forked from enlightenment/enlightenment
and adjust backlight bulb to be more bluey and glow expands as it
lights up.. and a bit smaller screw liens line up nicely. SVN revision: 79777
This commit is contained in:
parent
037cff8ebd
commit
588e03f36d
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@ -19,6 +19,7 @@ macros.edc \
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edc/about-e.edc \
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edc/about-e.edc \
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edc/about-theme.edc \
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edc/about-theme.edc \
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edc/background.edc \
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edc/background.edc \
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edc/backlight.edc \
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edc/border.edc \
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edc/border.edc \
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edc/button.edc \
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edc/button.edc \
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edc/check.edc \
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edc/check.edc \
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@ -110,6 +111,10 @@ img/big_arrow_right.png \
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img/big_arrow_right_shadow.png \
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img/big_arrow_right_shadow.png \
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img/big_arrow_up.png \
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img/big_arrow_up.png \
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img/big_arrow_up_shadow.png \
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img/big_arrow_up_shadow.png \
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img/bulb_glow.png \
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img/bulb_off.png \
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img/bulb_on.png \
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img/bulb_over.png \
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img/bt_base.png \
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img/bt_base.png \
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img/bt_sig_1.png \
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img/bt_sig_1.png \
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img/bt_sig_2.png \
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img/bt_sig_2.png \
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@ -54,9 +54,9 @@ collections {
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#include "edc/notification.edc"
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#include "edc/notification.edc"
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#include "edc/cpufreq.edc"
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#include "edc/cpufreq.edc"
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#include "edc/temperature.edc"
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#include "edc/temperature.edc"
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#include "edc/backlight.edc"
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// port unchanged stuff so this can work as a replacement
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// port unchanged stuff so this can work as a replacement
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#include "edc/O/backlight.edc"
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#include "edc/O/battery.edc"
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#include "edc/O/battery.edc"
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#include "edc/O/border_icons.edc"
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#include "edc/O/border_icons.edc"
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#include "edc/O/conf_gad.edc"
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#include "edc/O/conf_gad.edc"
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@ -66,6 +66,7 @@ collections {
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#include "edc/O/illume_gad.edc"
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#include "edc/O/illume_gad.edc"
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#include "edc/O/mixer.edc"
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#include "edc/O/mixer.edc"
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#include "edc/O/wallpaper.edc"
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#include "edc/O/wallpaper.edc"
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//#include "edc/O/backlight.edc"
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//#include "edc/O/temperature.edc"
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//#include "edc/O/temperature.edc"
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//#include "edc/O/cpufreq.edc"
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//#include "edc/O/cpufreq.edc"
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//#include "edc/O/gadman.edc"
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//#include "edc/O/gadman.edc"
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@ -0,0 +1,65 @@
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group { name: "e/modules/backlight/main";
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images.image: "bulb_glow.png" COMP;
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images.image: "bulb_off.png" COMP;
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images.image: "bulb_on.png" COMP;
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images.image: "bulb_over.png" COMP;
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min: 16 16;
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max: 152 152;
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script {
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public message(Msg_Type:type, id, ...) {
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if ((type == MSG_FLOAT) && (id == 0)) {
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new Float:val;
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val = getfarg(2);
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set_tween_state(PART:"glow", val, "default", 0.0, "full", 0.0);
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set_tween_state(PART:"glow2", val, "default", 0.0, "full", 0.0);
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}
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}
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}
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parts {
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part { name: "glow";
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description { state: "default" 0.0;
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rel1.to: "base";
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rel1.relative: (76/152) (69/152);
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rel2.to: "base";
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rel2.relative: (76/152) (69/152);
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image.normal: "bulb_glow.png";
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color: 255 255 255 0;
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max: 138 138;
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}
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description { state: "full" 0.0;
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inherit: "default" 0.0;
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rel1.relative: (7/152) (0/152);
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rel2.relative: (145/152) (138/152);
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color: 255 255 255 255;
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}
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}
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part { name: "base";
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description { state: "default" 0.0;
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rel1.relative: (4/160) (4/160);
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rel2.relative: (156/160) (156/160);
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aspect: 1.0 1.0; aspect_preference: BOTH;
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image.normal: "bulb_off.png";
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}
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}
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part { name: "glow2";
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description { state: "default" 0.0;
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rel1.to: "base";
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rel2.to: "base";
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image.normal: "bulb_on.png";
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color: 255 255 255 0;
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}
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description { state: "full" 0.0;
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inherit: "default" 0.0;
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color: 255 255 255 255;
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}
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}
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part { name: "over";
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description { state: "default" 0.0;
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rel1.to: "base";
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rel2.to: "base";
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image.normal: "bulb_over.png";
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}
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}
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}
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}
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