efl/legacy/evas/src/lib/include/evas_common.h

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#ifndef EVAS_COMMON_H
#define EVAS_COMMON_H
#ifdef HAVE_CONFIG_H
# include "config.h" /* so that EAPI in Evas.h is correctly defined */
#endif
#ifdef HAVE_EVIL
# include <Evil.h>
#endif
#include <Eina.h>
#include "Evas.h"
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/* macros needed to log message through eina_log */
extern EAPI int _evas_log_dom_global;
#ifdef _EVAS_DEFAULT_LOG_DOM
# undef _EVAS_DEFAULT_LOG_DOM
#endif
#define _EVAS_DEFAULT_LOG_DOM _evas_log_dom_global
#ifdef EVAS_DEFAULT_LOG_COLOR
# undef EVAS_DEFAULT_LOG_COLOR
#endif
#define EVAS_DEFAULT_LOG_COLOR EINA_COLOR_BLUE
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_EVAS_DEFAULT_LOG_DOM, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_EVAS_DEFAULT_LOG_DOM, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_EVAS_DEFAULT_LOG_DOM, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_EVAS_DEFAULT_LOG_DOM, __VA_ARGS__)
#ifdef CRIT
# undef CRIT
#endif
#define CRIT(...) EINA_LOG_DOM_CRIT(_EVAS_DEFAULT_LOG_DOM, __VA_ARGS__)
/************************ Unicode stuff **************************/
#include "../engines/common/evas_encoding.h"
/*****************************************************************/
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#include "evas_options.h"
#if defined(__ARM_ARCH_3M__)
# define __ARM_ARCH__ 40
#endif
#if defined(__ARM_ARCH_4__)
# define __ARM_ARCH__ 40
#endif
#if defined(__ARM_ARCH_4T__)
# define __ARM_ARCH__ 41
#endif
#if defined(__ARM_ARCH_5__)
# define __ARM_ARCH__ 50
#endif
#if defined(__ARM_ARCH_5T__)
# define __ARM_ARCH__ 51
#endif
#if defined(__ARM_ARCH_5E__)
# define __ARM_ARCH__ 52
#endif
#if defined(__ARM_ARCH_5TE__)
# define __ARM_ARCH__ 53
#endif
#if defined(__ARM_ARCH_5TEJ__)
# define __ARM_ARCH__ 54
#endif
#if defined(__ARM_ARCH_6__)
# define __ARM_ARCH__ 60
#endif
#if defined(__ARM_ARCH_6J__)
# define __ARM_ARCH__ 61
#endif
#if defined(__ARM_ARCH_6K__)
# define __ARM_ARCH__ 62
#endif
#if defined(__ARM_ARCH_6Z__)
# define __ARM_ARCH__ 63
#endif
#if defined(__ARM_ARCH_6ZK__)
# define __ARM_ARCH__ 64
#endif
#if defined(__ARM_ARCH_6T2__)
# define __ARM_ARCH__ 65
#endif
#if defined(__ARM_ARCH_7__)
# define __ARM_ARCH__ 70
#endif
#if defined(__ARM_ARCH_7A__)
# define __ARM_ARCH__ 71
#endif
#if defined(__ARM_ARCH_7R__)
# define __ARM_ARCH__ 72
#endif
#if defined(__ARM_ARCH_7M__)
# define __ARM_ARCH__ 73
#endif
#ifndef _GNU_SOURCE
# define _GNU_SOURCE
#endif
#ifndef BUILD_PTHREAD
# undef BUILD_PIPE_RENDER
#endif
#if defined(BUILD_ASYNC_PRELOAD) && !defined(BUILD_PTHREAD)
# define BUILD_PTHREAD
#endif
#ifdef BUILD_PTHREAD
#ifndef __USE_GNU
#define __USE_GNU
#endif
# include <pthread.h>
# include <sched.h>
#ifdef __linux__
# include <sys/time.h>
# include <sys/resource.h>
# include <errno.h>
#endif
#define LK(x) pthread_mutex_t x
#ifndef EVAS_FRAME_QUEUING
# define LKI(x) pthread_mutex_init(&(x), NULL);
#else
# define LKI(x) {pthread_mutexattr_t attr;\
pthread_mutexattr_init(&attr); \
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); \
pthread_mutex_init(&(x), &attr);}
#endif
# define LKD(x) pthread_mutex_destroy(&(x));
# define LKL(x) pthread_mutex_lock(&(x));
# define LKT(x) pthread_mutex_trylock(&(x));
# define LKU(x) pthread_mutex_unlock(&(x));
# define TH(x) pthread_t x
# define THI(x) int x
# define TH_MAX 8
/* for rwlocks */
#define RWLK(x) pthread_rwlock_t x
#define RWLKI(x) pthread_rwlock_init(&(x), NULL);
#define RWLKD(x) pthread_rwlock_destroy(&(x));
#define RDLKL(x) pthread_rwlock_rdlock(&(x));
#define WRLKL(x) pthread_rwlock_wrlock(&(x));
#define RWLKU(x) pthread_rwlock_unlock(&(x));
// even though in theory having every Nth rendered line done by a different
// thread might even out load across threads - it actually slows things down.
//#define EVAS_SLI 1
#else
# define LK(x)
# define LKI(x)
# define LKD(x)
# define LKL(x)
# define LKT(x) 0
# define LKU(x)
# define TH(x)
# define THI(x)
# define TH_MAX 0
/* for rwlocks */
#define RWLK(x)
#define RWLKI(x)
#define RWLKD(x)
#define RDLKL(x)
#define WRLKL(x)
#define RWLKU(x)
#endif
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#ifdef HAVE_ALLOCA_H
# include <alloca.h>
#elif defined __GNUC__
# define alloca __builtin_alloca
#elif defined _AIX
# define alloca __alloca
#elif defined _MSC_VER
# include <malloc.h>
# define alloca _alloca
#else
# include <stddef.h>
# ifdef __cplusplus
extern "C"
# endif
void *alloca (size_t);
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#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <time.h>
#include <ctype.h>
#ifndef _MSC_VER
# include <stdint.h>
# include <unistd.h>
#endif
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#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_SIZES_H
#include FT_MODULE_H
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#ifdef __GNUC__
# if __GNUC__ >= 4
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// BROKEN in gcc 4 on amd64
//# pragma GCC visibility push(hidden)
# endif
#define LIKELY(x) __builtin_expect(!!(x), 1)
#define UNLIKELY(x) __builtin_expect(!!(x), 0)
#else
#define LIKELY(x) (x)
#define UNLIKELY(x) (x)
#endif
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/*****************************************************************************/
/* use exact rects for updates not tiles */
/* #define RECTUPDATE */
#define TILESIZE 8
#define IMG_MAX_SIZE 65000
#define IMG_TOO_BIG(w, h) \
((((unsigned long long)w) * ((unsigned long long)h)) >= \
((1ULL << (29 * (sizeof(void *) / 4))) - 2048))
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#ifdef BUILD_SMALL_DITHER_MASK
# define DM_TABLE _evas_dither_44
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# define DM_SIZE 4
# define DM_BITS 4
# define DM_DIV 16
# define USE_DITHER_44 1
#else
# define DM_TABLE _evas_dither_128128
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# define DM_SIZE 128
# define DM_BITS 6
# define DM_DIV 64
# define USE_DITHER_128128 1
#endif
#define DM_MSK (DM_SIZE - 1)
#define DM_SHF(_b) (DM_BITS - (8 - _b))
/* Supports negative right shifts */
#define DM_SHR(x, _b) ((DM_SHF(_b) >= 0) ? \
((x) >> DM_SHF(_b)) : ((x) << -DM_SHF(_b)))
/* if more than 1/ALPHA_SPARSE_INV_FRACTION is "alpha" (1-254) then sparse
* alpha flag gets set */
#define ALPHA_SPARSE_INV_FRACTION 3
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/*****************************************************************************/
#if defined(__ARM_ARCH_3M__)
# define __ARM_ARCH__ 40
#endif
#if defined(__ARM_ARCH_4__)
# define __ARM_ARCH__ 40
#endif
#if defined(__ARM_ARCH_4T__)
# define __ARM_ARCH__ 41
#endif
#if defined(__ARM_ARCH_5__)
# define __ARM_ARCH__ 50
#endif
#if defined(__ARM_ARCH_5T__)
# define __ARM_ARCH__ 51
#endif
#if defined(__ARM_ARCH_5E__)
# define __ARM_ARCH__ 52
#endif
#if defined(__ARM_ARCH_5TE__)
# define __ARM_ARCH__ 53
#endif
#if defined(__ARM_ARCH_5TEJ__)
# define __ARM_ARCH__ 54
#endif
#if defined(__ARM_ARCH_6__)
# define __ARM_ARCH__ 60
#endif
#if defined(__ARM_ARCH_6J__)
# define __ARM_ARCH__ 61
#endif
#if defined(__ARM_ARCH_6K__)
# define __ARM_ARCH__ 62
#endif
#if defined(__ARM_ARCH_6Z__)
# define __ARM_ARCH__ 63
#endif
#if defined(__ARM_ARCH_6ZK__)
# define __ARM_ARCH__ 64
#endif
#if defined(__ARM_ARCH_6T2__)
# define __ARM_ARCH__ 65
#endif
#if defined(__ARM_ARCH_7__)
# define __ARM_ARCH__ 70
#endif
#if defined(__ARM_ARCH_7A__)
# define __ARM_ARCH__ 71
#endif
#if defined(__ARM_ARCH_7R__)
# define __ARM_ARCH__ 72
#endif
#if defined(__ARM_ARCH_7M__)
# define __ARM_ARCH__ 73
#endif
#if defined(__ARM_ARCH__) && (__ARM_ARCH__ >= 52)
/* tested on ARMv6 (arm1136j-s), Nokia N800 CPU */
#define pld(addr, off) \
__asm__("pld [%[address], %[offset]]":: \
[address] "r" (addr), [offset] "i" (off))
#else
#define pld(addr, off)
#endif /* __ARMEL__ */
/*****************************************************************************/
#define UNROLL2(op...) op op
#define UNROLL4(op...) UNROLL2(op) UNROLL2(op)
#define UNROLL8(op...) UNROLL4(op) UNROLL4(op)
#define UNROLL16(op...) UNROLL8(op) UNROLL8(op)
#define UNROLL8_PLD_WHILE(start, size, end, op) \
pld(start, 0); \
end = start + (size & ~7); \
while (start < end) \
{ \
pld(start, 32); \
UNROLL8(op); \
} \
end += (size & 7); \
pld(start, 32); \
while (start < end) \
{ \
op; \
}
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/*****************************************************************************/
typedef unsigned long long DATA64;
typedef unsigned int DATA32;
typedef unsigned short DATA16;
typedef unsigned char DATA8;
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typedef struct _Image_Entry Image_Entry;
typedef struct _Image_Entry_Flags Image_Entry_Flags;
typedef struct _Engine_Image_Entry Engine_Image_Entry;
typedef struct _Evas_Cache_Target Evas_Cache_Target;
typedef struct _Evas_Preload_Pthread Evas_Preload_Pthread;
typedef struct _RGBA_Image_Loadopts RGBA_Image_Loadopts;
#ifdef BUILD_PIPE_RENDER
typedef struct _RGBA_Pipe_Op RGBA_Pipe_Op;
typedef struct _RGBA_Pipe RGBA_Pipe;
typedef struct _RGBA_Pipe_Thread_Info RGBA_Pipe_Thread_Info;
#endif
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typedef struct _RGBA_Image RGBA_Image;
typedef struct _RGBA_Image_Span RGBA_Image_Span;
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typedef struct _RGBA_Draw_Context RGBA_Draw_Context;
typedef struct _RGBA_Polygon_Point RGBA_Polygon_Point;
typedef struct _RGBA_Map_Point RGBA_Map_Point;
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typedef struct _RGBA_Font RGBA_Font;
typedef struct _RGBA_Font_Int RGBA_Font_Int;
typedef struct _RGBA_Font_Source RGBA_Font_Source;
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typedef struct _RGBA_Font_Glyph RGBA_Font_Glyph;
typedef struct _RGBA_Gfx_Compositor RGBA_Gfx_Compositor;
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typedef struct _Cutout_Rect Cutout_Rect;
typedef struct _Cutout_Rects Cutout_Rects;
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typedef struct _Convert_Pal Convert_Pal;
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typedef struct _Tilebuf Tilebuf;
typedef struct _Tilebuf_Tile Tilebuf_Tile;
typedef struct _Tilebuf_Rect Tilebuf_Rect;
typedef struct _Evas_Common_Transform Evas_Common_Transform;
// RGBA_Map_Point
// all coords are 20.12
// fp type - an int for now
typedef int FPc;
// fp # of bits of float accuracy
#define FP 8
// fp half (half of an fp unit)
#define FPH (1 << (FP - 1))
// one fp unit
#define FP1 (1 << (FP))
/*
typedef struct _Regionbuf Regionbuf;
typedef struct _Regionspan Regionspan;
*/
typedef void (*RGBA_Gfx_Func) (DATA32 *src, DATA8 *mask, DATA32 col, DATA32 *dst, int len);
typedef void (*RGBA_Gfx_Pt_Func) (DATA32 src, DATA8 mask, DATA32 col, DATA32 *dst);
typedef void (*Gfx_Func_Copy) (DATA32 *src, DATA32 *dst, int len);
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typedef void (*Gfx_Func_Convert) (DATA32 *src, DATA8 *dst, int src_jump, int dst_jump, int w, int h, int dith_x, int dith_y, DATA8 *pal);
#include "../cache/evas_cache.h"
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/*****************************************************************************/
typedef enum _RGBA_Image_Flags
{
RGBA_IMAGE_NOTHING = (0),
/* RGBA_IMAGE_HAS_ALPHA = (1 << 0), */
RGBA_IMAGE_IS_DIRTY = (1 << 1),
RGBA_IMAGE_INDEXED = (1 << 2),
RGBA_IMAGE_ALPHA_ONLY = (1 << 3),
RGBA_IMAGE_ALPHA_TILES = (1 << 4),
/* RGBA_IMAGE_ALPHA_SPARSE = (1 << 5), */
/* RGBA_IMAGE_LOADED = (1 << 6), */
/* RGBA_IMAGE_NEED_DATA = (1 << 7) */
RGBA_IMAGE_TODO_LOAD = (1 << 8),
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} RGBA_Image_Flags;
typedef enum _Convert_Pal_Mode
{
PAL_MODE_NONE,
PAL_MODE_MONO,
PAL_MODE_GRAY4,
PAL_MODE_GRAY16,
PAL_MODE_GRAY64,
PAL_MODE_GRAY256,
PAL_MODE_RGB111,
PAL_MODE_RGB121,
PAL_MODE_RGB221,
PAL_MODE_RGB222,
PAL_MODE_RGB232,
PAL_MODE_RGB332,
PAL_MODE_RGB666,
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PAL_MODE_LAST
} Convert_Pal_Mode;
typedef enum _CPU_Features
{
CPU_FEATURE_C = 0,
CPU_FEATURE_MMX = (1 << 0),
CPU_FEATURE_MMX2 = (1 << 1),
CPU_FEATURE_SSE = (1 << 2),
CPU_FEATURE_ALTIVEC = (1 << 3),
CPU_FEATURE_VIS = (1 << 4),
CPU_FEATURE_VIS2 = (1 << 5),
CPU_FEATURE_NEON = (1 << 6)
} CPU_Features;
typedef enum _Font_Hint_Flags
{
FONT_NO_HINT,
FONT_AUTO_HINT,
FONT_BYTECODE_HINT
} Font_Hint_Flags;
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/*****************************************************************************/
struct _RGBA_Image_Loadopts
{
int scale_down_by; // if > 1 then use this
double dpi; // if > 0.0 use this
int w, h; // if > 0 use this
struct {
int x, y, w, h;
} region;
};
struct _Image_Entry_Flags
{
Eina_Bool loaded : 1;
Eina_Bool in_progress : 1;
Eina_Bool dirty : 1;
Eina_Bool activ : 1;
Eina_Bool need_data : 1;
Eina_Bool lru_nodata : 1;
Eina_Bool cached : 1;
Eina_Bool alpha : 1;
Eina_Bool alpha_sparse : 1;
#ifdef BUILD_ASYNC_PRELOAD
Eina_Bool preload_done : 1;
Eina_Bool delete_me : 1;
Eina_Bool pending : 1;
#endif
};
struct _Evas_Cache_Target
{
EINA_INLIST;
const void *target;
void *data;
};
struct _Image_Entry
{
EINA_INLIST;
Evas_Cache_Image *cache;
const char *cache_key;
const char *file;
const char *key;
Evas_Cache_Target *targets;
Evas_Preload_Pthread *preload;
time_t timestamp;
time_t laststat;
int references;
#ifdef EVAS_FRAME_QUEUING
LK(lock_references); // needed for accessing references
#endif
#ifdef BUILD_PIPE_RENDER
RGBA_Pipe *pipe;
#ifdef EVAS_FRAME_QUEUING
LK(ref_fq_add);
LK(ref_fq_del);
pthread_cond_t cond_fq_del;
int ref_fq[2]; // ref_fq[0] is for addition, ref_fq[1] is for deletion
#endif
#endif
unsigned char scale;
RGBA_Image_Loadopts load_opts;
int space;
int w;
int h;
struct
{
int w;
int h;
} allocated;
struct
{
void *module;
void *loader;
} info;
#ifdef BUILD_ASYNC_PRELOAD
LK(lock);
#endif
Image_Entry_Flags flags;
Evas_Image_Scale_Hint scale_hint;
shared cache server++ is it ok? 1. it can be --disabled in evas's configure, but i think it works WITHOUT disabling it (runtime) as it falls back to the old way of loading 2. it may cause build problems on some platforms - without it being enabled we won't find out, so enable. 3. it needs enabling runtime to make use of it so it should be safe for now until you enable it. what is it? it is a SHARED cache server - that means images loaded are loaded BY the cache server (not by the actual process using evas). images are shared via shared memory segments (shm_open + mmap). this means only 1 copy is in all ram at any time - no matter how many processes need it , and its only loaded once. also if another app has already loaded the same data - and its in the cache or active hash, then another process needing the same stuff will avoid the loads as it will just get instant replies from the cache of "image already there". as it runs in its own process it can also time-out images from the cache too. right now you enable it by doing 2 things 1. run evas_cserve (it has cmd-line options to configure cache etc. 2. export EVAS_CSERVE=1 (im the environment of apps that should use the cache server). it works (for me) without crashes or problems. except for the following: 1. preloading doesnt work so its disabled if cserve is enabled. thisis because the load threads interfere withthe unix comms socket causing problems. this need to really change and have the cserve know about/do preload and let the select() on the evas async events fd listen for the unsolicited reply "load done". but it's not broken - simple preloads are syncronous and forced if cserve is enabled (at build time). 2. if cserve is killed/crashes every app using it will have a bad day. baaad day. so dont do it. also cserve may be vulnerable to apps crashing on it - it may also exit with sigpipe. this needs fixing. 3. if the apps load using relative paths - this will break as it doesnt account for the CWD of the client currently. will be fixed. 4. no way to change cache config runtime (yet) 5. no way to get internal cache state (yet). 6. if cache server exist - it wont clean up the shmem file nodes in /dev/shm - it will clean on restart (remove the old junk). this needs fixing. if you fine other issues - let me know. things for the future: 1. now its a separate server.. the server could do async http etc. loads too 2. as a server it could monitor history of usage of files and images and auto-pre-load files it knows historically are loaded then whose data is immediately accessed. 3. the same infra could be used to share font loads (freetype and/or fontconfig data). 4. ultimately being able to share rendered font glyphs will help a lot too. 5. it could, on its own, monitor "free memory" and when free memory runs load, reduce cache size dynamically. (improving low memory situations). 6. it should get a gui to query cache state/contents and display visually. this would be awesome to have a list of thumbnails that show whats in the cache, how many referencesa they have, last active timestamps etc. blah blah. please let me know if the build is broken asap though as i will vanish offline for a bit in about 24hrs... SVN revision: 40478
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void *data1, *data2;
int server_id;
int connect_num;
int channel;
};
struct _Engine_Image_Entry
{
EINA_INLIST;
/* Upper Engine data. */
Image_Entry *src;
/* Cache stuff. */
Evas_Cache_Engine_Image *cache;
const char *cache_key;
struct
{
Eina_Bool cached : 1;
Eina_Bool activ : 1;
Eina_Bool dirty : 1;
Eina_Bool loaded : 1;
Eina_Bool need_parent : 1;
} flags;
int references;
int w;
int h;
};
struct _Cutout_Rect
{
int x, y, w, h;
};
struct _Cutout_Rects
{
Cutout_Rect* rects;
int active;
int max;
};
struct _Evas_Common_Transform
{
float mxx, mxy, mxz;
float myx, myy, myz;
float mzx, mzy, mzz;
};
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struct _RGBA_Draw_Context
{
struct {
Eina_Bool use : 1;
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DATA32 col;
} mul;
struct {
DATA32 col;
} col;
struct RGBA_Draw_Context_clip {
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int x, y, w, h;
Eina_Bool use : 1;
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} clip;
Cutout_Rects cutout;
struct {
struct {
void *(*gl_new) (void *data, RGBA_Font_Glyph *fg);
void (*gl_free) (void *ext_dat);
void (*gl_draw) (void *data, void *dest, void *context, RGBA_Font_Glyph *fg, int x, int y);
} func;
void *data;
} font_ext;
struct {
int color_space;
} interpolation;
struct {
int y, h;
} sli;
int render_op;
Eina_Bool anti_alias : 1;
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};
#ifdef BUILD_PIPE_RENDER
#include "../engines/common/evas_map_image.h"
#include "../engines/common/evas_bidi_utils.h"
struct _RGBA_Pipe_Op
{
RGBA_Draw_Context context;
void (*op_func) (RGBA_Image *dst, RGBA_Pipe_Op *op, RGBA_Pipe_Thread_Info *info);
void (*free_func) (RGBA_Pipe_Op *op);
union {
struct {
int x, y, w, h;
} rect;
struct {
int x0, y0, x1, y1;
} line;
struct {
RGBA_Polygon_Point *points;
} poly;
struct {
RGBA_Font *font;
int x, y;
Eina_Unicode *text;
Evas_BiDi_Props intl_props;
} text;
struct {
RGBA_Image *src;
int sx, sy, sw, sh, dx, dy, dw, dh;
int smooth;
char *text;
} image;
struct {
RGBA_Image *src;
RGBA_Map_Point *p;
int smooth;
int level;
} map4;
} op;
};
#define PIPE_LEN 256
struct _RGBA_Pipe
{
EINA_INLIST;
int op_num;
RGBA_Pipe_Op op[PIPE_LEN];
};
struct _RGBA_Pipe_Thread_Info
{
RGBA_Image *im;
int x, y, w, h;
};
#endif
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struct _RGBA_Image
{
Image_Entry cache_entry;
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RGBA_Image_Flags flags;
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struct
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{
/* void *module; */
/* void *loader; */
/* char *real_file; */
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char *comment;
// int format;
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} info;
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void *extended_info;
int ref;
/* unsigned char scale; */
/* Colorspace stuff. */
struct {
void *data;
Eina_Bool no_free : 1;
Eina_Bool dirty : 1;
} cs;
/* RGBA stuff */
struct {
DATA32 *data;
Eina_Bool no_free : 1;
} image;
struct {
LK(lock);
Eina_List *list;
unsigned long long orig_usage;
unsigned long long usage_count;
int populate_count;
unsigned long long newest_usage;
unsigned long long newest_usage_count;
} cache;
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};
struct _RGBA_Polygon_Point
{
EINA_INLIST;
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int x, y;
};
struct _RGBA_Map_Point
{
FPc x, y; // x, y screenspace
FPc z; // z in world space. optional
FPc u, v; // u, v in tex coords
DATA32 col; // color at this point
};
// for fonts...
/////
typedef struct _Fash_Item_Index_Map Fash_Item_Index_Map;
typedef struct _Fash_Int_Map Fash_Int_Map;
typedef struct _Fash_Int Fash_Int;
struct _Fash_Item_Index_Map
{
RGBA_Font_Int *fint;
int index;
};
struct _Fash_Int_Map
{
Fash_Item_Index_Map item[256];
};
struct _Fash_Int
{
Fash_Int_Map *bucket[256];
void (*freeme) (Fash_Int *fash);
};
/////
typedef struct _Fash_Glyph_Map Fash_Glyph_Map;
typedef struct _Fash_Glyph Fash_Glyph;
struct _Fash_Glyph_Map
{
RGBA_Font_Glyph *item[256];
};
struct _Fash_Glyph
{
Fash_Glyph_Map *bucket[256];
void (*freeme) (Fash_Glyph *fash);
};
/////
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struct _RGBA_Font
{
Eina_List *fonts;
Font_Hint_Flags hinting;
int references;
Fash_Int *fash;
unsigned char sizeok : 1;
LK(lock);
#ifdef EVAS_FRAME_QUEUING
LK(ref_fq_add);
LK(ref_fq_del);
pthread_cond_t cond_fq_del;
int ref_fq[2]; //ref_fq[0] is for addition, ref_fq[1] is for deletion
#endif
};
struct _RGBA_Font_Int
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{
RGBA_Font_Source *src;
unsigned int size;
int real_size;
int max_h;
struct {
FT_Size size;
} ft;
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// Eina_Hash *glyphs;
LK(ft_mutex);
Eina_Hash *kerning;
// Eina_Hash *indexes;
int usage;
Font_Hint_Flags hinting;
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int references;
Fash_Glyph *fash;
unsigned char sizeok : 1;
};
struct _RGBA_Font_Source
{
const char *name;
const char *file;
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void *data;
int data_size;
unsigned int current_size;
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struct {
int orig_upem;
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FT_Face face;
} ft;
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int references;
};
struct _RGBA_Font_Glyph
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{
FT_UInt index;
FT_Glyph glyph;
FT_BitmapGlyph glyph_out;
/* this is a problem - only 1 engine at a time can extend such a font... grrr */
void *ext_dat;
void (*ext_dat_free) (void *ext_dat);
RGBA_Font_Int *fi;
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};
struct _RGBA_Gfx_Compositor
{
const char *name;
void (*init)(void);
void (*shutdown)(void);
RGBA_Gfx_Func (*composite_pixel_span_get)(RGBA_Image *src, RGBA_Image *dst, int pixels);
RGBA_Gfx_Func (*composite_color_span_get)(DATA32 col, RGBA_Image *dst, int pixels);
RGBA_Gfx_Func (*composite_pixel_color_span_get)(RGBA_Image *src, DATA32 col, RGBA_Image *dst, int pixels);
RGBA_Gfx_Func (*composite_mask_color_span_get)(DATA32 col, RGBA_Image *dst, int pixels);
RGBA_Gfx_Func (*composite_pixel_mask_span_get)(RGBA_Image *src, RGBA_Image *dst, int pixels);
RGBA_Gfx_Pt_Func (*composite_pixel_pt_get)(Image_Entry_Flags src_flags, RGBA_Image *dst);
RGBA_Gfx_Pt_Func (*composite_color_pt_get)(DATA32 col, RGBA_Image *dst);
RGBA_Gfx_Pt_Func (*composite_pixel_color_pt_get)(Image_Entry_Flags src_flags, DATA32 col, RGBA_Image *dst);
RGBA_Gfx_Pt_Func (*composite_mask_color_pt_get)(DATA32 col, RGBA_Image *dst);
RGBA_Gfx_Pt_Func (*composite_pixel_mask_pt_get)(Image_Entry_Flags src_flags, RGBA_Image *dst);
};
#define EVAS_RECT_SPLIT 1
#ifdef EVAS_RECT_SPLIT
typedef struct list_node list_node_t;
typedef struct list list_t;
typedef struct rect rect_t;
typedef struct rect_node rect_node_t;
struct list_node
{
struct list_node *next;
};
struct list
{
struct list_node *head;
struct list_node *tail;
};
struct rect
{
short left;
short top;
short right;
short bottom;
short width;
short height;
int area;
};
struct rect_node
{
struct list_node _lst;
struct rect rect;
};
void rect_list_node_pool_set_max(int max);
void rect_list_node_pool_flush(void);
list_node_t *rect_list_node_pool_get(void);
void rect_list_node_pool_put(list_node_t *node);
void rect_init(rect_t *r, int x, int y, int w, int h);
void rect_list_append_node(list_t *rects, list_node_t *node);
void rect_list_append(list_t *rects, const rect_t r);
void rect_list_append_xywh(list_t *rects, int x, int y, int w, int h);
void rect_list_concat(list_t *rects, list_t *other);
list_node_t *rect_list_unlink_next(list_t *rects, list_node_t *parent_node);
void rect_list_del_next(list_t *rects, list_node_t *parent_node);
void rect_list_clear(list_t *rects);
void rect_list_del_split_strict(list_t *rects, const rect_t del_r);
void rect_list_add_split_strict(list_t *rects, list_node_t *node);
list_node_t *rect_list_add_split_fuzzy(list_t *rects, list_node_t *node, int accepted_error);
void rect_list_merge_rects(list_t *rects, list_t *to_merge, int accepted_error);void rect_list_add_split_fuzzy_and_merge(list_t *rects, list_node_t *node, int split_accepted_error, int merge_accepted_error);
void rect_print(const rect_t r);
void rect_list_print(const list_t rects);
#endif /* EVAS_RECT_SPLIT */
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struct _Tilebuf
{
int outbuf_w;
int outbuf_h;
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struct {
int w, h;
} tile_size;
#ifdef RECTUPDATE
Regionbuf *rb;
#elif defined(EVAS_RECT_SPLIT)
int need_merge;
list_t rects;
#else
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struct {
int w, h;
Tilebuf_Tile *tiles;
} tiles;
#endif
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};
struct _Tilebuf_Tile
{
Eina_Bool redraw : 1;
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/* FIXME: need these flags later - but not now */
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/*
Eina_Bool done : 1;
Eina_Bool edge : 1;
Eina_Bool from : 1;
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struct {
int dx, dy;
} vector;
*/
};
struct _Tilebuf_Rect
{
EINA_INLIST;
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int x, y, w, h;
};
/*
struct _Regionbuf
{
int w, h;
Regionspan **spans;
};
struct _Regionspan
{
EINA_INLIST;
int x1, x2;
};
*/
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struct _Convert_Pal
{
int references;
int count;
Convert_Pal_Mode colors;
DATA8 *lookup;
void *data;
};
/****/
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/*****************************************************************************/
#include "evas_macros.h"
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#ifndef WORDS_BIGENDIAN
/* x86 */
#define A_VAL(p) ((DATA8 *)(p))[3]
#define R_VAL(p) ((DATA8 *)(p))[2]
#define G_VAL(p) ((DATA8 *)(p))[1]
#define B_VAL(p) ((DATA8 *)(p))[0]
#define AR_VAL(p) ((DATA16 *)(p)[1])
#define GB_VAL(p) ((DATA16 *)(p)[0])
#else
/* ppc */
#define A_VAL(p) ((DATA8 *)(p))[0]
#define R_VAL(p) ((DATA8 *)(p))[1]
#define G_VAL(p) ((DATA8 *)(p))[2]
#define B_VAL(p) ((DATA8 *)(p))[3]
#define AR_VAL(p) ((DATA16 *)(p)[0])
#define GB_VAL(p) ((DATA16 *)(p)[1])
#endif
#define RGB_JOIN(r,g,b) \
(((r) << 16) + ((g) << 8) + (b))
#define ARGB_JOIN(a,r,g,b) \
(((a) << 24) + ((r) << 16) + ((g) << 8) + (b))
#include "evas_blend_ops.h"
#define _EVAS_RENDER_FILL -1
#define _EVAS_RENDER_BLEND 0
#define _EVAS_RENDER_BLEND_REL 1
#define _EVAS_RENDER_COPY 2
#define _EVAS_RENDER_COPY_REL 3
#define _EVAS_RENDER_ADD 4
#define _EVAS_RENDER_ADD_REL 5
#define _EVAS_RENDER_SUB 6
#define _EVAS_RENDER_SUB_REL 7
#define _EVAS_RENDER_TINT 8
#define _EVAS_RENDER_TINT_REL 9
#define _EVAS_RENDER_MASK 10
#define _EVAS_RENDER_MUL 11
#define _EVAS_RENDER_CLIP 12
#define _EVAS_TEXTURE_REFLECT 0
#define _EVAS_TEXTURE_REPEAT 1
#define _EVAS_TEXTURE_RESTRICT 2
#define _EVAS_TEXTURE_RESTRICT_REFLECT 3
#define _EVAS_TEXTURE_RESTRICT_REPEAT 4
#define _EVAS_TEXTURE_PAD 5
#define _EVAS_COLOR_SPACE_ARGB 0
#define _EVAS_COLOR_SPACE_AHSV 1
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/*****************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
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/****/
void evas_common_init (void);
void evas_common_shutdown (void);
EAPI void evas_common_cpu_init (void);
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int evas_common_cpu_have_cpuid (void);
int evas_common_cpu_has_feature (unsigned int feature);
EAPI void evas_common_cpu_can_do (int *mmx, int *sse, int *sse2);
EAPI void evas_common_cpu_end_opt (void);
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/****/
#include "../engines/common/evas_blend.h"
EAPI Gfx_Func_Copy evas_common_draw_func_copy_get (int pixels, int reverse);
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/****/
#include "../engines/common/evas_convert_color.h"
#include "../engines/common/evas_convert_colorspace.h"
#include "../engines/common/evas_convert_main.h"
#include "../engines/common/evas_convert_yuv.h"
#include "../engines/common/evas_scale_main.h"
#include "../engines/common/evas_scale_smooth.h"
#include "../engines/common/evas_scale_span.h"
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/****/
#include "../engines/common/evas_image.h"
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/****/
#include "../engines/common/evas_line.h"
#include "../engines/common/evas_polygon.h"
#include "../engines/common/evas_rectangle.h"
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/****/
EAPI void evas_common_blit_init (void);
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EAPI void evas_common_blit_rectangle (const RGBA_Image *src, RGBA_Image *dst, int src_x, int src_y, int w, int h, int dst_x, int dst_y);
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/****/
#include "../engines/common/evas_font.h"
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/****/
EAPI void evas_common_tilebuf_init (void);
EAPI Tilebuf *evas_common_tilebuf_new (int w, int h);
EAPI void evas_common_tilebuf_free (Tilebuf *tb);
EAPI void evas_common_tilebuf_set_tile_size (Tilebuf *tb, int tw, int th);
EAPI void evas_common_tilebuf_get_tile_size (Tilebuf *tb, int *tw, int *th);
EAPI int evas_common_tilebuf_add_redraw (Tilebuf *tb, int x, int y, int w, int h);
EAPI int evas_common_tilebuf_del_redraw (Tilebuf *tb, int x, int y, int w, int h);
EAPI int evas_common_tilebuf_add_motion_vector (Tilebuf *tb, int x, int y, int w, int h, int dx, int dy, int alpha);
EAPI void evas_common_tilebuf_clear (Tilebuf *tb);
EAPI Tilebuf_Rect *evas_common_tilebuf_get_render_rects (Tilebuf *tb);
EAPI void evas_common_tilebuf_free_render_rects (Tilebuf_Rect *rects);
/*
Regionbuf *evas_common_regionbuf_new (int w, int h);
void evas_common_regionbuf_free (Regionbuf *rb);
void evas_common_regionbuf_clear (Regionbuf *rb);
void evas_common_regionbuf_span_add (Regionbuf *rb, int x1, int x2, int y);
void evas_common_regionbuf_span_del (Regionbuf *rb, int x1, int x2, int y);
Tilebuf_Rect *evas_common_regionbuf_rects_get (Regionbuf *rb);
*/
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/****/
#include "../engines/common/evas_draw.h"
#include "../engines/common/evas_map_image.h"
/****/
#ifdef BUILD_PIPE_RENDER
# include "../engines/common/evas_pipe.h"
#endif
void evas_font_dir_cache_free(void);
/****/
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/*****************************************************************************/
//#if defined(__ARM_ARCH__) && (__ARM_ARCH__ >= 70)
#ifdef BUILD_NEON
# include <arm_neon.h>
#endif
//#endif
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#ifdef __cplusplus
}
#endif
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#endif