Commit Graph

217 Commits

Author SHA1 Message Date
Mike Blumenkrantz d9291fffe1 send (un)focused signals to entry scrollframes
T745
2014-01-10 11:14:13 -05:00
Carsten Haitzler 72735615c7 resolve unhandled null shape pointer
in some cases cw->shape is checked, others not. chekc in all cases.
this should fix T742
2014-01-10 15:24:43 +09:00
Carsten Haitzler 63a49e4dca comp - make message for missing gl a bit more helpful 2013-12-31 19:05:41 +09:00
Carsten Haitzler 835a3dfac6 comp - remove sync support in comp - it should be off by default anyway.
this was never a great idea, and it has too many buglets in corner
cases (eg window resizing) so remove it. simpler is better.
2013-12-09 20:43:35 +09:00
Carsten Haitzler 65a1ed752e comp - disable grab by default due to it causing erratic rendering
so i found something interesting. the grab option causes some erratic
framerate in clients IF thoise clients have to sync to the xserver and
themselves try and render more smoothly. it masically means animators
get delayed due to unusually long render times because of this. this
fixes that. this also adds a comp config version number allowing the
code to upgrade a users config to turn this off and thus allows for
future upgrades too.
2013-12-08 14:46:19 +09:00
Mike Blumenkrantz 85480938cd raise fullscreen borders before entering nocomp 2013-12-01 17:27:40 -05:00
Mike Blumenkrantz bcabf5fdd3 add more borderless checks for shape cutting to catch weirdly-set borderless windows
ticket #onefang
2013-12-01 11:58:58 -05:00
Mike Blumenkrantz e4e6b0d0fd force comp reshape after desklock hide
should fix T440
2013-11-27 10:38:21 -05:00
Mike Blumenkrantz abff6f1427 conf2 and related subsystems were a fun and useful experiment, but this is not their time. removed.
see econf.git
2013-11-25 16:04:01 -05:00
Mike Blumenkrantz 7cc9e7db3b force render queue on nocomp window hide
without this, it was possible to break the compositor by enabling options which prevent unfullscreening a window on vdesk flip, which causes nocomp mode to remain permanently enabled, even after the window has closed
2013-11-20 15:32:30 -05:00
discomfitor e23879f08f don't fade backlight instantly at all times 2013-09-20 17:52:39 +01:00
discomfitor bb1f5f9fdb don't show comp win animation during a forced hide
fixes unwanted fade in when desk flip animations are disabled
2013-09-19 22:16:18 +01:00
Carsten Haitzler 2ca1a5a5d4 fix comp fullscreen nocomp detection to work properly given comp changes 2013-09-12 01:23:23 +09:00
Carsten Haitzler af576fcd8f apply show_ready timeout to each new show, not just the first one. 2013-09-04 15:13:26 +09:00
Mike Blumenkrantz a55c3b122e only check for frame input cutting if window is not borderless 2013-08-30 11:00:55 +01:00
Mike Blumenkrantz 6337da1ef9 only cut border frames if they've been calculated 2013-08-30 10:52:21 +01:00
Mike Blumenkrantz 135e82e9ca show input window objects on show 2013-08-30 10:29:35 +01:00
Mike Blumenkrantz b1f98748bb only create render update tiler for comp wins that need it 2013-08-30 10:29:03 +01:00
Mike Blumenkrantz f2b4936bfa set precise_is_inside on comp image object to finally fix shaped overrides once and for all 2013-08-30 09:37:24 +01:00
Mike Blumenkrantz 3bcd77cb69 Revert "add border stacking handler as a third line of defense against missionaccomplished.jpg stacking issues"
reverts 895bf4f78f, which totally broke initial stacking of windows in almost all cases
2013-08-27 09:23:30 +01:00
Mike Blumenkrantz 895bf4f78f add border stacking handler as a third line of defense against missionaccomplished.jpg stacking issues 2013-08-22 14:28:12 +01:00
Mike Blumenkrantz b285449cfa try precise_is_inside for shaped windows...this may further break shaped overrides 2013-08-15 11:52:08 +01:00
Mike Blumenkrantz ca76e0f6e3 event mask comp shapes which set repeat_events more accurately 2013-08-15 09:46:44 +01:00
Mike Blumenkrantz 37af538391 ensure that comp win's shape is shown when showing windows during comp win update nightmare 2013-07-26 16:11:49 +01:00
Mike Blumenkrantz c9589f53ef missed a comment on this debugging else here which may have broken the world if given the chance 2013-07-26 16:11:18 +01:00
Mike Blumenkrantz 4e7c4ac944 continue to ignore ignored comp wins in show event 2013-07-26 16:11:00 +01:00
Mike Blumenkrantz f7496d1d35 only show a comp win when it is no longer animating from a hide() call
this should greatly reduce pixmap tearing when mousing through menus quickly
2013-07-26 12:27:48 +01:00
Mike Blumenkrantz 6f1bbcf029 creating comp wins on X win creation is totally broken: no X functions will work here until a window is mapped!
