91 lines
3.6 KiB
C
91 lines
3.6 KiB
C
#ifndef _EVAS_GL_PRIVATE_H
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#define _EVAS_GL_PRIVATE_H
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#include "evas_gl_common.h"
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#ifndef GL_TEXTURE_RECTANGLE_NV
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#define GL_TEXTURE_RECTANGLE_NV 0x84f5
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#endif
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#if 0
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#ifndef GL_WRITE_PIXEL_DATA_RANGE_NV
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/* nvidia extensions */
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extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
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extern void glPixelDataRangeNV(GLenum target, GLsizei length, void *pointer);
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extern void glFlushPixelDataRangeNV(GLenum target);
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# define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
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#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
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#endif
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/* arb extensions */
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void glBindBufferARB(GLenum target, uint buffer);
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void glDeleteBuffersARB(GLsizei n, const uint *buffers);
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void glGenBuffersARB(GLsizei n, GLuint *buffers);
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GLboolean glIsBufferARB(GLuint buffer);
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void glBufferDataARB(GLenum target, GLsizei size, const void *data,
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GLenum usage);
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void glBufferSubDataARB(GLenum target, int offset, GLsizei size,
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const void *data);
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void glGetBufferSubDataARB(GLenum target, int offset,
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GLsizei size, void *data);
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void *glMapBufferARB(GLenum target, GLenum access);
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GLboolean glUnmapBufferARB(GLenum target);
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void glGetBufferParameterivARB(GLenum target, GLenum pname, int *params);
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void glGetBufferPointervARB(GLenum target, GLenum pname, void **params);
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
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#define GL_BNORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
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#define GL_STREAM_DRAW_ARB 0x88E0
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#define GL_STREAM_READ_ARB 0x88E1
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#define GL_STREAM_COPY_ARB 0x88E2
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#define GL_STATIC_DRAW_ARB 0x88E4
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#define GL_STATIC_READ_ARB 0x88E5
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#define GL_STATIC_COPY_ARB 0x88E6
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#define GL_DYNAMIC_DRAW_ARB 0x88E8
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#define GL_DYNAMIC_READ_ARB 0x88E9
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#define GL_DYNAMIC_COPY_ARB 0x88EA
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#define GL_READ_ONLY_ARB 0x88B8
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#define GL_WRITE_ONLY_ARB 0x88B9
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#define GL_READ_WRITE_ARB 0x88BA
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#define GL_BUFFER_SIZE_ARB 0x8764
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#define GL_BUFFER_USAGE_ARB 0x8765
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#define GL_BUFFER_ACCESS_ARB 0x88BB
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#define GL_BUFFER_MAPPED_ARB 0x88BC
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#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
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#endif
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/* evas ARGB pixel config */
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#define NATIVE_PIX_FORMAT GL_BGRA
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/* Big endian systems require the texture know the byte order is reversed */
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#ifdef WORDS_BIGENDIAN
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#define NATIVE_PIX_UNIT GL_UNSIGNED_INT_8_8_8_8_REV
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#else
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/* fast on vidia */
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/*#define NATIVE_PIX_UNIT GL_UNSIGNED_INT_8_8_8_8_REV*/
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/* fast on ati compared to GL_UNSIGNED_INT_8_8_8_8_REV */
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#define NATIVE_PIX_UNIT GL_UNSIGNED_BYTE
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#endif
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#endif
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