forked from enlightenment/efl
evas: Fix grammar for which vs. that
Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4808
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@ -411,7 +411,7 @@ struct _Evas_Event_Mouse_Down /** Mouse button press event */
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unsigned int timestamp;
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unsigned int timestamp;
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Evas_Event_Flags event_flags;
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Evas_Event_Flags event_flags;
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Evas_Device *dev;
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Evas_Device *dev;
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Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
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Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
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};
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};
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struct _Evas_Event_Mouse_Up /** Mouse button release event */
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struct _Evas_Event_Mouse_Up /** Mouse button release event */
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@ -429,7 +429,7 @@ struct _Evas_Event_Mouse_Up /** Mouse button release event */
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unsigned int timestamp;
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unsigned int timestamp;
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Evas_Event_Flags event_flags;
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Evas_Event_Flags event_flags;
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Evas_Device *dev;
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Evas_Device *dev;
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Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
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Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
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};
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};
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struct _Evas_Event_Mouse_In /** Mouse enter event */
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struct _Evas_Event_Mouse_In /** Mouse enter event */
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@ -445,7 +445,7 @@ struct _Evas_Event_Mouse_In /** Mouse enter event */
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unsigned int timestamp;
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unsigned int timestamp;
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Evas_Event_Flags event_flags;
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Evas_Event_Flags event_flags;
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Evas_Device *dev;
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Evas_Device *dev;
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Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
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Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
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};
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};
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struct _Evas_Event_Mouse_Out /** Mouse leave event */
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struct _Evas_Event_Mouse_Out /** Mouse leave event */
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@ -461,7 +461,7 @@ struct _Evas_Event_Mouse_Out /** Mouse leave event */
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unsigned int timestamp;
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unsigned int timestamp;
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Evas_Event_Flags event_flags;
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Evas_Event_Flags event_flags;
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Evas_Device *dev;
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Evas_Device *dev;
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Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
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Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
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};
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};
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struct _Evas_Event_Mouse_Move /** Mouse move event */
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struct _Evas_Event_Mouse_Move /** Mouse move event */
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@ -477,7 +477,7 @@ struct _Evas_Event_Mouse_Move /** Mouse move event */
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unsigned int timestamp;
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unsigned int timestamp;
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Evas_Event_Flags event_flags;
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Evas_Event_Flags event_flags;
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Evas_Device *dev;
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Evas_Device *dev;
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Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
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Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
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};
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};
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struct _Evas_Event_Mouse_Wheel /** Wheel event */
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struct _Evas_Event_Mouse_Wheel /** Wheel event */
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@ -786,7 +786,7 @@ EAPI Evas_Alloc_Error evas_alloc_error(void);
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*
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*
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* Evas' asynchronous events are meant to be dealt with internally,
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* Evas' asynchronous events are meant to be dealt with internally,
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* i. e., when building stuff to be glued together into the EFL
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* i. e., when building stuff to be glued together into the EFL
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* infrastructure -- a module, for example. The context which demands
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* infrastructure -- a module, for example. The context that demands
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* its use is when calculations need to be done out of the main
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* its use is when calculations need to be done out of the main
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* thread, asynchronously, and some action must be performed after
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* thread, asynchronously, and some action must be performed after
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* that.
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* that.
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@ -1033,8 +1033,8 @@ EAPI void evas_render_method_list_free(Eina_List *list);
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/**
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/**
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* @defgroup Evas_Canvas_Events Canvas Events
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* @defgroup Evas_Canvas_Events Canvas Events
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*
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*
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* Functions relating to canvas events, which are mainly reports on
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* Functions relating to canvas events that report on changes of
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* its internal states changing (an object got focused, the rendering
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* its internal states (an object got focused, the rendering
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* is updated, etc).
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* is updated, etc).
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*
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*
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* Some of the functions in this group are exemplified @ref
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* Some of the functions in this group are exemplified @ref
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@ -1076,7 +1076,7 @@ EAPI void evas_render_updates_free(Eina_List *updates);
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* Most of the time use of freezing events is done like this:
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* Most of the time use of freezing events is done like this:
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* @code
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* @code
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* evas_event_freeze(my_evas_canvas);
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* evas_event_freeze(my_evas_canvas);
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* function_that_does_work_which_cant_be_interrupted_by_events();
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* function_that_does_work_that_cant_be_interrupted_by_events();
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* evas_event_thaw(my_evas_canvas);
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* evas_event_thaw(my_evas_canvas);
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* @endcode
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* @endcode
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*
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*
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@ -1375,7 +1375,7 @@ EAPI Evas_Device_Class evas_device_class_get(const Evas_Device *dev);
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* @param dev The device to modify
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* @param dev The device to modify
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* @param clas The sub-class to set
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* @param clas The sub-class to set
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*
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*
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* This sets the sub-class of a device which gives much more detailed usage
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* This sets the sub-class of a device, giving much more detailed usage
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* within a broader category.
