efl/src/lib/evas/canvas/evas_object_vg.c

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#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_vg_private.h"
#include "efl_vg_root_node.eo.h"
#define MY_CLASS EVAS_VG_CLASS
/* private magic number for rectangle objects */
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static const char o_type[] = "vectors";
const char *o_vg_type = o_type;
static void evas_object_vg_render(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data,
void *engine, void *output, void *context, void *surface,
int x, int y, Eina_Bool do_async);
static void evas_object_vg_render_pre(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static void evas_object_vg_render_post(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static unsigned int evas_object_vg_id_get(Evas_Object *eo_obj);
static unsigned int evas_object_vg_visual_id_get(Evas_Object *eo_obj);
static void *evas_object_vg_engine_data_get(Evas_Object *eo_obj);
static int evas_object_vg_is_opaque(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static int evas_object_vg_was_opaque(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static const Evas_Object_Func object_func =
{
/* methods (compulsory) */
NULL,
evas_object_vg_render,
evas_object_vg_render_pre,
evas_object_vg_render_post,
evas_object_vg_id_get,
evas_object_vg_visual_id_get,
evas_object_vg_engine_data_get,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_vg_is_opaque,
evas_object_vg_was_opaque,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL, // render_prepare
NULL
};
/* the actual api call to add a vector graphic object */
EAPI Evas_Object *
evas_object_vg_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
// TODO: Ask backend to return the main Ector_Surface
return efl_add(MY_CLASS, e, efl_canvas_object_legacy_ctor(efl_added));
}
Efl_VG *
_evas_vg_root_node_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd)
{
return pd->root;
}
static void
_cleanup_reference(void *data, const Efl_Event *event EINA_UNUSED)
{
Evas_VG_Data *pd = data;
Eo *renderer;
/* unref all renderer and may also destroy them async */
while ((renderer = eina_array_pop(&pd->cleanup)))
efl_unref(renderer);
}
void
_evas_vg_efl_object_destructor(Eo *eo_obj, Evas_VG_Data *pd)
{
Evas_Object_Protected_Data *obj;
Evas *e = evas_object_evas_get(eo_obj);
obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
if (pd->engine_data)
obj->layer->evas->engine.func->ector_free(pd->engine_data);
efl_event_callback_del(e, EFL_CANVAS_EVENT_RENDER_POST, _cleanup_reference, pd);
efl_unref(pd->root);
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pd->root = NULL;
efl_destructor(efl_super(eo_obj, MY_CLASS));
}
Eo *
_evas_vg_efl_object_constructor(Eo *eo_obj, Evas_VG_Data *pd)
{
Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
/* set up methods (compulsory) */
obj->func = &object_func;
obj->private_data = efl_data_ref(eo_obj, MY_CLASS);
obj->type = o_type;
/* root node */
pd->root = efl_add(EFL_VG_ROOT_NODE_CLASS, eo_obj);
efl_ref(pd->root);
eina_array_step_set(&pd->cleanup, sizeof(pd->cleanup), 8);
return eo_obj;
}
static Efl_Object *
_evas_vg_efl_object_finalize(Eo *obj, Evas_VG_Data *pd)
{
Evas *e = evas_object_evas_get(obj);
// TODO: If we start to have to many Evas_Object_VG per canvas, it may be nice
// to actually have one event per canvas and one array per canvas to.
efl_event_callback_add(e, EFL_CANVAS_EVENT_RENDER_POST, _cleanup_reference, pd);
return obj;
}
static void
_evas_vg_render(Evas_Object_Protected_Data *obj, Evas_VG_Data *vd,
void *engine, void *output, void *context, void *surface, Efl_VG *n,
Eina_Array *clips, Eina_Bool do_async)
{
if (efl_isa(n, EFL_VG_CONTAINER_CLASS))
{
Efl_VG_Container_Data *vc;
Efl_VG *child;
Eina_List *l;
vc = efl_data_scope_get(n, EFL_VG_CONTAINER_CLASS);
EINA_LIST_FOREACH(vc->children, l, child)
_evas_vg_render(obj, vd,
engine, output, context, surface, child,
clips, do_async);
}
else
{
Efl_VG_Data *nd;
nd = efl_data_scope_get(n, EFL_VG_CLASS);
obj->layer->evas->engine.func->ector_renderer_draw(engine, output, context, surface, vd->engine_data, nd->renderer, clips, do_async);
if (do_async)
eina_array_push(&vd->cleanup, efl_ref(nd->renderer));
}
}
static void
evas_object_vg_render(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj,
void *type_private_data,
void *engine, void *output, void *context, void *surface,
int x, int y, Eina_Bool do_async)
{
Evas_VG_Data *vd = type_private_data;
Ector_Surface *ector = evas_ector_get(obj->layer->evas);
obj->layer->evas->engine.func->ector_output_set(engine, surface, output);
if (!vd->engine_data)
vd->engine_data = obj->layer->evas->engine.func->ector_new(engine, context, ector, surface);
/* render object to surface with context, and offxet by x,y */
obj->layer->evas->engine.func->context_color_set(engine,
context,
255,
255,
255,
255);
obj->layer->evas->engine.func->context_multiplier_set(engine,
context,
obj->cur->cache.clip.r,
obj->cur->cache.clip.g,
obj->cur->cache.clip.b,
obj->cur->cache.clip.a);
obj->layer->evas->engine.func->context_anti_alias_set(engine, context,
obj->cur->anti_alias);
obj->layer->evas->engine.func->context_render_op_set(engine, context,
obj->cur->render_op);
obj->layer->evas->engine.func->ector_begin(engine, context,
ector, surface,
vd->engine_data,
obj->cur->geometry.x + x, obj->cur->geometry.y + y,
do_async);
_evas_vg_render(obj, vd,
engine, output, context, surface,
vd->root, NULL,
do_async);
obj->layer->evas->engine.func->ector_end(engine, context, ector, surface, vd->engine_data, do_async);
}
static void
evas_object_vg_render_pre(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data)
{
Evas_VG_Data *vd = type_private_data;
Efl_VG_Data *rnd;
int is_v, was_v;
Ector_Surface *s;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add the appropriate redraw rectangles */
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur->clipper)
{
if (obj->cur->cache.clip.dirty)
evas_object_clip_recalc(obj->cur->clipper);
obj->cur->clipper->func->render_pre(obj->cur->clipper->object,
obj->cur->clipper,
obj->cur->clipper->private_data);
}
// FIXME: handle damage only on changed renderer.
s = evas_ector_get(obj->layer->evas);
if (vd->root && s)
_evas_vg_render_pre(vd->root, s, NULL);
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(eo_obj, obj);
was_v = evas_object_was_visible(eo_obj,obj);
if (!(is_v | was_v)) goto done;
// FIXME: for now the walking Evas_VG_Node tree doesn't trigger any damage
// So just forcing it here if necessary
rnd = efl_data_scope_get(vd->root, EFL_VG_CLASS);
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// Once the destructor has been called, root node will be zero
// and a full redraw is still necessary.
if (!rnd)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
else if (rnd->changed)
{
rnd->changed = EINA_FALSE;
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
if (is_v != was_v)
{
evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
goto done;
}
if (obj->changed_map || obj->changed_src_visible)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* it's not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj);
/* if we restacked (layer or just within a layer) and don't clip anyone */
if ((obj->restack) && (!obj->clip.clipees))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed render op */
if (obj->cur->render_op != obj->prev->render_op)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed color */
if ((obj->cur->color.r != obj->prev->color.r) ||
(obj->cur->color.g != obj->prev->color.g) ||
(obj->cur->color.b != obj->prev->color.b) ||
(obj->cur->color.a != obj->prev->color.a))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* calculate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur->geometry.x != obj->prev->geometry.x) ||
(obj->cur->geometry.y != obj->prev->geometry.y) ||
(obj->cur->geometry.w != obj->prev->geometry.w) ||
(obj->cur->geometry.h != obj->prev->geometry.h))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* it obviously didn't change - add a NO obscure - this "unupdates" this */
/* area so if there were updates for it they get wiped. don't do it if we */
/* arent fully opaque and we are visible */
if (evas_object_is_visible(eo_obj, obj) &&
evas_object_is_opaque(eo_obj, obj) &&
(!obj->clip.clipees))
{
Evas_Coord x, y, w, h;
x = obj->cur->cache.clip.x;
y = obj->cur->cache.clip.y;
w = obj->cur->cache.clip.w;
h = obj->cur->cache.clip.h;
if (obj->cur->clipper)
{
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->cur->clipper->cur->cache.clip.x,
obj->cur->clipper->cur->cache.clip.y,
obj->cur->clipper->cur->cache.clip.w,
obj->cur->clipper->cur->cache.clip.h);
}
evas_render_update_del(obj->layer->evas,
x + obj->layer->evas->framespace.x,
y + obj->layer->evas->framespace.y,
w, h);
}
done:
evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
}
static void
evas render - drop eo overhead by using ptrs we already have several calls, specifically evas_object_change_reset, evas_object_cur_prev, and evas_object_clip_changes_clean that are called directly or indirectly as part of evas render on at least every active object if not more, were doing full eo obj lookups when their calling functions already all had the eo protected data looked up. tha's silly and just adds overhead we don't need. my test dropped _eo_obj_pointer_get overhead in perf profiles from 4.48% to 2.65%. see: 4.48% libeo.so.1.18.99 [.] _eo_obj_pointer_get 4.23% libevas.so.1.18.99 [.] evas_render_updates_internal 2.61% libevas.so.1.18.99 [.] evas_render_updates_internal_loop 1.68% libeo.so.1.18.99 [.] efl_data_scope_get 1.57% libc-2.24.so [.] _int_malloc 1.42% libevas.so.1.18.99 [.] evas_object_smart_changed_get 1.09% libevas.so.1.18.99 [.] evas_object_clip_recalc.part.37 1.08% libpthread-2.24.so [.] pthread_getspecific 1.05% libevas.so.1.18.99 [.] efl_canvas_object_class_get 1.01% libevas.so.1.18.99 [.] evas_object_cur_prev 0.99% libeo.so.1.18.99 [.] _efl_object_event_callback_legacy_call 0.87% libevas.so.1.18.99 [.] _evas_render_phase1_object_ctx_render_cache_append 0.82% libpthread-2.24.so [.] pthread_mutex_lock 0.81% libevas.so.1.18.99 [.] _evas_render_phase1_object_process 0.79% libc-2.24.so [.] _int_free vs now the improved: 4.82% libevas.so.1.18.99 [.] evas_render_updates_internal 3.44% libevas.so.1.18.99 [.] evas_render_updates_internal_loop 2.65% libeo.so.1.18.99 [.] _eo_obj_pointer_get 2.22% libc-2.24.so [.] _int_malloc 1.46% libevas.so.1.18.99 [.] evas_object_smart_changed_get 1.04% libeo.so.1.18.99 [.] _efl_object_event_callback_legacy_call 1.03% libevas.so.1.18.99 [.] _evas_render_phase1_object_ctx_render_cache_append 0.97% libeina.so.1.18.99 [.] eina_chained_mempool_malloc 0.93% libevas.so.1.18.99 [.] evas_object_clip_recalc.part.37 0.92% libpthread-2.24.so [.] pthread_mutex_lock 0.91% libevas.so.1.18.99 [.] _evas_render_phase1_object_process 0.84% libc-2.24.so [.] _int_free 0.84% libevas.so.1.18.99 [.] evas_object_cur_prev 0.83% libeina.so.1.18.99 [.] eina_chained_mempool_free 0.80% libeo.so.1.18.99 [.] efl_data_scope_get of course other things "increase their percentage" as oe overhead now dropped, and things seem to move around a bit, but it does make sense to do this with no downsides i can see as we already are accessing the protected data ptr in the parent func.
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evas_object_vg_render_post(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj,
void *type_private_data EINA_UNUSED)
{
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
/* remove those pesky changes */
evas render - drop eo overhead by using ptrs we already have several calls, specifically evas_object_change_reset, evas_object_cur_prev, and evas_object_clip_changes_clean that are called directly or indirectly as part of evas render on at least every active object if not more, were doing full eo obj lookups when their calling functions already all had the eo protected data looked up. tha's silly and just adds overhead we don't need. my test dropped _eo_obj_pointer_get overhead in perf profiles from 4.48% to 2.65%. see: 4.48% libeo.so.1.18.99 [.] _eo_obj_pointer_get 4.23% libevas.so.1.18.99 [.] evas_render_updates_internal 2.61% libevas.so.1.18.99 [.] evas_render_updates_internal_loop 1.68% libeo.so.1.18.99 [.] efl_data_scope_get 1.57% libc-2.24.so [.] _int_malloc 1.42% libevas.so.1.18.99 [.] evas_object_smart_changed_get 1.09% libevas.so.1.18.99 [.] evas_object_clip_recalc.part.37 1.08% libpthread-2.24.so [.] pthread_getspecific 1.05% libevas.so.1.18.99 [.] efl_canvas_object_class_get 1.01% libevas.so.1.18.99 [.] evas_object_cur_prev 0.99% libeo.so.1.18.99 [.] _efl_object_event_callback_legacy_call 0.87% libevas.so.1.18.99 [.] _evas_render_phase1_object_ctx_render_cache_append 0.82% libpthread-2.24.so [.] pthread_mutex_lock 0.81% libevas.so.1.18.99 [.] _evas_render_phase1_object_process 0.79% libc-2.24.so [.] _int_free vs now the improved: 4.82% libevas.so.1.18.99 [.] evas_render_updates_internal 3.44% libevas.so.1.18.99 [.] evas_render_updates_internal_loop 2.65% libeo.so.1.18.99 [.] _eo_obj_pointer_get 2.22% libc-2.24.so [.] _int_malloc 1.46% libevas.so.1.18.99 [.] evas_object_smart_changed_get 1.04% libeo.so.1.18.99 [.] _efl_object_event_callback_legacy_call 1.03% libevas.so.1.18.99 [.] _evas_render_phase1_object_ctx_render_cache_append 0.97% libeina.so.1.18.99 [.] eina_chained_mempool_malloc 0.93% libevas.so.1.18.99 [.] evas_object_clip_recalc.part.37 0.92% libpthread-2.24.so [.] pthread_mutex_lock 0.91% libevas.so.1.18.99 [.] _evas_render_phase1_object_process 0.84% libc-2.24.so [.] _int_free 0.84% libevas.so.1.18.99 [.] evas_object_cur_prev 0.83% libeina.so.1.18.99 [.] eina_chained_mempool_free 0.80% libeo.so.1.18.99 [.] efl_data_scope_get of course other things "increase their percentage" as oe overhead now dropped, and things seem to move around a bit, but it does make sense to do this with no downsides i can see as we already are accessing the protected data ptr in the parent func.
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evas_object_clip_changes_clean(obj);
/* move cur to prev safely for object data */
evas render - drop eo overhead by using ptrs we already have several calls, specifically evas_object_change_reset, evas_object_cur_prev, and evas_object_clip_changes_clean that are called directly or indirectly as part of evas render on at least every active object if not more, were doing full eo obj lookups when their calling functions already all had the eo protected data looked up. tha's silly and just adds overhead we don't need. my test dropped _eo_obj_pointer_get overhead in perf profiles from 4.48% to 2.65%. see: 4.48% libeo.so.1.18.99 [.] _eo_obj_pointer_get 4.23% libevas.so.1.18.99 [.] evas_render_updates_internal 2.61% libevas.so.1.18.99 [.] evas_render_updates_internal_loop 1.68% libeo.so.1.18.99 [.] efl_data_scope_get 1.57% libc-2.24.so [.] _int_malloc 1.42% libevas.so.1.18.99 [.] evas_object_smart_changed_get 1.09% libevas.so.1.18.99 [.] evas_object_clip_recalc.part.37 1.08% libpthread-2.24.so [.] pthread_getspecific 1.05% libevas.so.1.18.99 [.] efl_canvas_object_class_get 1.01% libevas.so.1.18.99 [.] evas_object_cur_prev 0.99% libeo.so.1.18.99 [.] _efl_object_event_callback_legacy_call 0.87% libevas.so.1.18.99 [.] _evas_render_phase1_object_ctx_render_cache_append 0.82% libpthread-2.24.so [.] pthread_mutex_lock 0.81% libevas.so.1.18.99 [.] _evas_render_phase1_object_process 0.79% libc-2.24.so [.] _int_free vs now the improved: 4.82% libevas.so.1.18.99 [.] evas_render_updates_internal 3.44% libevas.so.1.18.99 [.] evas_render_updates_internal_loop 2.65% libeo.so.1.18.99 [.] _eo_obj_pointer_get 2.22% libc-2.24.so [.] _int_malloc 1.46% libevas.so.1.18.99 [.] evas_object_smart_changed_get 1.04% libeo.so.1.18.99 [.] _efl_object_event_callback_legacy_call 1.03% libevas.so.1.18.99 [.] _evas_render_phase1_object_ctx_render_cache_append 0.97% libeina.so.1.18.99 [.] eina_chained_mempool_malloc 0.93% libevas.so.1.18.99 [.] evas_object_clip_recalc.part.37 0.92% libpthread-2.24.so [.] pthread_mutex_lock 0.91% libevas.so.1.18.99 [.] _evas_render_phase1_object_process 0.84% libc-2.24.so [.] _int_free 0.84% libevas.so.1.18.99 [.] evas_object_cur_prev 0.83% libeina.so.1.18.99 [.] eina_chained_mempool_free 0.80% libeo.so.1.18.99 [.] efl_data_scope_get of course other things "increase their percentage" as oe overhead now dropped, and things seem to move around a bit, but it does make sense to do this with no downsides i can see as we already are accessing the protected data ptr in the parent func.
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evas_object_cur_prev(obj);
}
static unsigned int
evas_object_vg_id_get(Evas_Object *eo_obj)
{
Evas_VG_Data *o = efl_data_scope_get(eo_obj, MY_CLASS);
if (!o) return 0;
return MAGIC_OBJ_VG;
}
static unsigned int
evas_object_vg_visual_id_get(Evas_Object *eo_obj)
{
Evas_VG_Data *o = efl_data_scope_get(eo_obj, MY_CLASS);
if (!o) return 0;
return MAGIC_OBJ_SHAPE;
}
static void *
evas_object_vg_engine_data_get(Evas_Object *eo_obj)
{
Evas_VG_Data *o = efl_data_scope_get(eo_obj, MY_CLASS);
return o->engine_data;
}
static int
evas_object_vg_is_opaque(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
return 0;
}
static int
evas_object_vg_was_opaque(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
return 0;
}
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EOLIAN static Eina_Size2D
_evas_vg_efl_gfx_view_view_size_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd)
{
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return EINA_SIZE2D(pd->width, pd->height);
}
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EOLIAN static void
_evas_vg_efl_gfx_view_view_size_set(Eo *obj EINA_UNUSED, Evas_VG_Data *pd, Eina_Size2D sz)
{
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pd->width = sz.w;
pd->height = sz.h;
}
void
_evas_vg_efl_gfx_fill_fill_set(Eo *obj EINA_UNUSED, Evas_VG_Data *pd, Eina_Rect fill)
{
pd->fill = fill;
}
Eina_Rect
_evas_vg_efl_gfx_fill_fill_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd)
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{
return pd->fill;
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}
#include "evas_vg.eo.c"