43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/* FIXME: Rename to Efl.Canvas.Layout.Part */
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class Efl.Canvas.Layout.Part (Efl.Object, Efl.Gfx, Efl.Ui.Drag)
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{
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[[Common class for part proxy objects for $Efl.Canvas.Layout.
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As an @Efl.Part implementation class, all objects of this class are meant
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to be used for one and only one function call. In pseudo-code, the use
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of object of this type looks like the following:
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layout.part("somepart").geometry_get(&x, &y, &w, &h);
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@since 1.20
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]]
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methods {
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@property state {
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[[The name and value of the current state of this part (read-only).
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This is the state name as it appears in EDC description blocks. A
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state has both a name and a value (double). The default state is
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"default" 0.0.
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]]
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get {}
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values {
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state: string("default"); [[The name of the state.]]
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val: double; [[The value of the state.]]
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}
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}
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}
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implements {
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Efl.Object.finalize;
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Efl.Gfx.geometry { get; }
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Efl.Ui.Drag.drag_value { set; get; }
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Efl.Ui.Drag.drag_size { set; get; }
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Efl.Ui.Drag.drag_dir { get; }
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Efl.Ui.Drag.drag_step { set; get; }
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Efl.Ui.Drag.drag_step_move;
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Efl.Ui.Drag.drag_page { set; get; }
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Efl.Ui.Drag.drag_page_move;
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}
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events {
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/* FIXME: Are there really no events? */
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}
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}
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