instead, create them after MapRequest event
2013-07-26 12:27:48 +01:00
Mike Blumenkrantz 41b485c1e3 add a bunch of commented debug messages in comp 2013-07-26 12:27:48 +01:00
Mike Blumenkrantz e1507217d9 simplify comp win dmg update adding on show; no functional changes 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz a5f886ca90 a comp win resize is only a damage event if the window is visible 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz 5c5db39068 unset damage updates when hiding window 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz c6c7ef7f2b only update comp win pixmap if there are damage updates since this will fail otherwise 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz ab7d0eea11 get comp win attrs when e_border not present; this is just a simplification and not functionally different 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz 5f6e3017e9 don't set comp dumps/flushes for deleted comp wins 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz 07144c6c92 comp pixmap fetching before the window's first map will always fail, so it's enough to just let the render queue handle updating here 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz b4990c0cd1 don't try sibling stacking the comp canvas to a non-sibling window 2013-07-26 12:27:47 +01:00
Mike Blumenkrantz 6a7e9e7d8c placeholder commit because I screwed up a rebase somehow: previous two commits were to revert 09b4dfb940 and f55e5e86cf which were reported to have broken some things for users 2013-07-24 07:09:12 +01:00
Mike Blumenkrantz 1cff963a02 asdf 2013-07-24 07:05:41 +01:00
Mike Blumenkrantz 4c97969056 asdf 2013-07-24 07:05:24 +01:00
Carsten Haitzler d60279b977 zoomap always on popups - i enabled this before.
shelves are almost always around. that means that unless you magically
can do partial rendering, comp updates re-render shelf AND all
contents. for systems this means much mofre gl overhead thatn with
e17. to do a mid-way house, force zoomaps on for shelves, until evas
can auto stuff smart objects into buffers on its own based on behavior.
2013-07-19 09:31:55 +09:00
Mike Blumenkrantz 09b4dfb940 revert last, useless commit; what I really meant was to remove the unnecessary evas image calls 2013-07-12 13:59:24 +01:00
Mike Blumenkrantz f55e5e86cf minor comp optimization: reduce frequency of ecore-x calls when updating pixmaps for non-gl surfaces 2013-07-12 12:52:40 +01:00
Mike Blumenkrantz fc9e67d137 return correct layer value when getting comp layer for border objects 2013-07-10 16:04:01 +01:00
Mike Blumenkrantz 31c3d13d57 get window geometry for overrides during shape update, not pixmap geometry 2013-07-09 11:50:48 +01:00
Chris Michael 607f5914ff Remove duplicate call to layer_set.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-09 11:43:29 +01:00
Mike Blumenkrantz 39678e3136 fix comp border initial stacking 2013-07-02 10:08:24 +01:00
Mike Blumenkrantz a463688c5e fix comp win layout stacking and remove unnecessary inlist ops 2013-07-02 10:08:24 +01:00
Mike Blumenkrantz 181f11a03a fix override window shape input cutting
this is currently GUARANTEED to break with override shaped windows, which means that if such a window is ever opened, it will NEVER receive input unless it is placed over another client window. this is due to a limitation in evas where it is impossible to (de)select input regions which forced me to choose between either having shaped override windows (such as desktop recorders) block all mouse input to the screen OR have normal override windows (gtk menus and popups...) not able to generate their own input shape at all
2013-06-27 14:39:40 +01:00
Mike Blumenkrantz a6245c5c4a check ignore flags on effect_obj when cutting comp shapes 2013-06-25 09:19:04 +01:00