and force fps objs to be on max layer.
SVN revision: 56266
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parent
ef8fd4ab06
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@ -737,14 +737,14 @@ _e_mod_comp_fps_update(E_Comp *c)
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{
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{
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c->fps_bg = evas_object_rectangle_add(c->evas);
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c->fps_bg = evas_object_rectangle_add(c->evas);
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evas_object_color_set(c->fps_bg, 0, 0, 0, 128);
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evas_object_color_set(c->fps_bg, 0, 0, 0, 128);
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evas_object_layer_set(c->fps_bg, EVAS_LAYER_MAX);
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evas_object_show(c->fps_bg);
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evas_object_show(c->fps_bg);
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}
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if (!c->fps_fg)
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{
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c->fps_fg = evas_object_text_add(c->evas);
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c->fps_fg = evas_object_text_add(c->evas);
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evas_object_text_font_set(c->fps_fg, "Sans", 10);
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evas_object_text_font_set(c->fps_fg, "Sans", 10);
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evas_object_text_text_set(c->fps_fg, "???");
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evas_object_text_text_set(c->fps_fg, "???");
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evas_object_color_set(c->fps_fg, 255, 255, 255, 255);
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evas_object_color_set(c->fps_fg, 255, 255, 255, 255);
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evas_object_layer_set(c->fps_fg, EVAS_LAYER_MAX);
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evas_object_show(c->fps_fg);
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evas_object_show(c->fps_fg);
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}
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}
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}
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}
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