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* within a broader category.
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*
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*
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* @since 1.8
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* @since 1.8
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@ -1447,7 +1447,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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*
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*
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* All Evas displaying units are Evas objects. One handles them all by
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* All Evas displaying units are Evas objects. One handles them all by
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* means of the handle ::Evas_Object. Besides Evas treats their
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* means of the handle ::Evas_Object. Besides Evas treats their
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* objects equally, they have @b types, which define their specific
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* objects equally, they have @b types that define their specific
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* behavior (and individual API).
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* behavior (and individual API).
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*
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*
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* Evas comes with a set of built-in object types:
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* Evas comes with a set of built-in object types:
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@ -1462,7 +1462,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* These functions apply to @b any Evas object, whatever type they
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* These functions apply to @b any Evas object, whatever type they
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* may have.
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* may have.
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*
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*
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* @note The built-in types which are most used are rectangles, text
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* @note The built-in types that are most used are rectangles, text
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* and images. In fact, with these one can create 2D interfaces
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* and images. In fact, with these one can create 2D interfaces
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* of arbitrary complexity and EFL makes it easy.
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* of arbitrary complexity and EFL makes it easy.
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*/
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*/
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@ -1648,7 +1648,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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*
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*
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* @subsection color Layer of color
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* @subsection color Layer of color
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*
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*
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* In the @ref clipping section we used a solid white clipper, which produced no
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* In the @ref clipping section we used a solid white clipper that produced no
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* change in the color of the clipped object, it just hid what was outside the
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* change in the color of the clipped object, it just hid what was outside the
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* clippers area. It is however sometimes desirable to change the color of an
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* clippers area. It is however sometimes desirable to change the color of an
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* object, this can be accomplished using a clipper that has a non-white color.
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* object, this can be accomplished using a clipper that has a non-white color.
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@ -1680,7 +1680,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* complex imagery on a GUI that could not be achieved by the other
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* complex imagery on a GUI that could not be achieved by the other
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* Evas' primitive object types, or to make image manipulations.
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* Evas' primitive object types, or to make image manipulations.
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*
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*
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* Evas will support whichever image file types it was compiled with
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* Evas will support whatever image file types it was compiled with
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* support to (its image loaders) -- check your software packager for
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* support to (its image loaders) -- check your software packager for
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* that information and see
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* that information and see
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* evas_object_image_extension_can_load_get().
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* evas_object_image_extension_can_load_get().
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@ -1719,7 +1719,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* going to use them at pre-determined sizes and wants to save
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* going to use them at pre-determined sizes and wants to save
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* computations.
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* computations.
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*
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*
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* Evas has even a scale cache, which will take care of caching scaled
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* Evas has even a scale cache that will take care of caching scaled
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* versions of images with more often usage/hits. Finally, one can
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* versions of images with more often usage/hits. Finally, one can
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* have images being rescaled @b smoothly by Evas (more
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* have images being rescaled @b smoothly by Evas (more
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* computationally expensive) or not.
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* computationally expensive) or not.
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@ -1752,7 +1752,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* evas_object_image_preload(next, EINA_TRUE);
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* evas_object_image_preload(next, EINA_TRUE);
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* @endcode
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* @endcode
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*
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*
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* If you're loading images which are too big, consider setting
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* If you're loading images that are too big, consider setting
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* previously it's loading size to something smaller, in case you
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* previously it's loading size to something smaller, in case you
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* won't expose them in real size. It may speed up the loading
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* won't expose them in real size. It may speed up the loading
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* considerably:
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* considerably:
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@ -1766,7 +1766,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* evas_object_image_load_region_set(img, x, y, w, h);
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* evas_object_image_load_region_set(img, x, y, w, h);
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* @endcode
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* @endcode
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* Refer to Elementary's Photocam widget for a high level (smart)
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* Refer to Elementary's Photocam widget for a high level (smart)
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* object which does lots of loading speed-ups for you.
