evas: Improve debug logs (print shader code)

This commit is contained in:
Jean-Philippe Andre 2016-06-20 14:19:30 +09:00
parent ccaf12e1b6
commit 5964c33567
1 changed files with 2 additions and 1 deletions

View File

@ -207,7 +207,8 @@ _shader_compile(GLuint shader, const char *src)
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
log_str = (GLchar *)malloc(len);
glGetShaderInfoLog(shader, len, &info_len, log_str);
ERR("Shader compilation failed.\n%s", log_str);
ERR("Shader compilation failed: %s", log_str);
DBG("Shader source was:\n%s", src);
free(log_str);
return EINA_FALSE;