efl/src/lib/evas/canvas/evas_object_inform.c

107 lines
4.0 KiB
C

#include "evas_common_private.h"
#include "evas_image_private.h"
#include "evas_private.h"
/* local calls */
void
evas_object_inform_call_show(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_SHOW, NULL, event_id, EFL_GFX_ENTITY_EVENT_SHOW);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_hide(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_HIDE, NULL, event_id, EFL_GFX_ENTITY_EVENT_HIDE);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_move(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_MOVE, NULL, event_id, EFL_GFX_ENTITY_EVENT_MOVE);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_resize(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_RESIZE, NULL, event_id, EFL_GFX_ENTITY_EVENT_RESIZE);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_restack(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_RESTACK, NULL, event_id, EFL_GFX_ENTITY_EVENT_STACK_CHANGED);
if (obj->layer)
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_changed_size_hints(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
{
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_CHANGED_SIZE_HINTS, NULL, event_id, EFL_GFX_ENTITY_EVENT_HINTS_CHANGED);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_image_preloaded(Evas_Object *eo_obj)
{
Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
int event_id;
EINA_SAFETY_ON_NULL_RETURN(obj);
unsigned char preload = _evas_object_image_preloading_get(eo_obj);
//Even cancelled, obj needs to draw image.
_evas_image_load_post_update(eo_obj, obj);
if ((preload & EVAS_IMAGE_PRELOADING) ||
/* Boom! This cancellation call stack is in the intermediate render sequence. Need better idea.
So far, this cancellation is triggered by other non-preload image instances,
which doesn't require preloading. So by mechasnim we cancel preload other instances as well.
and mimic as it finished preloading done. */
(preload & EVAS_IMAGE_PRELOAD_CANCEL))
{
event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_IMAGE_PRELOADED, NULL, event_id, EFL_GFX_IMAGE_EVENT_PRELOAD);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
}
void
evas_object_inform_call_image_unloaded(Evas_Object *eo_obj)
{
Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_IMAGE_UNLOADED, NULL, event_id, EFL_GFX_IMAGE_EVENT_UNLOAD);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}
void
evas_object_inform_call_image_resize(Evas_Object *eo_obj)
{
Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
int event_id = _evas_object_event_new();
evas_object_event_callback_call(eo_obj, obj, EVAS_CALLBACK_IMAGE_RESIZE, NULL, event_id, EFL_GFX_IMAGE_EVENT_RESIZE);
_evas_post_event_callback_call(obj->layer->evas->evas, obj->layer->evas, event_id);
}