lets try a new default wallpaper. this is up for debate/grabs right
now as to what our default should be... tryiong different things right now to see how people like it. SVN revision: 60870
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@ -279,11 +279,14 @@ collections {
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/* this section defines that images are to be included and how to
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/* this section defines that images are to be included and how to
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* encode them */
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* encode them */
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images {
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images {
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image: "vgrad_dark.png" COMP;
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image: "bg_shadow.png" COMP;
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/* the encoding method is "COMP". this
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/* the encoding method is "COMP". this
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* is lossless, but compressed */
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* is lossless, but compressed */
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image: "grill_dark_tiny_pattern.png" COMP;
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image: "bg_over.png" LOSSY 80;
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// image: "circle_shade.png" COMP;
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/* the encoding is "LOSSY". this loses quality (80% quality level)
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* but uses less space in return. uses JPEG and can do alpha channels
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* too */
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image: "bg_base.png" COMP;
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}
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}
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/* this section actually contains the list of parts from bottom to top
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/* this section actually contains the list of parts from bottom to top
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* (defining the layering/stacking order) */
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* (defining the layering/stacking order) */
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@ -312,7 +315,7 @@ collections {
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* parent.child: blah; in a key to avoid doing
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* parent.child: blah; in a key to avoid doing
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* parent { child: blah; }
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* parent { child: blah; }
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*/
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*/
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image.normal: "vgrad_dark.png";
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image.normal: "bg_base.png";
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/* use the vgrad_dark.png im */
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/* use the vgrad_dark.png im */
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fill {
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fill {
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/* now specify how the image is to fill the part */
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/* now specify how the image is to fill the part */
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@ -323,7 +326,7 @@ collections {
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/* X and Y point relative to the part
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/* X and Y point relative to the part
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* as a whole for the size (dont scale
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* as a whole for the size (dont scale
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* in X but scale 100% in Y */
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* in X but scale 100% in Y */
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offset: 36 0;
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offset: 761 0;
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/* offsets from the relative scale point
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/* offsets from the relative scale point
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* so here offset is 36 to the right in
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* so here offset is 36 to the right in
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* X and at the Y relative point. this
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* X and at the Y relative point. this
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@ -334,32 +337,23 @@ collections {
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}
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}
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}
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}
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part {
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part {
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name: "grill";
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name: "over";
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/* this is the overlay to look like a grill */
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description {
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description {
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state: "default" 0.0;
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state: "default" 0.0;
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image.normal: "grill_dark_tiny_pattern.png";
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image.normal: "bg_over.png";
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/* use the grill */
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/* tiled at 800x600 */
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fill {
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fill.size.relative: 0 0;
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/* set the fill to only tile - never scale at all */
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fill.size.offset: 800 600;
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size {
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relative: 0 0;
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/* relative 0 0 so it never scales */
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offset: 144 144;
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/* we know the grill image is 144x144
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* so set the offset to this so it
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* tiles perfectly */
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}
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}
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}
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}
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/* part { name: "shade";
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mouse_events: 0;
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description { state: "default" 0.0;
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image.normal: "circle_shade.png";
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fill.smooth: 0;
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fill.smooth: 0;
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}
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}
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} */
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}
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/* a circular shadow on top */
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part { name: "shadow";
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description { state: "default" 0.0;
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image.normal: "bg_shadow.png";
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fill.smooth: 0;
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}
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}
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}
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}
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}
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}
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group {
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group {
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@ -440,5 +440,7 @@ bulb-2.png \
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batt_base.png \
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batt_base.png \
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batt_level.png \
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batt_level.png \
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batt_over.png \
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batt_over.png \
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batt_power.png
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batt_power.png \
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bg_shadow.png \
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bg_over.png \
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bg_base.png
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