* border->fx REMOVED, related border api REMOVED
* comp edc has new class of groups: e/comp/effects[/auto]
** these are effects which can be applied to any compositor object through the e_comp_win_effect* api and are written in embryo
*** two types - base and auto - base = manual, for use with animators; auto are "trigger and forget", for use as actual effects
* desk flip transition animations moved to comp effects and FIXED(ish)
* "zoom" effect renamed to "diagonal" for slightly less misleading name since it never did any zooming
* actual "zoom" effect added
* border hierarchy now as follows: cw->effect_obj swallows cw->shobj, cw->shobj swallows cw->bd->bg_object ?: cw->obj, if (cw->bd->bg_object) cw->bd->bg_object swallows cw->obj
** cw->effect_obj now used for all positioning and comp logic
** cw->effect_obj ONLY used for object transformation effects (moving, zooming, fading, etc)
** cw->shobj ONLY for comp visual/non-movement effects (focus effect, unfocus opacity, legacy shadows); this is a candidate for removal/rewrite in E19
* even more comp shape rewrites
* desk flip animation time now controlled by theme since edje doesn't support setting transition time in C; related config value removed
* desk flip transitions (in e_desk.c) rewritten
* various modules (evry/illume2) updated to use comp effects instead of fx offset
* desk flip configuration BROKEN(ish)
In order to move composite inside the core we need to kill the
use_composite option. However in some places it is being used to switch
between ARGB and shaped windows. It doesn't make much sense to keep the
advanced/engine dialog to let the user toggle this options if we have
composite always enabledm, but lets allow the user to shoot
himself on the foot (for now).
Next step will be to move the comp module files to core so user can't
unload it anymore.
SVN revision: 82433