lets try a new default wallpaper. this is up for debate/grabs right
now as to what our default should be... tryiong different things right now to see how people like it. SVN revision: 60870
This commit is contained in:
parent
9575b5e831
commit
011e411c6f
|
@ -279,11 +279,14 @@ collections {
|
|||
/* this section defines that images are to be included and how to
|
||||
* encode them */
|
||||
images {
|
||||
image: "vgrad_dark.png" COMP;
|
||||
image: "bg_shadow.png" COMP;
|
||||
/* the encoding method is "COMP". this
|
||||
* is lossless, but compressed */
|
||||
image: "grill_dark_tiny_pattern.png" COMP;
|
||||
// image: "circle_shade.png" COMP;
|
||||
image: "bg_over.png" LOSSY 80;
|
||||
/* the encoding is "LOSSY". this loses quality (80% quality level)
|
||||
* but uses less space in return. uses JPEG and can do alpha channels
|
||||
* too */
|
||||
image: "bg_base.png" COMP;
|
||||
}
|
||||
/* this section actually contains the list of parts from bottom to top
|
||||
* (defining the layering/stacking order) */
|
||||
|
@ -312,7 +315,7 @@ collections {
|
|||
* parent.child: blah; in a key to avoid doing
|
||||
* parent { child: blah; }
|
||||
*/
|
||||
image.normal: "vgrad_dark.png";
|
||||
image.normal: "bg_base.png";
|
||||
/* use the vgrad_dark.png im */
|
||||
fill {
|
||||
/* now specify how the image is to fill the part */
|
||||
|
@ -323,7 +326,7 @@ collections {
|
|||
/* X and Y point relative to the part
|
||||
* as a whole for the size (dont scale
|
||||
* in X but scale 100% in Y */
|
||||
offset: 36 0;
|
||||
offset: 761 0;
|
||||
/* offsets from the relative scale point
|
||||
* so here offset is 36 to the right in
|
||||
* X and at the Y relative point. this
|
||||
|
@ -334,32 +337,23 @@ collections {
|
|||
}
|
||||
}
|
||||
part {
|
||||
name: "grill";
|
||||
/* this is the overlay to look like a grill */
|
||||
name: "over";
|
||||
description {
|
||||
state: "default" 0.0;
|
||||
image.normal: "grill_dark_tiny_pattern.png";
|
||||
/* use the grill */
|
||||
fill {
|
||||
/* set the fill to only tile - never scale at all */
|
||||
size {
|
||||
relative: 0 0;
|
||||
/* relative 0 0 so it never scales */
|
||||
offset: 144 144;
|
||||
/* we know the grill image is 144x144
|
||||
* so set the offset to this so it
|
||||
* tiles perfectly */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* part { name: "shade";
|
||||
mouse_events: 0;
|
||||
description { state: "default" 0.0;
|
||||
image.normal: "circle_shade.png";
|
||||
image.normal: "bg_over.png";
|
||||
/* tiled at 800x600 */
|
||||
fill.size.relative: 0 0;
|
||||
fill.size.offset: 800 600;
|
||||
fill.smooth: 0;
|
||||
}
|
||||
} */
|
||||
}
|
||||
/* a circular shadow on top */
|
||||
part { name: "shadow";
|
||||
description { state: "default" 0.0;
|
||||
image.normal: "bg_shadow.png";
|
||||
fill.smooth: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
group {
|
||||
|
|
|
@ -440,5 +440,7 @@ bulb-2.png \
|
|||
batt_base.png \
|
||||
batt_level.png \
|
||||
batt_over.png \
|
||||
batt_power.png
|
||||
|
||||
batt_power.png \
|
||||
bg_shadow.png \
|
||||
bg_over.png \
|
||||
bg_base.png
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 335 B |
Binary file not shown.
After Width: | Height: | Size: 483 KiB |
Binary file not shown.
After Width: | Height: | Size: 9.9 KiB |
Loading…
Reference in New Issue