forked from enlightenment/efl
efl_gesture: rename Efl.Gesture.Events to Efl.Canvas.Gesture_Events
Summary: Since the current Efl.Gesture.Events has canvas gesture events only, Efl.Gesture.Events should be renamed to Efl.Canvas.Gesture_Events. If other types of gesture events are newlly required later, which are not based on canvas, then class Efl.XXX.Gesture_Events is required to be introduced. Reviewers: CHAN, segfaultxavi, bu5hm4n, zmike Reviewed By: segfaultxavi Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D11073
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b2829634fc
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@ -121,7 +121,7 @@ extern "C" {
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#include <gesture/efl_canvas_gesture_tap.eo.h>
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#include <gesture/efl_canvas_gesture_tap.eo.h>
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#include <gesture/efl_canvas_gesture_triple_tap.eo.h>
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#include <gesture/efl_canvas_gesture_triple_tap.eo.h>
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#include <gesture/efl_canvas_gesture_zoom.eo.h>
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#include <gesture/efl_canvas_gesture_zoom.eo.h>
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#include <gesture/efl_gesture_events.eo.h>
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#include <gesture/efl_canvas_gesture_events.eo.h>
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -214,7 +214,7 @@ struct _Efl_Canvas_Object_Animation_Event
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#include "gesture/efl_canvas_gesture_recognizer_flick.eo.h"
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#include "gesture/efl_canvas_gesture_recognizer_flick.eo.h"
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#include "gesture/efl_canvas_gesture_recognizer_zoom.eo.h"
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#include "gesture/efl_canvas_gesture_recognizer_zoom.eo.h"
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#include "gesture/efl_canvas_gesture_manager.eo.h"
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#include "gesture/efl_canvas_gesture_manager.eo.h"
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#include "gesture/efl_gesture_events.eo.h"
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#include "gesture/efl_canvas_gesture_events.eo.h"
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#include "canvas/efl_canvas_object.eo.h"
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#include "canvas/efl_canvas_object.eo.h"
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#include "canvas/efl_canvas_object_animation.eo.h"
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#include "canvas/efl_canvas_object_animation.eo.h"
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@ -11,7 +11,7 @@ struct Efl.Event_Animator_Tick {
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abstract Efl.Canvas.Object extends Efl.Loop_Consumer implements Efl.Gfx.Entity, Efl.Gfx.Color, Efl.Gfx.Stack,
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abstract Efl.Canvas.Object extends Efl.Loop_Consumer implements Efl.Gfx.Entity, Efl.Gfx.Color, Efl.Gfx.Stack,
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Efl.Input.Interface, Efl.Gfx.Hint,
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Efl.Input.Interface, Efl.Gfx.Hint,
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Efl.Gfx.Mapping, Efl.Canvas.Pointer, Efl.Gesture.Events, Efl.Canvas.Object_Animation
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Efl.Gfx.Mapping, Efl.Canvas.Pointer, Efl.Canvas.Gesture_Events, Efl.Canvas.Object_Animation
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{
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{
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[[Efl canvas object abstract class
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[[Efl canvas object abstract class
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@ -49,4 +49,4 @@ _efl_canvas_gesture_timestamp_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Gesture_
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}
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}
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#include "efl_canvas_gesture.eo.c"
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#include "efl_canvas_gesture.eo.c"
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#include "efl_gesture_events.eo.c"
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#include "efl_canvas_gesture_events.eo.c"
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@ -1,5 +1,5 @@
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import efl_canvas_gesture_types;
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import efl_canvas_gesture_types;
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parse efl_gesture_events;
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parse efl_canvas_gesture_events;
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abstract @beta Efl.Canvas.Gesture extends Efl.Object
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abstract @beta Efl.Canvas.Gesture extends Efl.Object
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{
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{
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@ -11,7 +11,7 @@ abstract @beta Efl.Canvas.Gesture extends Efl.Object
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Typically this class is not used directly, instead, some sub-class of it (like
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Typically this class is not used directly, instead, some sub-class of it (like
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@Efl.Canvas.Gesture_Tap or @Efl.Canvas.Gesture_Zoom) is retrieved from gesture events
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@Efl.Canvas.Gesture_Tap or @Efl.Canvas.Gesture_Zoom) is retrieved from gesture events
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(like @[Efl.Gesture.Events.gesture,tap] or @[Efl.Gesture.Events.gesture,zoom]).
