lets try a new default wallpaper. this is up for debate/grabs right

now as to what our default should be... tryiong different things right
now to see how people like it.



SVN revision: 60870
This commit is contained in:
Carsten Haitzler 2011-06-30 09:58:31 +00:00
parent 9575b5e831
commit 011e411c6f
5 changed files with 25 additions and 29 deletions

View File

@ -279,11 +279,14 @@ collections {
/* this section defines that images are to be included and how to /* this section defines that images are to be included and how to
* encode them */ * encode them */
images { images {
image: "vgrad_dark.png" COMP; image: "bg_shadow.png" COMP;
/* the encoding method is "COMP". this /* the encoding method is "COMP". this
* is lossless, but compressed */ * is lossless, but compressed */
image: "grill_dark_tiny_pattern.png" COMP; image: "bg_over.png" LOSSY 80;
// image: "circle_shade.png" COMP; /* the encoding is "LOSSY". this loses quality (80% quality level)
* but uses less space in return. uses JPEG and can do alpha channels
* too */
image: "bg_base.png" COMP;
} }
/* this section actually contains the list of parts from bottom to top /* this section actually contains the list of parts from bottom to top
* (defining the layering/stacking order) */ * (defining the layering/stacking order) */
@ -312,7 +315,7 @@ collections {
* parent.child: blah; in a key to avoid doing * parent.child: blah; in a key to avoid doing
* parent { child: blah; } * parent { child: blah; }
*/ */
image.normal: "vgrad_dark.png"; image.normal: "bg_base.png";
/* use the vgrad_dark.png im */ /* use the vgrad_dark.png im */
fill { fill {
/* now specify how the image is to fill the part */ /* now specify how the image is to fill the part */
@ -323,7 +326,7 @@ collections {
/* X and Y point relative to the part /* X and Y point relative to the part
* as a whole for the size (dont scale * as a whole for the size (dont scale
* in X but scale 100% in Y */ * in X but scale 100% in Y */
offset: 36 0; offset: 761 0;
/* offsets from the relative scale point /* offsets from the relative scale point
* so here offset is 36 to the right in * so here offset is 36 to the right in
* X and at the Y relative point. this * X and at the Y relative point. this
@ -334,32 +337,23 @@ collections {
} }
} }
part { part {
name: "grill"; name: "over";
/* this is the overlay to look like a grill */
description { description {
state: "default" 0.0; state: "default" 0.0;
image.normal: "grill_dark_tiny_pattern.png"; image.normal: "bg_over.png";
/* use the grill */ /* tiled at 800x600 */
fill { fill.size.relative: 0 0;
/* set the fill to only tile - never scale at all */ fill.size.offset: 800 600;
size {
relative: 0 0;
/* relative 0 0 so it never scales */
offset: 144 144;
/* we know the grill image is 144x144
* so set the offset to this so it
* tiles perfectly */
}
}
}
}
/* part { name: "shade";
mouse_events: 0;
description { state: "default" 0.0;
image.normal: "circle_shade.png";
fill.smooth: 0; fill.smooth: 0;
} }
} */ }
/* a circular shadow on top */
part { name: "shadow";
description { state: "default" 0.0;
image.normal: "bg_shadow.png";
fill.smooth: 0;
}
}
} }
} }
group { group {

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@ -440,5 +440,7 @@ bulb-2.png \
batt_base.png \ batt_base.png \
batt_level.png \ batt_level.png \
batt_over.png \ batt_over.png \
batt_power.png batt_power.png \
bg_shadow.png \
bg_over.png \
bg_base.png

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