block mouse focus events if desk animation is running

This commit is contained in:
Mike Blumenkrantz 2013-05-08 13:43:19 +01:00
parent 506cb8046d
commit 43c540a4f1
1 changed files with 4 additions and 1 deletions

View File

@ -6360,6 +6360,7 @@ _e_border_cb_mouse_in(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNU
if ((bd == focused) || (bd == focusing)) return;
if (focus_locked && (bd != warp_timer_border)) return;
if (e_object_is_del(E_OBJECT(bd))) return;
if (bd->desk && bd->desk->animate_count) return;
if (!bd->iconic)
e_focus_event_mouse_in(bd);
bd->mouse.current.mx = ev->output.x;
@ -6379,6 +6380,7 @@ _e_border_cb_mouse_x_in(void *data EINA_UNUSED, int t EINA_UNUSED, Ecore_X_Event
if ((bd == focused) || (bd == focusing)) return ECORE_CALLBACK_RENEW;
if (focus_locked && (bd != warp_timer_border)) return ECORE_CALLBACK_RENEW;
if (e_object_is_del(E_OBJECT(bd))) return ECORE_CALLBACK_RENEW;
if (bd->desk && bd->desk->animate_count) return ECORE_CALLBACK_RENEW;
if (!bd->iconic)
e_focus_event_mouse_in(bd);
bd->mouse.current.mx = ev->root.x;
@ -6396,6 +6398,7 @@ _e_border_cb_mouse_out(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UN
if (bd->fullscreen) return;
if ((bd != focused) && (bd == focusing)) return;
if (e_object_is_del(E_OBJECT(bd))) return;
if (bd->desk && bd->desk->animate_count) return;
if (!bd->input_object)
if (E_INSIDE(ev->output.x, ev->output.y, bd->x, bd->y, bd->w, bd->h)) return;
if (!bd->iconic)
@ -6416,8 +6419,8 @@ _e_border_cb_mouse_x_out(void *data EINA_UNUSED, int t EINA_UNUSED, Ecore_X_Even
if (bd->fullscreen) return ECORE_CALLBACK_RENEW;
if ((bd != focused) && (bd == focusing)) return ECORE_CALLBACK_RENEW;
if (e_object_is_del(E_OBJECT(bd))) return ECORE_CALLBACK_RENEW;
if (bd->desk && bd->desk->animate_count) return ECORE_CALLBACK_RENEW;
if (E_INSIDE(ev->root.x, ev->root.y, bd->x, bd->y, bd->w, bd->h)) return ECORE_CALLBACK_RENEW;
if ((ev->mode == ECORE_X_EVENT_MODE_UNGRAB) &&
(ev->detail == ECORE_X_EVENT_DETAIL_INFERIOR))
return ECORE_CALLBACK_PASS_ON;