some work on wallpapers. default now is some mottley rock i brewed up.
not totally happy with it, but let's see. added some more nice ones as options too. SVN revision: 72764
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@ -2,6 +2,10 @@ MAINTAINERCLEANFILES = Makefile.in
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filesdir = $(datadir)/enlightenment/data/backgrounds
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filesdir = $(datadir)/enlightenment/data/backgrounds
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files_DATA = \
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files_DATA = \
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Dark_Gradient.edj \
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Dark_Gradient.edj \
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Light_Gradient.edj
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Light_Gradient.edj \
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Japanesemaple.edj \
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Mossstring.edj \
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Wetgrass.edj \
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Wetleaf.edj
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EXTRA_DIST = $(files_DATA)
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EXTRA_DIST = $(files_DATA)
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@ -289,23 +289,18 @@ collections {
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/* this section defines that images are to be included and how to
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/* this section defines that images are to be included and how to
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* encode them */
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* encode them */
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images {
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images {
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image: "bg_shadow.png" COMP;
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image: "Motleyrock.jpg" LOSSY 92;
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/* the encoding method is "COMP". this
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/* the encoding is "LOSSY". this loses quality (92% quality level)
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* is lossless, but compressed */
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image: "bg_over.png" LOSSY 80;
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/* the encoding is "LOSSY". this loses quality (80% quality level)
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* but uses less space in return. uses JPEG and can do alpha channels
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* but uses less space in return. uses JPEG and can do alpha channels
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* too */
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* too */
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image: "bg_base.png" COMP;
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}
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}
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/* this section actually contains the list of parts from bottom to top
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/* this section actually contains the list of parts from bottom to top
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* (defining the layering/stacking order) */
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* (defining the layering/stacking order) */
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parts {
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parts {
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part {
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part { name: "background_image";
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name: "background_image";
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mouse_events: 0;
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/* this is the base background */
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/* this is the base background */
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description {
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description { state: "default" 0.0;
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state: "default" 0.0;
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/* its default state */
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/* its default state */
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/* note a part has 1 or more states described here. Each state
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/* note a part has 1 or more states described here. Each state
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* has a name AND a value. If the value is not useful then set
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* has a name AND a value. If the value is not useful then set
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@ -325,43 +320,12 @@ collections {
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* parent.child: blah; in a key to avoid doing
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* parent.child: blah; in a key to avoid doing
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* parent { child: blah; }
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* parent { child: blah; }
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*/
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*/
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image.normal: "bg_base.png";
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image {
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/* use the vgrad_dark.png im */
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normal: "Motleyrock.jpg";
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fill {
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scale_hint: STATIC;
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/* now specify how the image is to fill the part */
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smooth: 0;
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/* set smooth swcaling off */
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size {
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relative: 0 1.0;
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/* X and Y point relative to the part
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* as a whole for the size (dont scale
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* in X but scale 100% in Y */
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offset: 761 0;
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/* offsets from the relative scale point
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* so here offset is 36 to the right in
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* X and at the Y relative point. this
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* means tile horizontally, but scale
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* vertically */
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}
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}
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}
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aspect: (1920/1200) (1920/1200);
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}
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aspect_preference: NONE;
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}
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part {
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name: "over";
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description {
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state: "default" 0.0;
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image.normal: "bg_over.png";
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/* tiled at 800x600 */
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fill.size.relative: 0 0;
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fill.size.offset: 800 600;
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fill.smooth: 0;
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}
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}
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/* a circular shadow on top */
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part { name: "shadow";
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description { state: "default" 0.0;
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image.normal: "bg_shadow.png";
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fill.smooth: 0;
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}
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}
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}
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}
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}
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}
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@ -445,9 +445,8 @@ batt_level.png \
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batt_over.png \
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batt_over.png \
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batt_power.png \
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batt_power.png \
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bg_shadow.png \
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bg_shadow.png \
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bg_over.png \
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bg_base.png \
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xkbshad.png \
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xkbshad.png \
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wizard_pattern.png \
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wizard_pattern.png \
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wizard_bt1.png \
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wizard_bt1.png \
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wizard_bt2.png
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wizard_bt2.png \
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Motleyrock.jpg
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