parent
2f2dd23ee4
commit
6ddaefaaf6
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@ -126,6 +126,8 @@ image_mask_10.c \
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image_mask_11.c \
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image_mask_12.c \
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image_mask_13.c \
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image_mask_14.c \
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image_mask_15.c \
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filter_object_colors.c \
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filter_object_colors_solid.c \
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filter_object_sepia.c \
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@ -0,0 +1,118 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_mask_14
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#define NAME "Image Mask 14"
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#define ICON "blend.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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static Evas_Object *o_mask;
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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o = evas_object_image_add(evas);
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o_mask = o;
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evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 720, 420);
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evas_object_resize(o, 720, 420);
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evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
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evas_object_show(o);
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for (i = 0; i < OBNUM; i++)
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{
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("logo.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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evas_object_image_smooth_scale_set(o, 1);
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evas_object_clip_set(o, o_mask);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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evas_object_del(o_mask);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h, w0, h0;
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for (i = 0; i < OBNUM; i++)
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{
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w0 = 80;
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h0 = 80;
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w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
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h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
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evas_object_move(o_images[i], x, y);
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evas_object_resize(o_images[i], w, h);
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evas_object_image_fill_set(o_images[i], 0, 0, w, h);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -0,0 +1,118 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_mask_15
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#define NAME "Image Mask 15"
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#define ICON "blend.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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static Evas_Object *o_mask;
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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o = evas_object_image_add(evas);
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o_mask = o;
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evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 720, 420);
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evas_object_resize(o, 720, 420);
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evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
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evas_object_show(o);
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for (i = 0; i < OBNUM; i++)
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{
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("logo.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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evas_object_image_smooth_scale_set(o, 0);
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evas_object_clip_set(o, o_mask);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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evas_object_del(o_mask);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h, w0, h0;
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for (i = 0; i < OBNUM; i++)
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{
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w0 = 80;
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h0 = 80;
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w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
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h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
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evas_object_move(o_images[i], x, y);
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evas_object_resize(o_images[i], w, h);
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evas_object_image_fill_set(o_images[i], 0, 0, w, h);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -102,6 +102,8 @@
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#include "image_mask_11.c"
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#include "image_mask_12.c"
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#include "image_mask_13.c"
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#include "image_mask_14.c"
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#include "image_mask_15.c"
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#include "filter_object_colors.c"
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#include "filter_object_colors_solid.c"
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#include "filter_object_invert.c"
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11
src/bin/ui.c
11
src/bin/ui.c
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@ -172,13 +172,13 @@ static double weights[] =
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20.000, // MASK 8
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20.000, // MASK 9
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20.000, // test 101 MASK 10
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20.000, // test 101
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20.000, // MASK 11
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20.000, // MASK 12
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20.000, // MASK 13
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1.000,
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20.000, // MASK 14
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2.000, // test 106
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20.000, // test 106 MASK 15
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1.000,
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2.000,
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1.000,
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@ -186,8 +186,11 @@ static double weights[] =
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1.000, // test 111
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2.000,
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1.000,
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2.000,
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10.000,
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10.000,
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10.000, // test 116
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0.0, // Exit
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