efl/src/bindings/js/efl_js/efl_js.cc

242 lines
11 KiB
C++

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <Efl.h>
#include <Efl_Config.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Eina.hh>
#include <Eina_Js.hh>
#include <Ecore_Js.hh>
#include <Eio_Js.hh>
#include <Eldbus_Js.hh>
#include <Ethumb_Js.hh>
#include <iostream>
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# define EAPI __declspec(dllexport)
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif /* ! _WIN32 */
EAPI void eina_container_register(v8::Handle<v8::Object>, v8::Isolate* isolate);
EAPI void eina_log_register(v8::Handle<v8::Object>, v8::Isolate* isolate);
EAPI void eina_value_register(v8::Handle<v8::Object>, v8::Isolate* isolate);
EAPI void register_ecore_mainloop(v8::Handle<v8::Object> global, v8::Isolate* isolate);
namespace ecore {
EAPI void register_exe(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_idler(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore(v8::Isolate* isolate, v8::Handle<v8::Object> exports);
namespace idle {
EAPI void register_enterer(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_exiter(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
EAPI void register_job(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_parent(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_poller(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_timer(v8::Handle<v8::Object> global, v8::Isolate* isolate);
namespace con {
EAPI void register_base(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_client(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_server(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
}
namespace efl { namespace network {
EAPI void register_connector(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_url(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}}
EAPI void register_ecore_audio(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_in(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_in_sndfile(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_in_tone(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_out(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_out_pulse(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_out_sndfile(v8::Handle<v8::Object> global, v8::Isolate* isolate);
namespace efl {
EAPI void register_control(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_file(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_image(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_player(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_text(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_text_properties(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
namespace eo {
EAPI void register_abstract_class(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_base(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
namespace evas {
EAPI void register_box(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_canvas(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_clickable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_common_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_draggable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_grid(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_image(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_line(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object_smart(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_out(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_polygon(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_rectangle(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_scrollable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_selectable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_signal_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_smart_clipped(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_table(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_text(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_textblock(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_textgrid(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_zoomable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
namespace canvas3d {
EAPI void register_camera(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_light(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_material(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_mesh(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_node(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_scene(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_texture(v8::Handle<v8::Object> global, v8::Isolate* isolate);
} }
namespace edje {
EAPI void register_edit(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
namespace emotion {
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
#ifdef HAVE_NODEJS
#include <eina_js_node.hh>
namespace {
#else
namespace efl_js {
#endif
EAPI void init(v8::Handle<v8::Object> exports)
{
::eina_init();
::ecore_init();
::ecore_file_init();
::ecore_evas_init();
::eo_init();
::eio_init();
::evas_init();
try
{
eina_container_register(exports, v8::Isolate::GetCurrent());
eina_log_register(exports, v8::Isolate::GetCurrent());
eina_value_register(exports, v8::Isolate::GetCurrent());
register_ecore_mainloop(exports, v8::Isolate::GetCurrent());
efl::ecore::js::register_ecore(v8::Isolate::GetCurrent(), exports);
efl::eio::js::register_eio(v8::Isolate::GetCurrent(), exports);
efl::eldbus::js::register_eldbus(v8::Isolate::GetCurrent(), exports);
efl::ethumb::js::register_ethumb(v8::Isolate::GetCurrent(), exports);
ecore::register_exe(exports, v8::Isolate::GetCurrent());
ecore::register_idler(exports, v8::Isolate::GetCurrent());
ecore::idle::register_enterer(exports, v8::Isolate::GetCurrent());
ecore::idle::register_exiter(exports, v8::Isolate::GetCurrent());
ecore::register_job(exports, v8::Isolate::GetCurrent());
ecore::register_parent(exports, v8::Isolate::GetCurrent());
ecore::register_poller(exports, v8::Isolate::GetCurrent());
ecore::register_timer(exports, v8::Isolate::GetCurrent());
ecore::con::register_base(exports, v8::Isolate::GetCurrent());
ecore::con::register_client(exports, v8::Isolate::GetCurrent());
efl::network::register_connector(exports, v8::Isolate::GetCurrent());
ecore::con::register_server(exports, v8::Isolate::GetCurrent());
efl::network::register_url(exports, v8::Isolate::GetCurrent());
#if 1
register_ecore_audio(exports, v8::Isolate::GetCurrent());
register_ecore_audio_in(exports, v8::Isolate::GetCurrent());
register_ecore_audio_in_sndfile(exports, v8::Isolate::GetCurrent());
register_ecore_audio_in_tone(exports, v8::Isolate::GetCurrent());
register_ecore_audio_out(exports, v8::Isolate::GetCurrent());
register_ecore_audio_out_pulse(exports, v8::Isolate::GetCurrent());
register_ecore_audio_out_sndfile(exports, v8::Isolate::GetCurrent());
#endif
efl::register_control(exports, v8::Isolate::GetCurrent());
efl::register_file(exports, v8::Isolate::GetCurrent());
efl::register_image(exports, v8::Isolate::GetCurrent());
efl::register_player(exports, v8::Isolate::GetCurrent());
efl::register_text(exports, v8::Isolate::GetCurrent());
efl::register_text_properties(exports, v8::Isolate::GetCurrent());
eo::register_abstract_class(exports, v8::Isolate::GetCurrent());
eo::register_base(exports, v8::Isolate::GetCurrent());
#if 1
evas::register_box(exports, v8::Isolate::GetCurrent());
evas::register_canvas(exports, v8::Isolate::GetCurrent());
evas::register_clickable_interface(exports, v8::Isolate::GetCurrent());
evas::register_common_interface(exports, v8::Isolate::GetCurrent());
evas::register_draggable_interface(exports, v8::Isolate::GetCurrent());
evas::register_grid(exports, v8::Isolate::GetCurrent());
evas::register_image(exports, v8::Isolate::GetCurrent());
evas::register_line(exports, v8::Isolate::GetCurrent());
evas::register_object(exports, v8::Isolate::GetCurrent());
evas::register_object_smart(exports, v8::Isolate::GetCurrent());
evas::register_out(exports, v8::Isolate::GetCurrent());
evas::register_polygon(exports, v8::Isolate::GetCurrent());
evas::register_rectangle(exports, v8::Isolate::GetCurrent());
evas::register_scrollable_interface(exports, v8::Isolate::GetCurrent());
evas::register_selectable_interface(exports, v8::Isolate::GetCurrent());
evas::register_signal_interface(exports, v8::Isolate::GetCurrent());
evas::register_smart_clipped(exports, v8::Isolate::GetCurrent());
evas::register_table(exports, v8::Isolate::GetCurrent());
evas::register_text(exports, v8::Isolate::GetCurrent());
evas::register_textblock(exports, v8::Isolate::GetCurrent());
evas::register_textgrid(exports, v8::Isolate::GetCurrent());
evas::register_zoomable_interface(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_camera(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_light(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_material(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_mesh(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_node(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_object(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_scene(exports, v8::Isolate::GetCurrent());
evas::canvas3d::register_texture(exports, v8::Isolate::GetCurrent());
#endif
#if 1
edje::register_edit(exports, v8::Isolate::GetCurrent());
edje::register_object(exports, v8::Isolate::GetCurrent());
#endif
#if 1
emotion::register_object(exports, v8::Isolate::GetCurrent());
#endif
}
catch(...)
{
std::cout << "Exception" << std::endl;
}
}
#ifdef HAVE_NODEJS
}
NODE_MODULE(efl, init)
#else
} // namespace efl
#endif