elementary: remove redundant code

The same checks are performed later on.
There is no use doing it twice.

Only affects Cocoa windows.
This commit is contained in:
Jean Guyomarc'h 2016-06-04 16:19:00 +02:00
parent 29be8f2819
commit 088f4af9e7
1 changed files with 0 additions and 6 deletions

View File

@ -5546,12 +5546,6 @@ elm_win_cocoa_window_get(const Evas_Object *obj)
ELM_WIN_CHECK(obj) NULL;
ELM_WIN_DATA_GET_OR_RETURN(obj, sd, NULL);
const char *engine_name = ecore_evas_engine_name_get(sd->ee);
if (!engine_name) return NULL;
if (strcmp(engine_name, "gl_cocoa") != 0 &&
strcmp(engine_name, "opengl_cocoa") != 0)
return NULL;
Ecore_Evas *ee = ecore_evas_ecore_evas_get(evas_object_evas_get(obj));
return _elm_ee_cocoa_win_get(ee);
}