let's say you sue tiling or some module and it wants a window by
default to maximize or fill the screen or be size XxY ... this stops
the client first having a buffer smaller (or larger) and then sizing
down rendering 2 times (one of the renders is pointless). this makes
initial buffer render/show seamless as it should be in wayland.
in case eina_init uses env vars, move it to befor setuid() so it can
detect. you normally would setuid only for a limited op and we do it
for "the rest of the running" as e_sys is fairly simple.
So yeah, I've literally used sed to replace every occurrence of
ecore_time_add() with ecore_timer_loop_add() because I'm reasonably
confident that no part of E has a legitimate need for timer based on the
exact current time.
It would be really nice if I'm not wrong. :)
The reason for this is the incredible spew of clock_gettime() calls I'm
seeing on an ARM system (that should have a vdso for gettime, but...)
This can amount to thousands of system calls per second.
#YOLO
this shortens logout timeout for "apps still hanging around" to 3
seconds meaning that within 3 seconds something should complain that
logout is taking too long so you know your logout request actually
went through... and any app not responding in 3 seconds is likely
"bad" (swapped out, hung on blocking i/o or something or doing a "are
you sure" dialog thing).
keys of pointer hashes are represent as void** so you just get a pointer
to where the pointer can be found. This now dereferences the pointer so
the correct value is used.
This fixes T5136.
this should keep the perfromance of the prior commit
f80f73a7c9 and now get quality back by
generating thumbnails at higher resolution then scaling down from there.
@fix
bgp[review uses livethumb. livethumb by definition uses an image
canvas with a sw engine and thus not only renders the bg with another
engine, it also is causing continual texture uploads thanks to the
pager and this shows clearly on slow systems. this causes memory
duplication for the same wallpaper as ever bg has its own canvas and
buffer etc.
this does come with a quality drop though and that's up for debate. we
COULD use something else like a proxy or map in between to force a
higher "virtual" res vs output. but for now at least this solves both
a memory bloat issue and a performance problem.
@fix
this moves ensuring windows are centered on their parent even when
moved etc. for stack (and move the whole stack not just the specific
window) in the idle enterer int he pahse before all the client evals
take place. much cleaner!
Reverting this as it ends up causing multiple events being handled
(touch and pointer) inside various clients if you have both touch and
pointer enabled. Will need a different fix here....
This reverts commit 7906537c02.
Small patch to enable sending wl_touch down/up events when pointer
mouse button events are handled. This is needed in the case where we
do Not have any mouse pointer at all, but we do have touch support.
ref T5094
NB: This allows weston-simple-touch client to operate in Enlightenment
now. There is still something strange happening with EFL clients in E
wrt touch events tho...
Signed-off-by: Chris Michael <cp.michael@samsung.com>
so on 1 intel laptop and my rpi i'm seeing 100% cpu usage in wayland
mode. it seems something is resizing to 0x0 and then causing a size
change which causes a property change which causes... another request
to 0x0 and repeat. dont set tyhe size changed flags if size actually
didnt change and this fixes that.
This seems like just some copy/paste that was never corrected, however
when calculating coordinate adjustments we should be using the proper
values here. Previous code was using e_comp_canvas_x_root_adjust for
the Y value. This patch uses e_comp_canvas_y_root_adjust for Y
coordinates.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
this isnt used so it just adds complexity/code to work on. remove it.
it would need a rewrite anyway as using a single file is hugely
inefficient as eet has to doa full rewrite of the file every
modification... it also duplicated icons in memory and dint load
directly from file etc. so... remove anyway.