parent
f2f16a4490
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5d09f6f98b
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@ -124,12 +124,12 @@ evas_resize(evas, object, 300.0, 200.0);
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evas_set_image_fill(evas, object, 0.0, 0.0, 20.0, 50.0);
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</pre>
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@:para@
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Out result would be something like this:
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Our result would be something like this:
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@:para@
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<a href=evas_image_eg_2.html><img src=img/evas_image_eg_2_thumb.png width=80 height=80 border=1></a>
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@:para@
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You may think "I can do this just as easily with norml X drawing primitievas
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and a little extra sugar thrown in" but Evas does a whole lot mroe for you.
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You may think "I can do this just as easily with normal X drawing primitievas
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and a little extra sugar thrown in" but Evas does a whole lot more for you.
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You never need to know how to render the objects or handle re-rendering
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them. Evas does this and optimizes it for you. it handles layering and
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resizing, it optimizes everything to minimize CPU effort with a dynamic set of
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@ -229,12 +229,12 @@ evas_resize(evas, object, 300.0, 200.0);
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evas_set_image_fill(evas, object, 0.0, 0.0, 20.0, 50.0);
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</pre>
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<font face=arial,helvetica,lucida size=2><p>
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Out result would be something like this:
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Our result would be something like this:
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<font face=arial,helvetica,lucida size=2><p>
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<a href=evas_image_eg_2.html><img src=img/evas_image_eg_2_thumb.png width=80 height=80 border=1></a>
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<font face=arial,helvetica,lucida size=2><p>
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You may think "I can do this just as easily with norml X drawing primitievas
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and a little extra sugar thrown in" but Evas does a whole lot mroe for you.
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You may think "I can do this just as easily with normal X drawing primitievas
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and a little extra sugar thrown in" but Evas does a whole lot more for you.
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You never need to know how to render the objects or handle re-rendering
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them. Evas does this and optimizes it for you. it handles layering and
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resizing, it optimizes everything to minimize CPU effort with a dynamic set of
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