forked from enlightenment/enlightenment
block _e_comp_win_render_queue completely for real objects
SVN revision: 84085
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622d13ee8f
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90d6da42c5
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@ -1376,6 +1376,7 @@ _e_comp_render_queue(E_Comp *c)
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static void
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_e_comp_win_render_queue(E_Comp_Win *cw)
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{
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if (cw->real_obj) return;
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DBG("JOB3...");
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_e_comp_render_queue(cw->c);
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}
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@ -2400,12 +2401,12 @@ _e_comp_win_show(E_Comp_Win *cw)
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cw->c->animating++;
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}
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cw->animating = 1;
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if (!cw->real_obj) _e_comp_win_render_queue(cw);
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_e_comp_win_render_queue(cw);
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cw->pending_count++;
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_e_comp_event_source_visibility(cw);
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}
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if (!cw->real_obj) _e_comp_win_render_queue(cw);
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_e_comp_win_render_queue(cw);
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if (!cw->shape) return;
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cw->shape->visible = 0;
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e_container_shape_show(cw->shape);
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@ -2667,7 +2668,7 @@ _e_comp_win_configure(E_Comp_Win *cw, int x, int y, int w, int h, int border)
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_e_comp_win_damage(cw, 0, 0, cw->w, cw->h, 0);
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}
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if ((cw->input_only) || (cw->invalid)) return;
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if (!cw->real_obj) _e_comp_win_render_queue(cw);
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_e_comp_win_render_queue(cw);
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}
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/* need to block move/resize of the edje for real objects so the external object doesn't
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* accidentally get shown and block our show callback
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