forked from enlightenment/efl
emotion: fix typo in documentation
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@ -1266,7 +1266,7 @@ EAPI void emotion_object_last_position_save(Evas_Object *obj);
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*
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* @param file A stringshared filename that we want to know if Emotion can play.
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*
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* This just actually look at the extention of the file, it doesn't check the mime-type
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* This just actually look at the extension of the file, it doesn't check the mime-type
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* nor if the file is actually sane. So this is just an hint for your application.
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*
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* @see emotion_object_extension_may_play_get()
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@ -1278,7 +1278,7 @@ EAPI Eina_Bool emotion_object_extension_may_play_fast_get(const char *file);
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*
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* @param file A filename that we want to know if Emotion can play.
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*
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* This just actually look at the extention of the file, it doesn't check the mime-type
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* This just actually look at the extension of the file, it doesn't check the mime-type
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* nor if the file is actually sane. So this is just an hint for your application.
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*
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* @see emotion_object_extension_may_play_fast_get()
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@ -1290,7 +1290,7 @@ EAPI Eina_Bool emotion_object_extension_may_play_get(const char *file);
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*
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* @param obj The object which the query is being ran on.
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*
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* This function is usefull when you want to get a direct access to the pixels.
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* This function is useful when you want to get a direct access to the pixels.
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*
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* @see emotion_object_image_get()
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*/
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