Mike Blumenkrantz
d9291fffe1
send (un)focused signals to entry scrollframes
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T745
2014-01-10 11:14:13 -05:00
Carsten Haitzler
72735615c7
resolve unhandled null shape pointer
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in some cases cw->shape is checked, others not. chekc in all cases.
this should fix T742
2014-01-10 15:24:43 +09:00
Carsten Haitzler
63a49e4dca
comp - make message for missing gl a bit more helpful
2013-12-31 19:05:41 +09:00
Carsten Haitzler
835a3dfac6
comp - remove sync support in comp - it should be off by default anyway.
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this was never a great idea, and it has too many buglets in corner
cases (eg window resizing) so remove it. simpler is better.
2013-12-09 20:43:35 +09:00
Carsten Haitzler
65a1ed752e
comp - disable grab by default due to it causing erratic rendering
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so i found something interesting. the grab option causes some erratic
framerate in clients IF thoise clients have to sync to the xserver and
themselves try and render more smoothly. it masically means animators
get delayed due to unusually long render times because of this. this
fixes that. this also adds a comp config version number allowing the
code to upgrade a users config to turn this off and thus allows for
future upgrades too.
2013-12-08 14:46:19 +09:00
Mike Blumenkrantz
85480938cd
raise fullscreen borders before entering nocomp
2013-12-01 17:27:40 -05:00
Mike Blumenkrantz
bcabf5fdd3
add more borderless checks for shape cutting to catch weirdly-set borderless windows
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ticket #onefang
2013-12-01 11:58:58 -05:00
Mike Blumenkrantz
e4e6b0d0fd
force comp reshape after desklock hide
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should fix T440
2013-11-27 10:38:21 -05:00
Mike Blumenkrantz
abff6f1427
conf2 and related subsystems were a fun and useful experiment, but this is not their time. removed.
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see econf.git
2013-11-25 16:04:01 -05:00
Mike Blumenkrantz
7cc9e7db3b
force render queue on nocomp window hide
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without this, it was possible to break the compositor by enabling options which prevent unfullscreening a window on vdesk flip, which causes nocomp mode to remain permanently enabled, even after the window has closed
2013-11-20 15:32:30 -05:00
discomfitor
e23879f08f
don't fade backlight instantly at all times
2013-09-20 17:52:39 +01:00
discomfitor
bb1f5f9fdb
don't show comp win animation during a forced hide
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fixes unwanted fade in when desk flip animations are disabled
2013-09-19 22:16:18 +01:00
Carsten Haitzler
2ca1a5a5d4
fix comp fullscreen nocomp detection to work properly given comp changes
2013-09-12 01:23:23 +09:00
Carsten Haitzler
af576fcd8f
apply show_ready timeout to each new show, not just the first one.
2013-09-04 15:13:26 +09:00
Mike Blumenkrantz
a55c3b122e
only check for frame input cutting if window is not borderless
2013-08-30 11:00:55 +01:00
Mike Blumenkrantz
6337da1ef9
only cut border frames if they've been calculated
2013-08-30 10:52:21 +01:00
Mike Blumenkrantz
135e82e9ca
show input window objects on show
2013-08-30 10:29:35 +01:00
Mike Blumenkrantz
b1f98748bb
only create render update tiler for comp wins that need it
2013-08-30 10:29:03 +01:00
Mike Blumenkrantz
f2b4936bfa
set precise_is_inside on comp image object to finally fix shaped overrides once and for all
2013-08-30 09:37:24 +01:00
Mike Blumenkrantz
3bcd77cb69
Revert "add border stacking handler as a third line of defense against missionaccomplished.jpg stacking issues"
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reverts 895bf4f78f
, which totally broke initial stacking of windows in almost all cases
2013-08-27 09:23:30 +01:00
Mike Blumenkrantz
895bf4f78f
add border stacking handler as a third line of defense against missionaccomplished.jpg stacking issues
2013-08-22 14:28:12 +01:00
Mike Blumenkrantz
b285449cfa
try precise_is_inside for shaped windows...this may further break shaped overrides
2013-08-15 11:52:08 +01:00
Mike Blumenkrantz
ca76e0f6e3
event mask comp shapes which set repeat_events more accurately
2013-08-15 09:46:44 +01:00
Mike Blumenkrantz
37af538391
ensure that comp win's shape is shown when showing windows during comp win update nightmare
2013-07-26 16:11:49 +01:00
Mike Blumenkrantz
c9589f53ef
missed a comment on this debugging else here which may have broken the world if given the chance
2013-07-26 16:11:18 +01:00
Mike Blumenkrantz
4e7c4ac944
continue to ignore ignored comp wins in show event
2013-07-26 16:11:00 +01:00
Mike Blumenkrantz
f7496d1d35
only show a comp win when it is no longer animating from a hide() call
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this should greatly reduce pixmap tearing when mousing through menus quickly
2013-07-26 12:27:48 +01:00
Mike Blumenkrantz
6f1bbcf029
creating comp wins on X win creation is totally broken: no X functions will work here until a window is mapped!
