Subject: Re: Re: Re: [E-devel] [RFC] Virtual desktop window profile
I've attached 4th patch. May the 4th be with you.
ecore patch has been merged with efl and all files are based on r80123.
Thanks & Regards,
Gwanglim
------- Original Message -------
Sender : Daniel Juyung Seo<seojuyung2@gmail.com>
Date : 2012-12-04 01:55 (GMT+09:00)
Title : Re: Re: [E-devel] [RFC] Virtual desktop window profile
It looks ok to me.
Sorry but can you re-generate the patch according to the recent ecore
merge to efl single tree?
Daniel Juyung Seo (SeoZ)
On Thu, Nov 29, 2012 at 12:29 AM, Gwanglim Lee <gl77.lee@samsung.com>
wrote:
Dear Raster and Daniel Juyung Seo,
I've attached 3rd patches and test_config according to your reviews.
These are based on r79782.
[elementary & ecore]
1. "profile,set" -> "profile,changed" - done
2. spaces after EINA_LIST_FOREACH - done
3. variable type - keep
4. author - done
5. removing deprecated marking in patch - done
6. add elm_win_available_profiles_get to test_config for the debugging
purpose - done
7. check whether a given profile is present in an available profiles.
otherwise window profile will be one of the item
in available profiles. - newly added thing to the elm_win
8. merge with EO - done. :(
Any comments would be appreciated.
SVN revision: 80216
Seems there is a lot of code which is connected to the current mapping,
and no need to create a lot of fuzz because of one unused layer.
SVN revision: 77309
It seems people put random numbers as layers, so it is better to define
available layer numbers.
This patch also puts popups below fullscreen windows, as it sucks to get
popups during presentations. A better solution is maybe to put popups
above fullscreen, but have a presentation mode to put fullscreen windows
above popups?
SVN revision: 77293
not zone->id. zone->id is for matching u to zinerama/xrandr
screens/outputs. e re-sorts based on highest res screens first, lower
res later.
SVN revision: 67951
with its own objects directly and expose comp canvas to gadgets/fm and
so on just like container canvas does now. a lot of e's code can be
simplified if we went totally compositing... worry about that for e18,
but for now put in hooks).
SVN revision: 58112
Do not abuse the concept of e_*_init(), make them call-once and those
that needed multiple call are renamed to e_*_update(). To make sure
convert them to EINTERN so the symbols are not exported.
Actually I guess too much is exported as EAPI while they should be
EINTERN, but that would require manual investigation, while this patch
was basically created with sed + grep.
SVN revision: 54795
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
between all ecore graphic engine to ease porting of application and reduce the amount of
specific code per engine. This patch does just that.
All your application should continu to work has previously, if it's not the case
please report any new behaviour regarding mouse and keyboard.
SVN revision: 39505
work for me adding/removing screens. e moves windows from the old screen to
existing one(s) and creates new zones and any shelves etc. for that zone if
needed etc. etc.
SVN revision: 32111
slow boxes. i had to
1. use bg pixmaps
2. defer window moves until idle enterer that runs AFTER the rendering
3. simple resizes from top-left are handled, but if top-left of frame needs
to mvoe all bets are off and its not deferred anymore.
SVN revision: 31945