efl/src/modules/evas/engines
Marcel Hollerbach 8e3606698e refactor build
libraries are split into deps, external deps, and pub deps.
Evas engines are refactored to use the predefined engine deps.

this is preparation work for efl-one.

Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D11806
2020-05-27 11:06:46 +02:00
..
buffer refactor build 2020-05-27 11:06:46 +02:00
drm refactor build 2020-05-27 11:06:46 +02:00
eglfs evas egl - esnure we always destroy surfaces because creating new ones 2019-08-07 16:59:43 +01:00
fb refactor build 2020-05-27 11:06:46 +02:00
gl_cocoa refactor build 2020-05-27 11:06:46 +02:00
gl_common evas/gl: resolve float compare warnings 2020-05-12 16:10:02 +02:00
gl_drm refactor build 2020-05-27 11:06:46 +02:00
gl_generic refactor build 2020-05-27 11:06:46 +02:00
gl_sdl evas sdl: don't make confusing, we only use one-indexed egl handles. 2018-08-02 12:20:27 +09:00
gl_x11 refactor build 2020-05-27 11:06:46 +02:00
software_ddraw refactor build 2020-05-27 11:06:46 +02:00
software_gdi refactor build 2020-05-27 11:06:46 +02:00
software_generic evas/filter: resolve float compare warnings 2020-05-12 16:10:02 +02:00
software_x11 refactor build 2020-05-27 11:06:46 +02:00
wayland_common evas-wayland-common: Move boolean fields to bottom of structure 2019-11-05 09:36:20 -05:00
wayland_egl refactor build 2020-05-27 11:06:46 +02:00
wayland_shm refactor build 2020-05-27 11:06:46 +02:00
meson.build refactor build 2020-05-27 11:06:46 +02:00