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* object that does lots of loading speed-ups for you.
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*
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*
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* @subsection Evas_Object_Image_Animation Animation hints
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* @subsection Evas_Object_Image_Animation Animation hints
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*
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*
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@ -2655,7 +2655,7 @@ EAPI int evas_smart_usage_get(const Evas_Smart *s)
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* Smart objects can elect events (smart events, from now on) occurring
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* Smart objects can elect events (smart events, from now on) occurring
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* inside of them to be reported back to their users via callback
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* inside of them to be reported back to their users via callback
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* functions (smart callbacks). This way, you can extend Evas' own
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* functions (smart callbacks). This way, you can extend Evas' own
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* object events. They are defined by an <b>event string</b>, which
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* object events. They are defined by an <b>event string</b> that
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* identifies them uniquely. There's also a function prototype
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* identifies them uniquely. There's also a function prototype
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* definition for the callback functions: #Evas_Smart_Cb.
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* definition for the callback functions: #Evas_Smart_Cb.
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*
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*
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@ -2877,7 +2877,7 @@ typedef void (*Evas_Object_Box_Layout)(Evas_Object *o, Evas_Object_Box_Data *pri
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/**
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/**
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* @def EVAS_OBJECT_BOX_API_VERSION
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* @def EVAS_OBJECT_BOX_API_VERSION
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*
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*
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* Current version for Evas box object smart class, a value which goes
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* Current version for Evas box object smart class, a value that goes
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* to _Evas_Object_Box_Api::version.
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* to _Evas_Object_Box_Api::version.
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*
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*
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* @ingroup Evas_Object_Box
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* @ingroup Evas_Object_Box
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@ -2888,7 +2888,7 @@ typedef void (*Evas_Object_Box_Layout)(Evas_Object *o, Evas_Object_Box_Data *pri
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* @struct _Evas_Object_Box_Api
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* @struct _Evas_Object_Box_Api
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*
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*
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* This structure should be used by any smart class inheriting from
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* This structure should be used by any smart class inheriting from
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* the box's one, to provide custom box behavior which could not be
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* the box's one, to provide custom box behavior that could not be
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* achieved only by providing a layout function, with
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* achieved only by providing a layout function, with
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* evas_object_box_layout_set().
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* evas_object_box_layout_set().
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*
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*
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@ -3078,7 +3078,7 @@ EAPI const Evas_Object_Box_Api *evas_object_box_smart_class_get(void) EINA_CONST
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* @defgroup Evas_Cserve Shared Image Cache Server
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* @defgroup Evas_Cserve Shared Image Cache Server
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* @ingroup Evas
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* @ingroup Evas
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*
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*
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* Evas has an (optional) module which provides client-server
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* Evas has an (optional) module that provides client-server
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* infrastructure to <b>share bitmaps across multiple processes</b>,
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* infrastructure to <b>share bitmaps across multiple processes</b>,
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* saving data and processing power.
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* saving data and processing power.
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*
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*
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@ -3255,7 +3255,7 @@ EAPI void evas_cserve_disconnect(void);
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* @until ecore_main_loop_begin(
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* @until ecore_main_loop_begin(
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*
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*
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* Here, being @c valid_path the path to a valid image and @c
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* Here, being @c valid_path the path to a valid image and @c
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* bogus_path a path to a file which does not exist, the two outputs
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* bogus_path a path to a file that does not exist, the two outputs
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* of evas_load_error_str() would be (if no other errors occur):
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* of evas_load_error_str() would be (if no other errors occur):
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* <code>"No error on load"</code> and <code>"File (or file path) does
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* <code>"No error on load"</code> and <code>"File (or file path) does
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* not exist"</code>, respectively. See the full @ref
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* not exist"</code>, respectively. See the full @ref
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@ -3428,7 +3428,7 @@ EAPI void evas_language_reinit(void);
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/**
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/**
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* @defgroup Evas_Keys Key Input Functions
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* @defgroup Evas_Keys Key Input Functions
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*
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*
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* Functions which feed key events to the canvas.
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* Functions that feed key events to the canvas.
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*
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*
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* As explained in @ref intro_not_evas, Evas is @b not aware of input
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* As explained in @ref intro_not_evas, Evas is @b not aware of input
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* systems at all. Then, the user, if using it crudely (evas_new()),
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* systems at all. Then, the user, if using it crudely (evas_new()),
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