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(like @[Efl.Canvas.Gesture_Events.gesture,tap] or @[Efl.Canvas.Gesture_Events.gesture,zoom]).
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]]
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]]
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c_prefix: efl_gesture;
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c_prefix: efl_gesture;
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methods {
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methods {
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@ -2,7 +2,7 @@ class @beta Efl.Canvas.Gesture_Double_Tap extends Efl.Canvas.Gesture
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{
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{
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[[Double-tap gesture class holding state information.
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[[Double-tap gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,double_tap] for a description of the Double-tap gesture.
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@[Efl.Canvas.Gesture_Events.gesture,double_tap] for a description of the Double-tap gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -1,4 +1,4 @@
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interface @beta Efl.Gesture.Events
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interface @beta Efl.Canvas.Gesture_Events
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{
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{
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[[Interface for objects capable of emitting gesture events, like @Efl.Canvas.Object.
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[[Interface for objects capable of emitting gesture events, like @Efl.Canvas.Object.
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]]
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]]
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@ -6,25 +6,25 @@ interface @beta Efl.Gesture.Events
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events {
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events {
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gesture,tap: Efl.Canvas.Gesture_Tap; [[Emitted when a Tap gesture has been detected.
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gesture,tap: Efl.Canvas.Gesture_Tap; [[Emitted when a Tap gesture has been detected.
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A Tap gesture consists of a touch of the screen (or click of the mouse) quickly followed by
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A Tap gesture consists of a touch of the screen (or click of the mouse) quickly followed by
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a release. If the release happens too late a @[Efl.Gesture.Events.gesture,long_tap] event will be
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a release. If the release happens too late a @[Efl.Canvas.Gesture_Events.gesture,long_tap] event will be
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emitted instead.
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emitted instead.
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]]
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]]
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gesture,double_tap: Efl.Canvas.Gesture_Double_Tap; [[Emitted when a Double-tap gesture has been detected.
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gesture,double_tap: Efl.Canvas.Gesture_Double_Tap; [[Emitted when a Double-tap gesture has been detected.
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A Double-tap gesture consists of two taps on the screen (or clicks of the mouse) in quick
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A Double-tap gesture consists of two taps on the screen (or clicks of the mouse) in quick
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succession. If the second one is delayed for too long they will be detected as two independent
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succession. If the second one is delayed for too long they will be detected as two independent
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@[Efl.Gesture.Events.gesture,tap] events.
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@[Efl.Canvas.Gesture_Events.gesture,tap] events.
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]]
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]]
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gesture,triple_tap: Efl.Canvas.Gesture_Triple_Tap; [[Emitted when a Triple-tap gesture has been detected.
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gesture,triple_tap: Efl.Canvas.Gesture_Triple_Tap; [[Emitted when a Triple-tap gesture has been detected.
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A Triple-tap gesture consists of three taps on the screen (or clicks of the mouse) in quick
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A Triple-tap gesture consists of three taps on the screen (or clicks of the mouse) in quick
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succession. If any of them is delayed for too long they will be detected as independent
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succession. If any of them is delayed for too long they will be detected as independent
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@[Efl.Gesture.Events.gesture,tap] or @[Efl.Gesture.Events.gesture,double_tap] events.
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@[Efl.Canvas.Gesture_Events.gesture,tap] or @[Efl.Canvas.Gesture_Events.gesture,double_tap] events.
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]]
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]]
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gesture,long_tap: Efl.Canvas.Gesture_Long_Tap; [[Emitted when a Long-tap gesture has been detected.
