forked from enlightenment/efl
evas: Fix grammar of which vs. that
Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4809
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* canvases, supporting typical tree-based scene graph manipulation and other 3D
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* canvases, supporting typical tree-based scene graph manipulation and other 3D
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* graphics rendering techniques.
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* graphics rendering techniques.
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*
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*
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* Evas 3D provides 3D objects which are used for describing 3D scene and APIs
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* Evas 3D provides 3D objects that are used for describing 3D scene and APIs
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* to connect the scene with an evas image object so that the scene is rendered
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* to connect the scene with an evas image object so that the scene is rendered
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* on that image object.
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* on that image object.
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*
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*
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@ -133,7 +133,7 @@
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*
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*
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* Evas 3D object is a generic type of all evas 3D objects like scenes, nodes,
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* Evas 3D object is a generic type of all evas 3D objects like scenes, nodes,
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* cameras, lights, meshes, textures and materials. Evas 3D object is basically
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* cameras, lights, meshes, textures and materials. Evas 3D object is basically
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* reference counted. Any successful function call on an object which makes a
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* reference counted. Any successful function call on an object that makes a
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* reference to another object will increase the reference count. When the
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* reference to another object will increase the reference count. When the
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* reference count gets to 0, the object will be actually deleted.
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* reference count gets to 0, the object will be actually deleted.
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*
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*
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