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instead, create them after MapRequest event
2013-07-26 12:27:48 +01:00
Mike Blumenkrantz
41b485c1e3
add a bunch of commented debug messages in comp
2013-07-26 12:27:48 +01:00
Mike Blumenkrantz
e1507217d9
simplify comp win dmg update adding on show; no functional changes
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
a5f886ca90
a comp win resize is only a damage event if the window is visible
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
5c5db39068
unset damage updates when hiding window
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
c6c7ef7f2b
only update comp win pixmap if there are damage updates since this will fail otherwise
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
ab7d0eea11
get comp win attrs when e_border not present; this is just a simplification and not functionally different
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
5f6e3017e9
don't set comp dumps/flushes for deleted comp wins
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
07144c6c92
comp pixmap fetching before the window's first map will always fail, so it's enough to just let the render queue handle updating here
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
b4990c0cd1
don't try sibling stacking the comp canvas to a non-sibling window
2013-07-26 12:27:47 +01:00
Mike Blumenkrantz
6a7e9e7d8c
placeholder commit because I screwed up a rebase somehow: previous two commits were to revert 09b4dfb940
and f55e5e86cf
which were reported to have broken some things for users
2013-07-24 07:09:12 +01:00
Mike Blumenkrantz
1cff963a02
asdf
2013-07-24 07:05:41 +01:00
Mike Blumenkrantz
4c97969056
asdf
2013-07-24 07:05:24 +01:00
Carsten Haitzler
d60279b977
zoomap always on popups - i enabled this before.
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shelves are almost always around. that means that unless you magically
can do partial rendering, comp updates re-render shelf AND all
contents. for systems this means much mofre gl overhead thatn with
e17. to do a mid-way house, force zoomaps on for shelves, until evas
can auto stuff smart objects into buffers on its own based on behavior.
2013-07-19 09:31:55 +09:00
Mike Blumenkrantz
09b4dfb940
revert last, useless commit; what I really meant was to remove the unnecessary evas image calls
2013-07-12 13:59:24 +01:00
Mike Blumenkrantz
f55e5e86cf
minor comp optimization: reduce frequency of ecore-x calls when updating pixmaps for non-gl surfaces
2013-07-12 12:52:40 +01:00
Mike Blumenkrantz
fc9e67d137
return correct layer value when getting comp layer for border objects
2013-07-10 16:04:01 +01:00
Mike Blumenkrantz
31c3d13d57
get window geometry for overrides during shape update, not pixmap geometry
2013-07-09 11:50:48 +01:00
Chris Michael
607f5914ff
Remove duplicate call to layer_set.
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Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-09 11:43:29 +01:00
Mike Blumenkrantz
39678e3136
fix comp border initial stacking
2013-07-02 10:08:24 +01:00
Mike Blumenkrantz
a463688c5e
fix comp win layout stacking and remove unnecessary inlist ops
2013-07-02 10:08:24 +01:00
Mike Blumenkrantz
181f11a03a
fix override window shape input cutting
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this is currently GUARANTEED to break with override shaped windows, which means that if such a window is ever opened, it will NEVER receive input unless it is placed over another client window. this is due to a limitation in evas where it is impossible to (de)select input regions which forced me to choose between either having shaped override windows (such as desktop recorders) block all mouse input to the screen OR have normal override windows (gtk menus and popups...) not able to generate their own input shape at all
2013-06-27 14:39:40 +01:00
Mike Blumenkrantz
a6245c5c4a
check ignore flags on effect_obj when cutting comp shapes
2013-06-25 09:19:04 +01:00