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gesture,long_tap: Efl.Canvas.Gesture_Long_Tap; [[Emitted when a Long-tap gesture has been detected.
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A Long-tap gesture consists of a touch of the screen (or click of the mouse) followed by a release
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A Long-tap gesture consists of a touch of the screen (or click of the mouse) followed by a release
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after some time. If the release happens too quickly a @[Efl.Gesture.Events.gesture,tap] event will be
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after some time. If the release happens too quickly a @[Efl.Canvas.Gesture_Events.gesture,tap] event will be
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emitted instead.
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emitted instead.
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]]
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]]
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@ -4,7 +4,7 @@ class @beta Efl.Canvas.Gesture_Flick extends Efl.Canvas.Gesture
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{
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{
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[[Flick gesture class holding state information.
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[[Flick gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,flick] for a description of the Flick gesture.
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@[Efl.Canvas.Gesture_Events.gesture,flick] for a description of the Flick gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -2,7 +2,7 @@ class @beta Efl.Canvas.Gesture_Long_Tap extends Efl.Canvas.Gesture
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{
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{
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[[Long-tap gesture class holding state information.
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[[Long-tap gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,long_tap] for a description of the Long-tap gesture.
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@[Efl.Canvas.Gesture_Events.gesture,long_tap] for a description of the Long-tap gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -4,7 +4,7 @@ class @beta Efl.Canvas.Gesture_Momentum extends Efl.Canvas.Gesture
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{
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{
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[[Momentum gesture class holding state information.
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[[Momentum gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,momentum] for a description of the Momentum gesture.
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@[Efl.Canvas.Gesture_Events.gesture,momentum] for a description of the Momentum gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -4,7 +4,7 @@
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#include "evas_common_private.h"
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#include "evas_common_private.h"
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#include "evas_private.h"
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#include "evas_private.h"
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#include "efl_gesture_events.eo.h"
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#include "efl_canvas_gesture_events.eo.h"
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#include <Ecore.h>
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#include <Ecore.h>
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@ -2,7 +2,7 @@ class @beta Efl.Canvas.Gesture_Tap extends Efl.Canvas.Gesture
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{
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{
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[[Tap gesture class holding state information.
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[[Tap gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,tap] for a description of the Tap gesture.
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@[Efl.Canvas.Gesture_Events.gesture,tap] for a description of the Tap gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -2,7 +2,7 @@ class @beta Efl.Canvas.Gesture_Triple_Tap extends Efl.Canvas.Gesture
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{
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{
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[[Triple-tap gesture class holding state information.
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[[Triple-tap gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,triple_tap] for a description of the Triple-tap gesture.
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@[Efl.Canvas.Gesture_Events.gesture,triple_tap] for a description of the Triple-tap gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -2,7 +2,7 @@ class @beta Efl.Canvas.Gesture_Zoom extends Efl.Canvas.Gesture
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{
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{
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[[Zoom gesture class holding state information.
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[[Zoom gesture class holding state information.
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See @Efl.Canvas.Gesture to see what this state is and
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See @Efl.Canvas.Gesture to see what this state is and
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@[Efl.Gesture.Events.gesture,zoom] for a description of the Zoom gesture.
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@[Efl.Canvas.Gesture_Events.gesture,zoom] for a description of the Zoom gesture.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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Application developers receive these objects inside a gesture event and do not typically need to create their own.
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]]
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]]
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@ -17,7 +17,7 @@ pub_eo_files = [
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'efl_canvas_gesture_recognizer_flick.eo',
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'efl_canvas_gesture_recognizer_flick.eo',
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'efl_canvas_gesture_recognizer_zoom.eo',
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'efl_canvas_gesture_recognizer_zoom.eo',
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'efl_canvas_gesture_manager.eo',
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'efl_canvas_gesture_manager.eo',
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'efl_gesture_events.eo'
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'efl_canvas_gesture_events.eo'
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]
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]
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evas_gesture_eo_files = pub_eo_files
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evas_gesture_eo_files = pub_eo_files
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