* try to clear up build system for separating out ecore-x
* add #ifdefs for lots of ecore-x stuff
* break out some internal e wl functions for reuse in api
* store wl surface buffers as an inlist
* add protocol-specific client compositor data
** move lots of X client attributes here
* add pixmap type checks to a number of X-specific things, such as grabinput, to block them for non-X clients
* rearrange startup order to work with wayland
* move X screensaver code to e_comp_x
* flag modules still requiring X with -DNEED_X
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
It seems people put random numbers as layers, so it is better to define
available layer numbers.
This patch also puts popups below fullscreen windows, as it sucks to get
popups during presentations. A better solution is maybe to put popups
above fullscreen, but have a presentation mode to put fullscreen windows
above popups?
SVN revision: 77293
match them back to something IT started (ibar, menus, evrything
etc.)... it will keep those windows ON the zone/desktop u started them
on... hoobloodyray!
SVN revision: 70368
NOTE: There is still the following list of issue :
- stacking, with window that could get between the video
layer and the application layer.
- border, if I turn them off the window get resized to
1x1 and I don't understand yet why.
- comp-scale, as we don't understand that this window
are one, it display them separatly.
I think that the only possible answer is to enable this feature
only when composite is tunerd on and make window a smart object
so we could merge the video layer and the application in one
object.
SVN revision: 64257
Do not abuse the concept of e_*_init(), make them call-once and those
that needed multiple call are renamed to e_*_update(). To make sure
convert them to EINTERN so the symbols are not exported.
Actually I guess too much is exported as EAPI while they should be
EINTERN, but that would require manual investigation, while this patch
was basically created with sed + grep.
SVN revision: 54795
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
* e_border_center() will center window in a better way, accounting
the shelves/panels instead of just centering on the screen. This is
better and most noticeable if screens are small and a big shelf on
just one edge.
* e_border_move_without_border(), e_border_resize_without_border()
and e_border_move_resize_without_border() will assume the given
values do not acount border/decorations (client_inset) and will do
automatically. As stated in documentation, this is specially useful
when it is a new client and thus have no decorations when it is
positioned, when decorations are added window would be placed at
wrong position. One can try this by adding efwin window overflowing
the bottom-right corner, closing it and when reopen fileman would
try to make it inside the screen, this would not work well with
part of the window still being outside.
* e_win_move(), e_win_resize() and e_win_move_resize() will now use
new e_border functions.
SVN revision: 40307
can select yourself as a user). also any scaling either calculated from dpi
or set by the user is limited to the min/max values a user can impose (thus
even if you have very low dpi, e doesn't go below a scaling factor you set -
eg 1.0 or 0.5, and same for upscaling).
this should
1. keep all the people who want scalable UI's happy (enable scaling).
2. make e able to (if u want) to adapt to pretty much any dpi screen and
selectively scale just what u want it to.
3. allw you - the user, to be the final controller of just how much to scale
- if you like scaling but think it scales too much - then limit it or set
your own.
right now this will onyl work if your theme supports it... the b&w one does
(mostly). so try that and test. other bits of e need to adapt to this too
(shelf, icon sizes, etc. etc.) as they are not done via edje but code sets
them.
SVN revision: 36211