evas: Fix spelling/grammar errors

Summary:
Fixes some basic punctuation and grammar errors, corrects spelling and
word order/choice in various places.

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5098
This commit is contained in:
Bryce Harrington 2017-08-17 10:45:35 -04:00 committed by Chris Michael
parent f377f722e6
commit 67fff04cc7
3 changed files with 17 additions and 16 deletions

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@ -99,7 +99,7 @@
For example, if in the above scene, the windowing system requires the
application to redraw the area from 0, 0 to 50, 50 (also referred as
"expose event"), then the programmer must calculate manually the
"expose event"), then the programmer must manually calculate the
updates and repaint it again:
@verbatim
@ -126,8 +126,8 @@
100 pixels is around 40000 useless writes! You could write
code to calculate the overlapping areas and avoid painting then, but
then it should be mixed with the "expose event" handling mentioned
above and you quickly realize that the initially simpler method became
really complex.
above and you quickly realize that the initially simpler method becomes
very complex.
Evas is a structural system in which the programmer creates and
manages display objects and their properties, and as a result of this
@ -165,7 +165,7 @@
This lets you think in a more natural way when dealing with
a display, and saves time and effort of working out how to load and
display images, render given the current display system, and so on. Since
Evas also is portable across different display systems, this also
Evas is also portable across different display systems, this also
gives you the ability to have their code ported and
displayed on different display systems with very little work.

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@ -924,7 +924,7 @@ EAPI Evas_GL_Surface *evas_gl_current_surface_get (Evas_GL *evas_gl) EIN
* @param[out] context Optional return value for the current context
* @param[out] surface Optional return value for the current surface
*
* @return The current Evas GL, ie. the last Evas GL passed to evas_gl_make_current
* @return The current Evas GL, i.e. the last Evas GL passed to evas_gl_make_current
*
* @see evas_gl_make_current
*
@ -4798,7 +4798,7 @@ typedef unsigned long long EvasGLTime;
/* @brief Attribute list terminator
* 0 is also accepted as an attribute terminator.
* Evas_GL will ensure that the attribute list is always properly terminated
* (eg. using EGL_NONE for EGL backends) and the values are supported by the
* (e.g. using EGL_NONE for EGL backends) and the values are supported by the
* backends.
*/
#define EVAS_GL_NONE 0x3038
@ -4847,7 +4847,7 @@ typedef unsigned long long EvasGLTime;
* The values are the same as EGL error codes - @c EGL_SUCCESS.
*
* Some of the values may be set directly by Evas GL when an obvious error was
* detected (eg. @c NULL pointers or invalid dimensions), otherwise Evas GL will
* detected (e.g. @c NULL pointers or invalid dimensions), otherwise Evas GL will
* call the backend's GetError() function and translate to a valid @c EVAS_GL_
* error code.
*
@ -5214,8 +5214,9 @@ struct _Evas_GL_API
*
* Requires the @c EVAS_GL_image extension.
*
* @note Unlike in pure EGL, the display pointer needs not be passed in, as
* Evas GL will use the same EGLDisplay as used in the create function.
* @note Unlike in pure EGL, the display pointer doesn't need to be
* passed in, as Evas GL will use the same EGLDisplay as used in the
* create function.
*/
void (*evasglDestroyImage) (EvasGLImage image);
/** @} */
@ -5248,7 +5249,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext
* @li @c EVAS_GL_NATIVE_SURFACE_TIZEN (Tizen platform only):<br/>
* Requires the @c EVAS_GL_TIZEN_image_native_surface extension.
*
* @note Evas_GL_API must have version 2 or more.
* @note Evas_GL_API must have version 2 or higher.
*
* @since 1.12
*/
@ -5259,7 +5260,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext
/**
* @name OpenGL-ES 1.1
*
* Evas_GL_API version 2 or more.
* Evas_GL_API version 2 or higher.
*
* The following functions are some of the standard OpenGL-ES 1.0 functions,
* that are not also present in the @ref gles2 "OpenGL-ES 2.0 APIs".
@ -5360,7 +5361,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext
/**
* @name OpenGL-ES 1.1 extensions
*
* Evas_GL_API version 2 or more.
* Evas_GL_API version 2 or higher.
*
* OpenGL-ES 1.1 specifies a set of extensions on top of OpenGL-ES 1.0.
* When available, Evas GL will expose these extensions with the following
@ -5571,7 +5572,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext
* @param sync A valid sync object created by evasglCreateSync
* @param timeout A relative timeout in nanoseconds
*
* @note Requires the extension @c EGL_KHR_reusable_sync, similarly to eglClientWaitSyncKHR.
* @note Requires the extension @c EGL_KHR_reusable_sync, similar to eglClientWaitSyncKHR.
*
* @return @c EVAS_GL_TIMEOUT_EXPIRED if the sync failed and timeout was reached,
* @c EVAS_GL_CONDITION_SATISFIED if the sync was signaled,
@ -5587,7 +5588,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext
* @param evas_gl The current Evas_GL connection
* @param sync A valid sync object created by evasglCreateSync
*
* @note Requires the extension @c EGL_KHR_reusable_sync or @c EGL_KHR_wait_sync, similarly to eglSignalSyncKHR.
* @note Requires the extension @c EGL_KHR_reusable_sync or @c EGL_KHR_wait_sync, similar to eglSignalSyncKHR.
*
* @return @c EINA_TRUE in case of success, or
* @c EINA_FALSE in case of failure (in which case evas_gl_error_get() should return an error code)
@ -5635,7 +5636,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext
/**
* @name Evas GL Wayland functions
*
* Evas_GL_API version 3 or more.
* Evas_GL_API version 3 or higher.
*
* @since 1.13
* @{ */

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@ -650,7 +650,7 @@ ecore_evas_sdl_new_internal(const char* name, int w, int h, int fullscreen,
EAPI Ecore_Evas*
ecore_evas_sdl16_new_internal(const char* name EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED, int fullscreen EINA_UNUSED, int hwsurface EINA_UNUSED, int noframe EINA_UNUSED, int alpha EINA_UNUSED)
{
ERR("OUTCH !");
ERR("OUCH !");
return NULL;
}