evas/gl - and don't try blend as possible.

This commit is contained in:
ChunEon Park 2013-05-10 01:51:42 +09:00
parent 0315565b7b
commit 59429c0e66
1 changed files with 12 additions and 12 deletions

View File

@ -1334,12 +1334,12 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a)
{
int pnum, nv, nc, i;
Eina_Bool blend = 0;
Eina_Bool blend = EINA_FALSE;
GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0;
if (a < 255) blend = 1;
if (gc->dc->render_op == EVAS_RENDER_COPY) blend = 0;
if (!(gc->dc->render_op == EVAS_RENDER_COPY) && (a < 255))
blend = EINA_TRUE;
shader_array_flush(gc);
vertex_array_size_check(gc, gc->state.top_pipe, 2);
@ -1393,12 +1393,12 @@ evas_gl_common_context_rectangle_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a)
{
int pnum, nv, nc, i;
Eina_Bool blend = 0;
Eina_Bool blend = EINA_FALSE;
GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0;
if (a < 255) blend = 1;
if (gc->dc->render_op == EVAS_RENDER_COPY) blend = 0;
if (!(gc->dc->render_op == EVAS_RENDER_COPY) && (a < 255))
blend = EINA_TRUE;
again:
vertex_array_size_check(gc, gc->state.top_pipe, 6);
@ -1537,12 +1537,12 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
{
int pnum, nv, nc, nu, ns, i;
GLfloat tx1, tx2, ty1, ty2;
Eina_Bool blend = EINA_TRUE;
Eina_Bool blend = EINA_FALSE;
GLuint prog = gc->shared->shader[SHADER_IMG].prog;
int pn = 0, sam = 0;
if ((gc->dc->render_op == EVAS_RENDER_COPY) ||
((a == 255) && (!tex->alpha))) blend = EINA_FALSE;
if (!(gc->dc->render_op == EVAS_RENDER_COPY) &&
((a < 255) || (tex->alpha))) blend = EINA_TRUE;
if (gc->filter_prog)
{
@ -2288,7 +2288,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
const int points[6] = { 0, 1, 2, 0, 2, 3 };
int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0;
GLfloat tx[4], ty[4], t2x[4], t2y[4];
Eina_Bool blend = EINA_TRUE;
Eina_Bool blend = EINA_FALSE;
DATA32 cmul;
GLuint prog = gc->shared->shader[SHADER_IMG].prog;
Eina_Bool utexture = EINA_FALSE;
@ -2296,8 +2296,8 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
int pn = 0;
int flat = 0;
if ((gc->dc->render_op == EVAS_RENDER_COPY) ||
((a == 255) && (!tex->alpha))) blend = EINA_FALSE;
if (!(gc->dc->render_op == EVAS_RENDER_COPY) &&
((a < 255) || (tex->alpha))) blend = EINA_TRUE;
if (npoints != 4)
{