Evas: 3D: Example: Proxy texture example

This commit is contained in:
Taekyun Kim 2013-12-27 20:29:07 +09:00 committed by ChunEon Park
parent 6daa0537df
commit 578413e103
2 changed files with 280 additions and 0 deletions

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@ -180,6 +180,11 @@ evas_3d_cube2_SOURCES = evas-3d-cube2.c
evas_3d_cube2_LDADD = $(ECORE_EVAS_COMMON_LDADD)
evas_3d_cube2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
EXTRA_PROGRAMS += evas_3d_proxy
evas_3d_proxy_SOURCES = evas-3d-proxy.c
evas_3d_proxy_LDADD = $(ECORE_EVAS_COMMON_LDADD)
evas_3d_proxy_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
.edc.edj:
$(AM_V_EDJ)$(EDJE_CC) $(EDJE_CC_FLAGS) $< $(builddir)/$(@F)

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@ -0,0 +1,275 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <stdio.h>
#include <math.h>
#include <Evas_3D.h>
#define WIDTH 1024
#define HEIGHT 1024
typedef struct _Scene_Data
{
Evas_3D_Scene *scene;
Evas_3D_Node *root_node;
Evas_3D_Node *camera_node;
Evas_3D_Node *light_node;
Evas_3D_Node *mesh_node;
Evas_3D_Camera *camera;
Evas_3D_Light *light;
Evas_3D_Mesh *mesh;
Evas_3D_Material *material;
Evas_3D_Texture *texture;
} Scene_Data;
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
Evas_Object *background = NULL;
Evas_Object *image = NULL;
Evas_Object *bg_image = NULL;
static const float cube_vertices[] =
{
/* Front */
-1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0,
1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0,
-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0,
/* Back */
1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0,
-1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0,
1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
/* Left */
-1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
-1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0,
-1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0,
-1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0,
/* Right */
1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0,
1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0,
/* Top */
-1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0,
1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
-1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0,
1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0,
/* Bottom */
1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0,
-1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0,
1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0,
};
static const unsigned short cube_indices[] =
{
/* Front */
0, 1, 2, 2, 1, 3,
/* Back */
4, 5, 6, 6, 5, 7,
/* Left */
8, 9, 10, 10, 9, 11,
/* Right */
12, 13, 14, 14, 13, 15,
/* Top */
16, 17, 18, 18, 17, 19,
/* Bottom */
20, 21, 22, 22, 21, 23
};
static void
_on_delete(Ecore_Evas *ee EINA_UNUSED)
{
ecore_main_loop_quit();
}
static void
_on_canvas_resize(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(background, w, h);
evas_object_resize(image, w, h);
evas_object_move(image, 0, 0);
}
static Eina_Bool
_animate_scene(void *data)
{
static float angle = 0.0f;
Scene_Data *scene = (Scene_Data *)data;
angle += 0.5;
evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0);
/* Rotate */
if (angle > 360.0)
angle -= 360.0f;
return EINA_TRUE;
}
static void
_camera_setup(Scene_Data *data)
{
data->camera = evas_3d_camera_add(evas);
evas_3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0);
data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA);
evas_3d_node_camera_set(data->camera_node, data->camera);
evas_3d_node_member_add(data->root_node, data->camera_node);
evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
}
static void
_light_setup(Scene_Data *data)
{
data->light = evas_3d_light_add(evas);
evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT);
evas_3d_node_light_set(data->light_node, data->light);
evas_3d_node_member_add(data->root_node, data->light_node);
evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
data->material = evas_3d_material_add(evas);
data->texture = evas_3d_texture_add(evas);
evas_3d_texture_source_set(data->texture, bg_image);
evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0);
evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_3d_material_shininess_set(data->material, 100.0);
evas_3d_material_texture_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, data->texture);
/* Setup mesh. */
data->mesh = evas_3d_mesh_add(evas);
evas_3d_mesh_vertex_count_set(data->mesh, 24);
evas_3d_mesh_frame_add(data->mesh, 0);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION,
12 * sizeof(float), &cube_vertices[ 0]);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR,
12 * sizeof(float), &cube_vertices[ 6]);
evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]);
evas_3d_mesh_index_data_set(data->mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]);
evas_3d_mesh_vertex_assembly_set(data->mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES);
evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_FLAT);
evas_3d_mesh_frame_material_set(data->mesh, 0, data->material);
data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH);
evas_3d_node_member_add(data->root_node, data->mesh_node);
evas_3d_node_mesh_add(data->mesh_node, data->mesh);
}
static void
_scene_setup(Scene_Data *data)
{
data->scene = evas_3d_scene_add(evas);
evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE);
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
evas_3d_scene_root_node_set(data->scene, data->root_node);
evas_3d_scene_camera_node_set(data->scene, data->camera_node);
}
int
main(void)
{
Scene_Data data;
if (!ecore_evas_init())
return 0;
ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ecore_evas)
return 0;
ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
ecore_evas_show(ecore_evas);
evas = ecore_evas_get(ecore_evas);
/* Add a background rectangle objects. */
background = evas_object_rectangle_add(evas);
evas_object_color_set(background, 0, 0, 0, 255);
evas_object_move(background, 0, 0);
evas_object_resize(background, WIDTH, HEIGHT);
evas_object_show(background);
/* Add a background imageg. */
bg_image = evas_object_image_filled_add(evas);
evas_object_image_file_set(bg_image, "cube1.png", NULL);
evas_object_move(bg_image, 0, 0);
evas_object_resize(bg_image, WIDTH, HEIGHT);
evas_object_show(bg_image);
/* Add an image object for 3D scene rendering. */
image = evas_object_image_filled_add(evas);
evas_object_move(image, 0, 0);
evas_object_resize(image, WIDTH, HEIGHT);
evas_object_show(image);
/* Setup scene */
_scene_setup(&data);
/* Set the image object as render target for 3D scene. */
evas_object_image_3d_scene_set(image, data.scene);
/* Add animation timer callback. */
ecore_timer_add(0.016, _animate_scene, &data);
/* Enter main loop. */
ecore_main_loop_begin();
ecore_evas_free(ecore_evas);
ecore_evas_shutdown();
return 0;
}