06 13:36:32 +00:00
..
shader and merge some delcaration lines for compactness 2010-02-20 04:49:03 +00:00
.cvsignore Presenting the Indian Rope Trick. Watch in awe as these young files climb 2006-01-16 03:57:33 +00:00
Makefile.am more shaders... for more speeeeeeds! 2010-02-18 08:36:07 +00:00
evas_gl_common.h well dldrawarrays doesnthave a limit according to the gl spec - but 2010-09-06 13:36:32 +00:00
evas_gl_context.c well dldrawarrays doesnthave a limit according to the gl spec - but 2010-09-06 13:36:32 +00:00
evas_gl_font.c * evas: Remove lot's of warning. 2009-12-21 15:52:12 +00:00
evas_gl_image.c and fix gl engine to actually do map for yuv images! :) fix fix. 2010-09-05 02:58:30 +00:00
evas_gl_line.c 1. line support in gl engine - as if anyone uses lines 2009-12-30 11:35:40 +00:00
evas_gl_polygon.c Comment out some unused variables. 2010-08-18 16:08:30 +00:00
evas_gl_private.h find gl symbols runtime - some gl's support the feature but havent 2009-11-21 10:51:51 +00:00
evas_gl_rectangle.c fix rect clip bug in gl engine - oops. 2010-03-22 09:55:50 +00:00
evas_gl_shader.c and fail init of gl cleanly again... :) 2010-08-25 13:41:03 +00:00
evas_gl_texture.c tracing/info to check texture allocation/usage. no leaks that i see. 2010-08-27 02:02:38 +00:00