If the comp mirror fails add a timer to delay the mirror object
creation. When iconified and in-preview on an E restart the
miror object was failing. Here we try once per icon, per
iconification. This *should* only be occurring once at this point
when E restarts.
Summary:
* No dragging icons within an ibox (it can be perceived as
a broken move visually).
* Show preview when dragging a preview.
* When dragging an object into the ibox, the drop icon should
be at the position of the dnd. Else mouse pointer and the
indicator are out of sync and it looks like a bug.
Reviewers: devilhorns
Subscribers: raster, cedric, zmike
Tags: #enlightenment-git
Differential Revision: https://phab.enlightenment.org/D12050
Summary:
Drop deprecated Encoding key from desktop files
The Encoding key is no longer required, all desktop files are assumed to
be UTF-8 encoded. See details at:
https://standards.freedesktop.org/desktop-entry-spec/1.1/apc.html
Fix various typos and misspellings
lintian, Debian's package checker, uses strings to check for common typos
in compiled binaries. This change fixes the ones it identified in 0.22.1.
Reviewers: zmike!
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5585
a reason for doing that is that you can just pack together targets into
a array and pass them to our helper, and the helper will just handle
them, so even module with eldbus codegen etc is now supported.
This also means that we are just passing the src object directly into
the shared_module call, which means the user of our helper can just pack
everything he needs into the src var and the helper does not need to
know about it.
now mdoule build files that fllow one pattern (the most common by far)
all JUSt list their souce files and nothing else. this really cuts
down on build size/complexity.
there are other patterns too (no icons at all) that i'll do next, then
we're down into "weird" land where i'll have to think of some more
interesting ways to deal with this.
now they can be trule async hopefully stopping things like application
menu from stalling while loading icons header... which is really nasty
with svg's. this actually makes icons async by default which is really
EXACTLY what you want. this also prepares for later making edje loads
async.
@feature
the sizing issue in all of these tickets was caused by the "empty" object
being deleted, thus allowing the box to reset to 0x0 size hints and
returning this value as the overall size during recalc; the result is that
all icons would be sized at 0x0 instead of using the preserved orient size
as expected
fix T4509, T4647, T4830, T4733, T4524
the assumption that this code was making assumptions about elm_box
internals based on a shallow reading of the code was incorrect, and
the resulting "fix" (and subsequent attempts to bandaid it) has left these
gadgets in an unusable state for the past half year.
disappoint.jpg
this reverts the following commits:
f97f8f61acebfa4a97cd50030dc69342aa6be359504706d45ab1f608c5e6b107dc1cdc3fc195cd9f
so... when ibar/ibox were ported to elm box they assumed elm box would
resize itself. this was wrong as it only should have set min size
hints. this has been fixed by 96fbea9daecf7040ac63203c4823722fa6d5d73f
and this addresses T3031. this requires we fix enlightenment too.
@fix
desktop gadgets don't have minimum size set from parent objects, so
it's necessary to use the current object geometry in order to correctly
size these gadgets since the top-most widget is from elm
fix T2907
previously, beginning a drag with the left button, then pressing and
releasing another button would result in the drag terminating without
the original button being released
there is only one E_Comp which can now be accessed by the e_comp global.
if you're editing a file with some uses of these deprecated functions, replace their usages with appropriate references to this variable
pass -Wno-deprecated-declarations to ignore these warnings during build
so e is using eo... and something in eo changes... and e fails to
compile entirely.... there are hacks to use eo... and this is not good.
eo is still in a beta state. that means any usage of it can (and
will) break. this is a problem for e. if e uses eo, then eo breaks in
an efl upgrade, e breaks. we can't really have that. we already hit
this problem in terminology with the app server code in elm. so let's
just not use eo in e until it's stable.
this removes eo usage in all places, with the e_menu code having a
small isedje() func due to some of its code paths doing special things
based on if the obj is an edje one or not as opposed to just a simple
"only emit if its an edje obj".
this was a neat experiment, but apparently it's not going to be usable for a long time in anything outside efl/elm
This reverts commits f87b9900fa, a49cede790, 81038f8d02, 47cfb31752.
instead of adding specific handling which will work (sometimes) in one specific case, expand already-existing api to provide the needed functionality for iconify animations. now on emitting any signal to a comp object, optional glob-able effect providers can be hooked and prioritized to add effect animations
also use animating flags now when applying an object effect
a base effect is provided in elementary, but now each module which wants to hook iconify animations (or other events) can do so in the theme and have different animations with their module
ibox now uses this as an initial test. there are teething problems:
1. unknown location for new icon (guess that its on right)
2. stacking - the animation is at the stacking layer of the comp obj
... this probably needs a way for the comp shobj to request a
temporary stacking change until anim done
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup