efl/src/lib/eo/Eo.h

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#ifndef EO_H
#define EO_H
#include <stdarg.h>
#include <Eina.h>
#ifdef EAPI
# undef EAPI
#endif
#define EOLIAN
/* When used, it indicates that the function is an Eo API. */
#define EOAPI EAPI EAPI_WEAK
#define EWAPI EAPI EAPI_WEAK
#ifdef _WIN32
# ifdef EFL_EO_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif /* ! DLL_EXPORT */
# else
# define EAPI __declspec(dllimport)
# endif /* ! EFL_EO_BUILD */
# define EAPI_WEAK
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# define EAPI_WEAK __attribute__ ((weak))
# else
# define EAPI
# define EAPI_WEAK
# endif
# else
# define EAPI
# define EAPI_WEAK
# endif
#endif /* ! _WIN32 */
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page eo_main Eo
*
* @date 2012 (created)
*
* @section toc Table of Contents
*
* @li @ref eo_main_intro
* @li @ref eo_main_compiling
* @li @ref eo_main_next_steps
* @li @ref eo_main_intro_example
*
* @section eo_main_intro Introduction
*
* The Eo generic object system. It was designed to be the base object
* system for the EFL.
* @section eo_main_compiling How to compile
*
* Eo is a library your application links to. The procedure for this is
* very simple. You simply have to compile your application with the
* appropriate compiler flags that the @c pkg-config script outputs. For
* example:
*
* Compiling C or C++ files into object files:
*
* @verbatim
gcc -c -o main.o main.c `pkg-config --cflags eo`
@endverbatim
*
* Linking object files into a binary executable:
*
* @verbatim
gcc -o my_application main.o `pkg-config --libs eo`
@endverbatim
*
* See @ref pkgconfig
*
* @section eo_main_next_steps Next Steps
*
* After you understood what Eo is and installed it in your system
* you should proceed understanding the programming interface.
*
* Recommended reading:
*
* @li @ref Eo_Class_Base
* @li @ref Eo_Class
* @li @ref Eo_Events
* @li @ref Eo_Composite_Objects
*
* @section eo_main_intro_example Introductory Example
*
* @ref Eo_Tutorial
*
*
* @addtogroup Eo
* @{
*/
typedef struct _Eo_Object _Eo_Object;
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/**
* @typedef Eo
* The basic Object type.
*/
typedef struct _Eo_Opaque Eo;
/**
* @typedef Eo_Class
* The basic class type - should be removed, just for compat.
*/
typedef Eo Eo_Class;
/**
* @var _eo_class_creation_lock
* This variable is used for locking purposes in the class_get function
* defined in #EO_DEFINE_CLASS.
* This is just to work around the fact that we need to init locks before
* using them.
* Don't touch it if you don't know what you are doing.
* @internal
*/
EAPI extern Eina_Spinlock _eo_class_creation_lock;
/**
* @var _eo_init_generation
* This variable stores the current eo init generation. That is, how many times
* we have completed full init/shutdown cycles. Starts at 1 and incremeted on
* every call to shutdown that actually shuts down eo.
* @internal
*/
EAPI extern unsigned int _eo_init_generation;
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/**
* @internal
* An enum representing the possible types of an Op.
*/
enum _Eo_Op_Type
{
EO_OP_TYPE_INVALID = -1, /**< Invalid op. */
EO_OP_TYPE_REGULAR = 0, /**< Regular op. */
EO_OP_TYPE_CLASS, /**< Class op - a class op. Like static in Java/C++. */
EO_OP_TYPE_REGULAR_OVERRIDE, /**< Regular op override (previously defined) */
EO_OP_TYPE_CLASS_OVERRIDE, /**< Class op override (previously defined) */
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};
/**
* @internal
* @typedef Eo_Op_Type
* A convenience typedef for #_Eo_Op_Type.
*/
typedef enum _Eo_Op_Type Eo_Op_Type;
eo del interceptor: add the ability to intercept deletions of eo objects Imagine this. You have an object. You pass this object handle as a message to another thread. Let's say it's not a UI object, so something you might expect to be able to be accessed from multiple threads. In order to keep the object alive you eo_ref() it when placing the message on a queue and eo_unref() it once the message is "done" in the other thread. If the original sender unref()ed the object before the message is done, then the object will be destroyed in the reciever thread. This is bad for objects "expecting" not to be destroyed outside their owning thread. This allows thius situation to be fixed. A constructor in a class of an object can set up a delete interceptor. For example if we have a "loop ownership" class you multi-ple-inherit from/use as a mixin. This class will set up the interceptor to ensure that on destruction if pthread_self() != owning loop thread id, then add object to "delete me" queue on the owning loop and wake it up. the owning loop thread will wake up and then process this queue and delete the queued objects nicely and safely within the "owning context". This can also be used in this same manner to defer deletion within a loop "until later" in the same delete_me queue. You can even use this as a caching mechanism for objects to prevernt their actual destruction and instead place them in a cached area to be picked from at a later date. The uses are many for this and this is a basic building block for future EFL features like generic messages where a message payload could be an eo object and thus the above loop onwership issue can happen and needs fixing. This adds APIs, implementation, documentation (doxy reference) and tests. @feature
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/**
* @typedef Eo_Del_Intercept
*
* A function to be called on object deletion/destruction instead of normal
* destruction taking place.
*
* @param obj_id The object needing destruction
*/
typedef void (*Eo_Del_Intercept) (Eo *obj_id);
#include "eo_base.eo.h"
#define EO_CLASS EO_BASE_CLASS
/**
* @addtogroup Eo_Debug_Information Eo's Debug information helper.
* @{
*/
/**
* @var EO_DBG_INFO_TYPE
* The Eina_Value_Type for the debug info.
*/
EAPI extern const Eina_Value_Type *EO_DBG_INFO_TYPE;
/**
* Creates a list inside debug info list.
* @param[in] list list where to append
* @param[in] name name of the list
* @return the new list
*/
static inline Eo_Dbg_Info *
EO_DBG_INFO_LIST_APPEND(Eo_Dbg_Info *list, const char *name)
{
Eo_Dbg_Info *tmp = (Eo_Dbg_Info *)calloc(1, sizeof(*tmp));
if (!tmp) return NULL;
tmp->name = eina_stringshare_add(name);
eina_value_list_setup(&(tmp->value), EO_DBG_INFO_TYPE);
if (list)
{
eina_value_list_pappend(&(list->value), tmp);
}
return tmp;
}
/**
* @def EO_DBG_INFO_APPEND
* Creates a new debug info into a list
* @param[in] LIST list where to append (Eo_Dbg_Info *)
* @param[in] NAME name of the parameter (const char *)
* @param[in] TYPE type of the parameter (Eina_Value_Type *)
* @param[in] VALUE value of the parameter
*/
#define EO_DBG_INFO_APPEND(LIST, NAME, TYPE, VALUE) \
do { \
Eo_Dbg_Info *List = LIST; \
if (List) \
{ \
Eo_Dbg_Info *Tmp = calloc(1, sizeof(*Tmp)); \
\
if (!Tmp) break; \
Tmp->name = eina_stringshare_add(NAME); \
eina_value_setup(&(Tmp->value), TYPE); \
eina_value_set(&(Tmp->value), VALUE); \
eina_value_list_pappend(&(List->value), Tmp); \
} \
} while (0)
/**
* Frees the Eo_Dbg_Info tree. (The whole tree recursively).
* @param[in] info The tree to delete.
*/
EAPI void eo_dbg_info_free(Eo_Dbg_Info *info);
/**
* @}
*/
/**
* @typedef Eo_Op
* The Eo operation type id.
*/
typedef unsigned int Eo_Op;
/**
* @def EO_NOOP
* A special #Eo_Op meaning "No operation".
*/
#define EO_NOOP ((Eo_Op) 0)
/**
* @addtogroup Eo_Events Eo's Event Handling
* @{
*/
/**
* @def EO_EVENT_DESCRIPTION(name)
* An helper macro to help populating #Eo_Event_Description
* @param name The name of the event.
* @see Eo_Event_Description
*/
#define EO_EVENT_DESCRIPTION(name) { name, EINA_FALSE, EINA_FALSE }
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/**
* @def EO_EVENT_DESCRIPTION_HOT(name)
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* An helper macro to help populating #Eo_Event_Description and make
* the event impossible to freeze.
* @param name The name of the event.
* @see Eo_Event_Description
* @see EO_EVENT_DESCRIPTION
*/
#define EO_EVENT_DESCRIPTION_HOT(name) { name, EINA_TRUE, EINA_FALSE }
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/**
* @}
*/
/**
* @addtogroup Eo_Class Eo Class
* @{
*/
/**
* @def EO_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...)
* A convenience macro to be used for creating the class_get function. This
* macro is fairly simple but should still be used as it'll let us improve
* things easily.
* @param class_get_func_name the name of the wanted class_get function name.
* @param class_desc the class description.
* @param parent_class The parent class for the function. Look at eo_class_new() for more information.
* @param ... List of extensions. Look at eo_class_new() for more information.
*
* You must use this macro if you want thread safety in class creation.
*/
#define EO_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...) \
EWAPI const Eo_Class * \
class_get_func_name(void) \
{ \
const Eo_Class *_tmp_parent_class; \
static volatile char lk_init = 0; \
static Eina_Spinlock _my_lock; \
static const Eo_Class * volatile _my_class = NULL; \
static unsigned int _my_init_generation = 1; \
if (EINA_UNLIKELY(_eo_init_generation != _my_init_generation)) \
{ \
_my_class = NULL; /* It's freed in eo_shutdown(). */ \
lk_init = 0; \
} \
if (EINA_LIKELY(!!_my_class)) return _my_class; \
\
eina_spinlock_take(&_eo_class_creation_lock); \
if (!lk_init) \
eina_spinlock_new(&_my_lock); \
if (lk_init < 2) eina_spinlock_take(&_my_lock); \
if (!lk_init) \
lk_init = 1; \
else \
{ \
if (lk_init < 2) eina_spinlock_release(&_my_lock); \
eina_spinlock_release(&_eo_class_creation_lock); \
return _my_class; \
} \
eina_spinlock_release(&_eo_class_creation_lock); \
_tmp_parent_class = parent_class; \
_my_class = eo_class_new(class_desc, _tmp_parent_class, __VA_ARGS__); \
_my_init_generation = _eo_init_generation; \
eina_spinlock_release(&_my_lock); \
\
eina_spinlock_take(&_eo_class_creation_lock); \
eina_spinlock_free(&_my_lock); \
lk_init = 2; \
eina_spinlock_release(&_eo_class_creation_lock); \
return _my_class; \
}
/**
* An enum representing the possible types of an Eo class.
*/
enum _Eo_Class_Type
{
EO_CLASS_TYPE_REGULAR = 0, /**< Regular class. */
EO_CLASS_TYPE_REGULAR_NO_INSTANT, /**< Regular non instant-able class. */
EO_CLASS_TYPE_INTERFACE, /**< Interface */
EO_CLASS_TYPE_MIXIN /**< Mixin */
};
/**
* @typedef Eo_Class_Type
* A convenience typedef for #_Eo_Class_Type.
*/
typedef enum _Eo_Class_Type Eo_Class_Type;
/**
* @def EO_VERSION
* The current version of EO.
*/
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#define EO_VERSION 2
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typedef struct _Eo_Op_Description
{
void *api_func; /**< The EAPI function offering this op. (The name of the func on windows) */
void *func; /**< The static function to call for the op. */
Eo_Op_Type op_type; /**< The type of the Op. */
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} Eo_Op_Description;
/**
* @struct _Eo_Class_Description
* This struct holds the description of a class.
* This description should be passed to eo_class_new.
* Please use the #EO_CLASS_DESCRIPTION_OPS macro when populating it.
*/
struct _Eo_Class_Description
{
unsigned int version; /**< The current version of eo, use #EO_VERSION */
const char *name; /**< The name of the class. */
Eo_Class_Type type; /**< The type of the class. */
struct {
const Eo_Op_Description *descs; /**< The op descriptions array of size count. */
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size_t count; /**< Number of op descriptions. */
} ops; /**< The ops description, should be filled using #EO_CLASS_DESCRIPTION_OPS (later sorted by Eo). */
const Eo_Event_Description **events; /**< The event descriptions for this class. */
size_t data_size; /**< The size of data (private + protected + public) this class needs per object. */
void (*class_constructor)(Eo_Class *klass); /**< The constructor of the class. */
void (*class_destructor)(Eo_Class *klass); /**< The destructor of the class. */
};
/**
* @typedef Eo_Class_Description
* A convenience typedef for #_Eo_Class_Description
*/
typedef struct _Eo_Class_Description Eo_Class_Description;
/**
* @brief Create a new class.
* @param desc the class description to create the class with.
* @param parent the class to inherit from.
* @param ... A NULL terminated list of extensions (interfaces, mixins and the classes of any composite objects).
* @return The new class's handle on success, or NULL otherwise.
*
* You should use #EO_DEFINE_CLASS. It'll provide thread safety and other
* features easily.
*
* @see #EO_DEFINE_CLASS
*/
EAPI const Eo_Class *eo_class_new(const Eo_Class_Description *desc, const Eo_Class *parent, ...);
/**
* @brief Check if an object "is a" klass.
* @param obj The object to check
* @param klass The klass to check against.
* @return @c EINA_TRUE if obj implements klass, @c EINA_FALSE otherwise.
*
* Notice: This function does not support composite objects.
*/
EAPI Eina_Bool eo_isa(const Eo *obj, const Eo_Class *klass);
/**
* @brief Gets the name of the passed class.
* @param klass the class to work on.
* @return The class's name.
*
* @see eo_class_get()
*/
EAPI const char *eo_class_name_get(const Eo_Class *klass);
/**
* @}
*/
/**
* @brief Init the eo subsystem
* @return @c EINA_TRUE if eo is init, @c EINA_FALSE otherwise.
*
* @see eo_shutfown()
*/
EAPI Eina_Bool eo_init(void);
/**
* @brief Shutdown the eo subsystem
* @return @c EINA_TRUE if eo is init, @c EINA_FALSE otherwise.
*
* @see eo_init()
*/
EAPI Eina_Bool eo_shutdown(void);
// Helpers macro to help populating #Eo_Class_Description.
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#define EO_CLASS_DESCRIPTION_NOOPS() { NULL, 0}
#define EO_CLASS_DESCRIPTION_OPS(op_descs) { op_descs, EINA_C_ARRAY_LENGTH(op_descs) }
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// to fetch internal function and object data at once
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typedef struct _Eo_Op_Call_Data
{
Eo *eo_id;
_Eo_Object *obj;
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void *func;
void *data;
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} Eo_Op_Call_Data;
#define EO_CALL_CACHE_SIZE 1
typedef struct _Eo_Call_Cache_Index
{
const void *klass;
} Eo_Call_Cache_Index;
typedef struct _Eo_Call_Cache_Entry
{
const void *func;
} Eo_Call_Cache_Entry;
typedef struct _Eo_Call_Cache_Off
{
int off;
} Eo_Call_Cache_Off;
typedef struct _Eo_Call_Cache
{
#if EO_CALL_CACHE_SIZE > 0
Eo_Call_Cache_Index index[EO_CALL_CACHE_SIZE];
Eo_Call_Cache_Entry entry[EO_CALL_CACHE_SIZE];
Eo_Call_Cache_Off off [EO_CALL_CACHE_SIZE];
# if EO_CALL_CACHE_SIZE > 1
int next_slot;
# endif
#endif
Eo_Op op;
unsigned int generation;
} Eo_Call_Cache;
// to pass the internal function call to EO_FUNC_BODY (as Func parameter)
#define EO_FUNC_CALL(...) __VA_ARGS__
#ifndef _WIN32
# define EO_FUNC_COMMON_OP_FUNC(Name) ((const void *) Name)
#else
# define EO_FUNC_COMMON_OP_FUNC(Name) ((const void *) #Name)
#endif
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// cache OP id, get real fct and object data then do the call
#define EO_FUNC_COMMON_OP(Obj, Name, DefRet) \
static Eo_Call_Cache ___cache; /* static 0 by default */ \
Eo_Op_Call_Data ___call; \
if (EINA_UNLIKELY((___cache.op == EO_NOOP) || \
(___cache.generation != _eo_init_generation))) \
{ \
___cache.op = _eo_api_op_id_get(EO_FUNC_COMMON_OP_FUNC(Name)); \
if (___cache.op == EO_NOOP) return DefRet; \
___cache.generation = _eo_init_generation; \
} \
if (!_eo_call_resolve((Eo *) Obj, #Name, &___call, &___cache, \
__FILE__, __LINE__)) return DefRet; \
_Eo_##Name##_func _func_ = (_Eo_##Name##_func) ___call.func; \
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#define _EO_API_BEFORE_HOOK
#define _EO_API_AFTER_HOOK
#define _EO_API_CALL_HOOK(x) x
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// to define an EAPI function
#define _EO_FUNC_BODY(Name, ObjType, Ret, DefRet) \
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Ret \
Name(ObjType obj) \
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{ \
typedef Ret (*_Eo_##Name##_func)(Eo *, void *obj_data); \
Ret _r; \
EO_FUNC_COMMON_OP(obj, Name, DefRet); \
_EO_API_BEFORE_HOOK \
_r = _EO_API_CALL_HOOK(_func_(___call.eo_id, ___call.data)); \
_eo_call_end(&___call); \
_EO_API_AFTER_HOOK \
return _r; \
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}
#define _EO_VOID_FUNC_BODY(Name, ObjType) \
void \
Name(ObjType obj) \
{ \
typedef void (*_Eo_##Name##_func)(Eo *, void *obj_data); \
EO_FUNC_COMMON_OP(obj, Name, ); \
_EO_API_BEFORE_HOOK \
_EO_API_CALL_HOOK(_func_(___call.eo_id, ___call.data)); \
_eo_call_end(&___call); \
_EO_API_AFTER_HOOK \
}
#define _EO_FUNC_BODYV(Name, ObjType, Ret, DefRet, Arguments, ...) \
Ret \
Name(ObjType obj, __VA_ARGS__) \
{ \
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typedef Ret (*_Eo_##Name##_func)(Eo *, void *obj_data, __VA_ARGS__); \
Ret _r; \
EO_FUNC_COMMON_OP(obj, Name, DefRet); \
_EO_API_BEFORE_HOOK \
_r = _EO_API_CALL_HOOK(_func_(___call.eo_id, ___call.data, Arguments)); \
_eo_call_end(&___call); \
_EO_API_AFTER_HOOK \
return _r; \
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}
#define _EO_VOID_FUNC_BODYV(Name, ObjType, Arguments, ...) \
void \
Name(ObjType obj, __VA_ARGS__) \
{ \
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typedef void (*_Eo_##Name##_func)(Eo *, void *obj_data, __VA_ARGS__); \
EO_FUNC_COMMON_OP(obj, Name, ); \
_EO_API_BEFORE_HOOK \
_EO_API_CALL_HOOK(_func_(___call.eo_id, ___call.data, Arguments)); \
_eo_call_end(&___call); \
_EO_API_AFTER_HOOK \
}
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#define EO_FUNC_BODY(Name, Ret, DefRet) _EO_FUNC_BODY(Name, Eo *, Ret, DefRet)
#define EO_VOID_FUNC_BODY(Name) _EO_VOID_FUNC_BODY(Name, Eo *)
#define EO_FUNC_BODYV(Name, Ret, DefRet, Arguments, ...) _EO_FUNC_BODYV(Name, Eo *, Ret, DefRet, EO_FUNC_CALL(Arguments), __VA_ARGS__)
#define EO_VOID_FUNC_BODYV(Name, Arguments, ...) _EO_VOID_FUNC_BODYV(Name, Eo *, EO_FUNC_CALL(Arguments), __VA_ARGS__)
#define EO_FUNC_BODY_CONST(Name, Ret, DefRet) _EO_FUNC_BODY(Name, const Eo *, Ret, DefRet)
#define EO_VOID_FUNC_BODY_CONST(Name) _EO_VOID_FUNC_BODY(Name, const Eo *)
#define EO_FUNC_BODYV_CONST(Name, Ret, DefRet, Arguments, ...) _EO_FUNC_BODYV(Name, const Eo *, Ret, DefRet, EO_FUNC_CALL(Arguments), __VA_ARGS__)
#define EO_VOID_FUNC_BODYV_CONST(Name, Arguments, ...) _EO_VOID_FUNC_BODYV(Name, const Eo *, EO_FUNC_CALL(Arguments), __VA_ARGS__)
#ifndef _WIN32
# define _EO_OP_API_ENTRY(a) (void*)a
#else
# define _EO_OP_API_ENTRY(a) #a
#endif
#define EO_OP_FUNC(_api, _private) { _EO_OP_API_ENTRY(_api), (void*)_private, EO_OP_TYPE_REGULAR }
#define EO_OP_CLASS_FUNC(_api, _private) { _EO_OP_API_ENTRY(_api), (void*)_private, EO_OP_TYPE_CLASS }
#define EO_OP_FUNC_OVERRIDE(_api, _private) { _EO_OP_API_ENTRY(_api), (void*)_private, EO_OP_TYPE_REGULAR_OVERRIDE }
#define EO_OP_CLASS_FUNC_OVERRIDE(_api, _private) { _EO_OP_API_ENTRY(_api), (void*)_private, EO_OP_TYPE_CLASS_OVERRIDE }
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// returns the OP id corresponding to the given api_func
EAPI Eo_Op _eo_api_op_id_get(const void *api_func);
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// gets the real function pointer and the object data
EAPI Eina_Bool _eo_call_resolve(Eo *obj, const char *func_name, Eo_Op_Call_Data *call, Eo_Call_Cache *callcache, const char *file, int line);
// end of the eo call barrier, unref the obj
EAPI void _eo_call_end(Eo_Op_Call_Data *call);
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// end of the eo_add. Calls finalize among others
EAPI Eo * _eo_add_end(Eo *obj, Eina_Bool is_fallback);
EAPI Eo *eo_super(const Eo *obj, const Eo_Class *cur_klass);
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/*****************************************************************************/
/**
* @brief Gets the class of the object.
* @param obj The object to work on
* @return The object's class.
*
* @see eo_class_name_get()
*/
EAPI const Eo_Class *eo_class_get(const Eo *obj);
EAPI Eo *_eo_self_get(void);
/* Check if GCC compatible (both GCC and clang define this) */
#if defined(__GNUC__) && !defined(_EO_ADD_FALLBACK_FORCE)
# define eo_self __eo_self
# define _eo_add_common(klass, parent, is_ref, ...) \
({ \
Eo * const __eo_self = _eo_add_internal_start(__FILE__, __LINE__, klass, parent, is_ref, EINA_FALSE); \
(void) ((void)0, ##__VA_ARGS__); \
(Eo *) _eo_add_end(eo_self, EINA_FALSE); \
})
#else
# define eo_self _eo_self_get()
# define _eo_add_common(klass, parent, is_ref, ...) \
( \
_eo_add_internal_start(__FILE__, __LINE__, klass, parent, is_ref, EINA_TRUE), \
##__VA_ARGS__, \
(Eo *) _eo_add_end(eo_self, EINA_TRUE) \
)
#endif
/**
* @def eo_add
* @brief Create a new object and call its constructor(If it exits).
*
* The object returned by this function will always have 1 ref
* (reference count) irrespective of whether the parent is NULL or
* not.
* If the object is created using this function, then it would
* automatically gets deleted when the parent object is deleted.
* There is no need to call eo_unref on the child. This is convenient
* in C.
*
* If you want a more "consistent" behaviour, take a look at #eo_add_ref.
*
* @param klass the class of the object to create.
* @param parent the parent to set to the object.
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define eo_add(klass, parent, ...) _eo_add_common(klass, parent, EINA_FALSE, ##__VA_ARGS__)
/**
* @def eo_add_ref
* @brief Create a new object and call its constructor(If it exists).
*
* The object returned by this function has 1 ref for itself, 1 ref from the
* parent (if exists) and possible other refs if were added during construction.
* If a child object is created using this, then it won't get deleted
* when the parent object is deleted until you manually remove the ref
* by calling eo_unref().
*
* @param klass the class of the object to create.
* @param parent the parent to set to the object.
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define eo_add_ref(klass, parent, ...) _eo_add_common(klass, parent, EINA_TRUE, ##__VA_ARGS__)
EAPI Eo * _eo_add_internal_start(const char *file, int line, const Eo_Class *klass_id, Eo *parent, Eina_Bool ref, Eina_Bool is_fallback);
Eo: Add reference functions for objects data We want to introduce a new mechanism concerning the data of the Eo objects. The goal is to improve the memory management by defragmenting the memory banks used by the Eo objects. The first phase has been done by raster and consists in allocating the objects into a separate memory region that the one used by malloc. So now, we know where our objects are located. Now, moving objects means moving data of objects. The issue we have here is that a lot of data pointers are stored into data of other objects, e.g Evas Object data into lists for rendering... We need a way to reference the data and eo_data_get doesn't provide us that. So we need to improve the API for data extraction by requesting from the developer if the data will be stored or not. Five functions are supplied: - eo_data_scope_get: no referencing, the data pointer is no more used after exiting the function. - eo_data_ref: reference the data of the object. It means that while the data is referenced, the object cannot be moved. - eo_data_xref: reference the data of the object but for debug purpose, we associate the objects that references. Same behavior as eo_data_ref for non-debug. - eo_data_unref: unreference the data of an object. - eo_data_xunref: unreference the data of an object previously referenced by another object. I deprecated the eo_data_get function. Most of the time, eo_data_scope_get needs to be used. In the next patches, I changed the eo_data_get to the corresponding functions, according to the usage of the data pointer. The next step is to find all the places in the code where the data is stored but not yet referenced. This will be done by: - requesting from every object to unreference all data to other objects. - moving all the objects from one region to another - requesting from every object to rerefenrence the data. - debugging by hunting the segmentation faults and other weird creatures.
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/**
* @brief Get a pointer to the data of an object for a specific class.
* The data reference count is not incremented. The pointer must be used only
* in the scope of the function and its callees.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @return a pointer to the data.
*
* @see eo_data_ref()
* @see eo_data_unref()
*/
EAPI void *eo_data_scope_get(const Eo *obj, const Eo_Class *klass);
Eo: Add reference functions for objects data We want to introduce a new mechanism concerning the data of the Eo objects. The goal is to improve the memory management by defragmenting the memory banks used by the Eo objects. The first phase has been done by raster and consists in allocating the objects into a separate memory region that the one used by malloc. So now, we know where our objects are located. Now, moving objects means moving data of objects. The issue we have here is that a lot of data pointers are stored into data of other objects, e.g Evas Object data into lists for rendering... We need a way to reference the data and eo_data_get doesn't provide us that. So we need to improve the API for data extraction by requesting from the developer if the data will be stored or not. Five functions are supplied: - eo_data_scope_get: no referencing, the data pointer is no more used after exiting the function. - eo_data_ref: reference the data of the object. It means that while the data is referenced, the object cannot be moved. - eo_data_xref: reference the data of the object but for debug purpose, we associate the objects that references. Same behavior as eo_data_ref for non-debug. - eo_data_unref: unreference the data of an object. - eo_data_xunref: unreference the data of an object previously referenced by another object. I deprecated the eo_data_get function. Most of the time, eo_data_scope_get needs to be used. In the next patches, I changed the eo_data_get to the corresponding functions, according to the usage of the data pointer. The next step is to find all the places in the code where the data is stored but not yet referenced. This will be done by: - requesting from every object to unreference all data to other objects. - moving all the objects from one region to another - requesting from every object to rerefenrence the data. - debugging by hunting the segmentation faults and other weird creatures.
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/**
* @def eo_data_xref(obj, klass, ref_obj)
* Use this macro if you want to associate a referencer object.
* Convenience macro around eo_data_xref_internal()
*/
#define eo_data_xref(obj, klass, ref_obj) eo_data_xref_internal(__FILE__, __LINE__, obj, klass, ref_obj)
/**
* @def eo_data_ref(obj, klass)
* Use this macro if you don't want to associate a referencer object.
* Convenience macro around eo_data_xref_internal()
*/
#define eo_data_ref(obj, klass) eo_data_xref_internal(__FILE__, __LINE__, obj, klass, (const Eo *)obj)
/**
* @brief Get a pointer to the data of an object for a specific class and
* increment the data reference count.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @param ref_obj the object that references the data.
* @param file the call's filename.
* @param line the call's line number.
* @return a pointer to the data.
*
* @see eo_data_xunref_internal()
*/
EAPI void *eo_data_xref_internal(const char *file, int line, const Eo *obj, const Eo_Class *klass, const Eo *ref_obj);
Eo: Add reference functions for objects data We want to introduce a new mechanism concerning the data of the Eo objects. The goal is to improve the memory management by defragmenting the memory banks used by the Eo objects. The first phase has been done by raster and consists in allocating the objects into a separate memory region that the one used by malloc. So now, we know where our objects are located. Now, moving objects means moving data of objects. The issue we have here is that a lot of data pointers are stored into data of other objects, e.g Evas Object data into lists for rendering... We need a way to reference the data and eo_data_get doesn't provide us that. So we need to improve the API for data extraction by requesting from the developer if the data will be stored or not. Five functions are supplied: - eo_data_scope_get: no referencing, the data pointer is no more used after exiting the function. - eo_data_ref: reference the data of the object. It means that while the data is referenced, the object cannot be moved. - eo_data_xref: reference the data of the object but for debug purpose, we associate the objects that references. Same behavior as eo_data_ref for non-debug. - eo_data_unref: unreference the data of an object. - eo_data_xunref: unreference the data of an object previously referenced by another object. I deprecated the eo_data_get function. Most of the time, eo_data_scope_get needs to be used. In the next patches, I changed the eo_data_get to the corresponding functions, according to the usage of the data pointer. The next step is to find all the places in the code where the data is stored but not yet referenced. This will be done by: - requesting from every object to unreference all data to other objects. - moving all the objects from one region to another - requesting from every object to rerefenrence the data. - debugging by hunting the segmentation faults and other weird creatures.
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/**
* @def eo_data_xunref(obj, data, ref_obj)
* Use this function if you used eo_data_xref to reference the data.
* Convenience macro around eo_data_xunref_internal()
* @see eo_data_xref()
*/
#define eo_data_xunref(obj, data, ref_obj) eo_data_xunref_internal(obj, data, ref_obj)
/**
* @def eo_data_unref(obj, data)
* Use this function if you used eo_data_ref to reference the data.
* Convenience macro around eo_data_unref_internal()
* @see eo_data_ref()
*/
#define eo_data_unref(obj, data) eo_data_xunref_internal(obj, data, obj)
/**
* @brief Decrement the object data reference count by 1.
* @param obj the object to work on.
* @param data a pointer to the data to unreference
* @param file the call's filename.
* @param line the call's line number.
*
* @see eo_data_xref_internal()
*/
EAPI void eo_data_xunref_internal(const Eo *obj, void *data, const Eo *ref_obj);
/**
* @brief Increment the object's reference count by 1.
* @param obj the object to work on.
* @return The object passed.
*
* It's very easy to get a refcount leak and start leaking memory because
* of a forgotten unref or an extra ref. That is why there are eo_xref
* and eo_xunref that will make debugging easier in such a case.
* Therefor, these functions should only be used in small scopes, i.e at the
* start of some section in which the object may get freed, or if you know
* what you are doing.
*
* @see eo_unref()
* @see eo_ref_get()
*/
EAPI Eo *eo_ref(const Eo *obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed.
* @param obj the object to work on.
*
* @see eo_ref()
* @see eo_ref_get()
*/
EAPI void eo_unref(const Eo *obj);
/**
* @brief Return the ref count of the object passed.
* @param obj the object to work on.
* @return the ref count of the object.
*
* @see eo_ref()
* @see eo_unref()
*/
EAPI int eo_ref_get(const Eo *obj);
eo del interceptor: add the ability to intercept deletions of eo objects Imagine this. You have an object. You pass this object handle as a message to another thread. Let's say it's not a UI object, so something you might expect to be able to be accessed from multiple threads. In order to keep the object alive you eo_ref() it when placing the message on a queue and eo_unref() it once the message is "done" in the other thread. If the original sender unref()ed the object before the message is done, then the object will be destroyed in the reciever thread. This is bad for objects "expecting" not to be destroyed outside their owning thread. This allows thius situation to be fixed. A constructor in a class of an object can set up a delete interceptor. For example if we have a "loop ownership" class you multi-ple-inherit from/use as a mixin. This class will set up the interceptor to ensure that on destruction if pthread_self() != owning loop thread id, then add object to "delete me" queue on the owning loop and wake it up. the owning loop thread will wake up and then process this queue and delete the queued objects nicely and safely within the "owning context". This can also be used in this same manner to defer deletion within a loop "until later" in the same delete_me queue. You can even use this as a caching mechanism for objects to prevernt their actual destruction and instead place them in a cached area to be picked from at a later date. The uses are many for this and this is a basic building block for future EFL features like generic messages where a message payload could be an eo object and thus the above loop onwership issue can happen and needs fixing. This adds APIs, implementation, documentation (doxy reference) and tests. @feature
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/**
* @brief Set a deletion interceptor function
* @param obj The object to set the interceptor on
* @param del_intercept_func The interceptor function to call
*
* This sets the function @p del_intercept_func to be called when an object
* is about to go from a reference count of 1 to 0, thus triggering actual
* destruction of the object. Instead of going to a reference count of 0 and
* being destroyed, the object will stay alive with a reference count of 1
* and this intercept function will be called instead. It is the job of
* this interceptor function to handle any further deletion of of the object
* from here.
*
* Note that by default objects have no interceptor function set, and thus
* will be destroyed as normal. To return an object to this state, simply
* set the @p del_intercept_func to NULL which is the default.
*
* A good use for this feature is to ensure an object is destroyed by its
* owning main loop and not in a foreign loop. This makes it possible to
* safely unrefor delete objects from any loop as an interceptor can be set
* on an object that will abort destruction and instead queue the object
* on its owning loop to be destroyed at some time in the future and now
* set the intercept function to NULL so it is not called again on the next
* "real deletion".
*
* @see eo_del_intercept_get()
* @see eo_unref()
* @see eo_del()
*/
EAPI void eo_del_intercept_set(Eo *obj, Eo_Del_Intercept del_intercept_func);
/**
* @brief Get the deletion interceptor function
* @param obj The object to get the interceptor of
* @return The intercept function or NULL if none is set.
*
* This returns the interceptor function set by eo_del_intercept_set(). Note
* that objects by default have no interceptor (NULL) set, but certain
* classes may set one up in a constructor, so it is important to be able
* to get the interceptor function to know if this has happend and
* if you want to override this interceptor, be sure to call it after your
* own interceptor function has finished. It would generally be a bad idea
* though to override these functions.
*
* @see eo_del_intercept_set()
*/
EAPI Eo_Del_Intercept eo_del_intercept_get(const Eo *obj);
/**
* @brief Unrefs the object and reparents it to NULL.
* @param obj the object to work on.
*
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* Because eo_del() unrefs and reparents to NULL, it doesn't really delete the
* object.
*
* @see eo_unref()
* @see eo_parent_set()
*/
EAPI void eo_del(const Eo *obj);
/**
* @def eo_xref(obj, ref_obj)
* Convenience macro around eo_xref_internal()
* @see eo_xref()
*/
#define eo_xref(obj, ref_obj) eo_xref_internal(__FILE__, __LINE__, obj, ref_obj)
/**
* @brief Increment the object's reference count by 1 (and associate the ref with ref_obj)
* @param obj the object to work on.
* @param ref_obj the object that references obj.
* @param file the call's filename.
* @param line the call's line number.
* @return The object passed (obj)
*
* People should not use this function, use #eo_xref instead.
* A compile flag my make it and eobj_xunref() behave the same as eobj_ref()
* and eobj_unref() respectively. So this should be used wherever possible.
*
* @see eo_xunref()
*/
EAPI Eo *eo_xref_internal(const char *file, int line, Eo *obj, const Eo *ref_obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed. Will free the ref associated with ref_obj).
* @param obj the object to work on.
* @param ref_obj the object that references obj.
*
* This function only enforces the checks for object association. I.e don't rely
* on it. If such enforces are compiled out, this function behaves the same as
* eo_unref().
*
* @see eo_xref_internal()
*/
EAPI void eo_xunref(Eo *obj, const Eo *ref_obj);
/**
* @brief Enable or disable the manual free feature.
* @param obj the object to work on.
* @param manual_free indicates if the free is manual (EINA_TRUE) or automatic (EINA_FALSE).
*
* The developer is in charge to call the function eo_manual_free to free the memory allocated for this object.
*
* Do not use, unless you really know what you are doing. It's used by Evas
* because evas wants to keep its private data available even after the object
* is deleted. Setting this to true makes Eo destruct the object but not free
* the private data or the object itself.
*
* @see eo_manual_free()
*/
EAPI void eo_manual_free_set(Eo *obj, Eina_Bool manual_free);
/**
* @brief Frees the object.
* @param obj the object to work on.
* This function must be called by the developer if the function
* eo_manual_free_set has been called before with the parameter EINA_TRUE.
* An error will be printed if this function is called when the manual
* free option is not set to EINA_TRUE or the number of refs is not 0.
* @return EINA_TRUE if successfully freed. EINA_FALSE otherwise.
*
* @see eo_manual_free_set()
*/
EAPI Eina_Bool eo_manual_free(Eo *obj);
/**
* @brief Checks if the object was already descructed (only relevant for manual_free objects).
* @param obj the object to check.
* This function checks if the object was already destructed (but not alraedy
* freed). It should only be used with objects that are supposed to be manually
* freed, but not yet freed (but possibly destructed).
*
* @see eo_manual_free_set()
*/
EAPI Eina_Bool eo_destructed_is(const Eo *obj);
/**
* @addtogroup Eo_Class_Class Eo's Class class.
* @{
*/
#include "eo_abstract_class.eo.h"
/**
* @}
*/
/**
* @addtogroup Eo_Class_Base Eo's Base class.
* @{
*/
/**
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* @typedef eo_key_data_free_func
* Data free func prototype.
* XXX: DO NOT USE, only here for legacy.
*/
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typedef void (*eo_key_data_free_func)(void *);
/**
* @def eo_weak_ref
* @brief Reference a pointer to an Eo object
* @param wref the pointer to use for the weak ref
*
* @see eo_weak_unref
* @see eo_wref_add
*/
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#define eo_weak_ref(wref) \
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do { \
if (*wref) eo_wref_add(*wref, wref); \
} while (0)
/**
* @def eo_weak_unref
* @brief Unreference a pointer to an Eo object
* @param wref the pointer to use for the weak unref
*
* @see eo_weak_ref
* @see eo_wref_del
* @see eo_wref_del_safe
*/
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#define eo_weak_unref(wref) \
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do { \
if (*wref) eo_wref_del(*wref, wref); \
} while (0)
/**
* @def eo_wref_del_safe
* @brief Delete the weak reference passed.
* @param wref the weak reference to free.
*
* @see #eo_wref_del
*/
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#define eo_wref_del_safe(wref) eo_weak_unref(wref)
/**
* @addtogroup Eo_Events Eo's Event Handling
* @{
*/
/**
* Don't use.
* The values of the returned event structure are also internal, don't assume
* anything about them.
* @internal
*/
EAPI const Eo_Event_Description *eo_base_legacy_only_event_description_get(const char *_event_name);
/**
* @def EO_CALLBACK_PRIORITY_BEFORE
* Slightly more prioritized than default.
*/
#define EO_CALLBACK_PRIORITY_BEFORE -100
/**
* @def EO_CALLBACK_PRIORITY_DEFAULT
* Default callback priority level
*/
#define EO_CALLBACK_PRIORITY_DEFAULT 0
/**
* @def EO_CALLBACK_PRIORITY_AFTER
* Slightly less prioritized than default.
*/
#define EO_CALLBACK_PRIORITY_AFTER 100
/**
* @def EO_CALLBACK_STOP
* Stop calling callbacks for the even of which the callback was called for.
* @see EO_CALLBACK_CONTINUE
*/
#define EO_CALLBACK_STOP EINA_FALSE
/**
* @def EO_CALLBACK_CONTINUE
* Continue calling callbacks for the even of which the callback was called for.
* @see EO_CALLBACK_STOP
*/
#define EO_CALLBACK_CONTINUE EINA_TRUE
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/**
* Helper for creating global callback arrays.
* The problem is on windows where you can't declare a static array with
* external symbols in it, because the addresses are only known at runtime.
*/
#define EO_CALLBACKS_ARRAY_DEFINE(Name, ...) \
static Eo_Callback_Array_Item * \
Name(void) \
{ \
static Eo_Callback_Array_Item internal[sizeof ((Eo_Callback_Array_Item[]) { __VA_ARGS__ }) / \
sizeof (Eo_Callback_Array_Item) + \
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1] = { { 0, 0 } }; \
if (internal[0].desc == NULL) \
{ \
memcpy(internal, \
((Eo_Callback_Array_Item[]) { __VA_ARGS__, { NULL, NULL } }), \
sizeof (Eo_Callback_Array_Item) + \
sizeof ((Eo_Callback_Array_Item[]) { __VA_ARGS__ })); \
} \
return internal; \
}
/**
* @def eo_event_callback_add(obj, desc, cb, data)
* Add a callback for an event.
* @param[in] desc The description of the event to listen to.
* @param[in] cb the callback to call.
* @param[in] data additional data to pass to the callback.
*
* callbacks of the same priority are called in reverse order of creation.
*
* @see eo_event_callback_priority_add()
*/
#define eo_event_callback_add(obj, desc, cb, data) \
eo_event_callback_priority_add(obj, desc, \
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EO_CALLBACK_PRIORITY_DEFAULT, cb, data)
/**
* @def eo_event_callback_array_add(obj, desc, cb, data)
* Add a callback array for an event.
* @param[in] array an #Eo_Callback_Array_Item of events to listen to.
* @param[in] data additional data to pass to the callback.
*
* callbacks of the same priority are called in reverse order of creation.
*
* @see eo_event_callback_array_priority_add()
*/
#define eo_event_callback_array_add(obj, array, data) \
eo_event_callback_array_priority_add(obj, array, \
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EO_CALLBACK_PRIORITY_DEFAULT, data)
/**
* @}
*/
/**
* @}
*/
/**
* @}
*/
#ifdef __cplusplus
}
#endif
#undef EAPI
#define EAPI
#endif